
A game about boredom and self-pity. It's about myself mostly. You walk around and press the 'interact' button. Sorry for making this.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im never going to drink orange juice out of a can
I absolutely adore the symbolism and artwork. It may seem """messy""" but it is intriguing soulful. Almost like a deep dive into the creator's mind. I very much enjoy that, and could relate in my own sorts of ways. 10/10 Thank you for creating and sharing this experience.
life does taste like cardboard
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtube.com/watch?v=jeBa5O6Z4oM&list=PLcjMSSU13JjLtZFzYCvNfKqaLw7vSO1yz&index=4&pp=iAQB8AUB0gcJCTMBo7VqN5tD
это определённо одна из игр.
"Life Tastes Like Cardboard" is more e-book than game, an autobiographical piece about a furry with emotional/mental health problems. Intended to be a "dark" and "edgy" teenager goth poetry piece designed for furries, instead this is "cringe" and "more cringe". What do you do in the game? Not much in the way of gameplay, it's mostly just clicking through incredibly cringey teenager goth poetry tier writing that, instead of improving your mental health, may worsen it (you deserve better than this kind of amateur garbage). Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. So, it's hard to describe this as a game, the focus of the product is more like that of an e-book/visual novel, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push some very low quality, badly done fan-fiction tier writing, where we see once more a developer fail to understand the importance of "Show, don't tell", and for whatever reason, weren't able to convey their narrative through gameplay, giving us endless lines of badly written e-book text instead. My gaming rig is not a kindle. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not on a bet. This might be "free", but I still feel like I got ripped off.
I suppose
This is not a game its a form of art, art that has a real impact on you and you will rember. Its not ment to be enjoyed, its purposefully annoying and I love it because it only multiplies the effect the story has on you. There is not much more I can say, its one of these games thats hard to describe but if it hits your vibe you will fall head over heels for it. Also Ollie is cool :3
My current mood reminded me of this game.
this game should be required reading in school or something
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.