
Life is Strange: Before the Storm is a new three part standalone story adventure set three years before the events of the first game. This time play as Chloe Price, a rebel who forms an unlikely friendship with Rachel Amber in a dramatic new story in the BAFTA award winning franchise.
Most likely between $8.2M and $23.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.99 | 93% | approximately $13.6M |
| PlayStation | $9.99 | 93% | — |
| GOG | $3.39 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.98 on GOG · Russia (−94%). Compare 30 prices in 15 markets →
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing sapphic game, shorter than LIS1 but still very good. Amberfield!!
Das beste Spiel was ich in meinem Leben jemals gespielt habe. Die Emotionen und das Gameplay hat mich extrem abgeholt. Ich danke den Entwicklern, dass ihr so viel Liebe in die Entwicklung gesteckt habt. Vielen vielen Dank.
TLDR: If you played Life Is Strange, this prequel is a worthy, if shorter, adventure that fleshes out the characters and offers another compelling story. Life is Strange was a huge hit for DONTNOD, garnering critical and fan acclaim alike, along with awards to show for it. I was a big fan myself that, along with Telltale's Walking Dead, represents one of the best adventure games of the last decade. A followup had to be done - but when it was announced that not only a different studio was taking over - people were rightfully skeptical. While the game had a few bumps along the way (including having to recast the main character due to a strike), Before the Storm manages to capture that same raw emotion as the first. It may not have the same impact but it still serves as a worthy companion piece to the original. Presentation: The game shares the same styles as the first game in terms of graphics for both characters and the environments. It also has a much similar soundtrack, one that fits nicely with the game. One of the biggest differences is in the voice casting - during the making of this game the SAG-AFTRA strike was going on and, as a result, the original voice actor for Chloe, Ashley Burch, was unavailable, leading to Rhianna DeVries taking over for the role. Burch, however, did play an active part in consulting on the script - so even though it may not be her literal voice, it's still her character through and through. Another change is that the original developer, DONTNOD, was replaced by a brand new one in Deck Nine Games, who took on a tall order with this game. Being a followup to a game that was a huge hit with fans and critics alike has to be a daunting task but they did an admirable job and it's obvious they knew these characters. Thus we finally get to learn about THE Rachel Amber (voiced by Kylie Brown) who is a huge presence in Life is Strange despite never being shown outside a Missing Person's poster. The chemistry between Chloe and Amber is the selling point of the game - much like Max and Chloe in the first game - and if they got that wrong, the whole game would suffer. If anything, I think things felt a bit rushed, even though it still felt authentic. I kind of feel they could have spread this out to one or two more chapters (much like the first game) rather than three - but it still works. Anyone who played through Life is Strange knows the outcome of what happens to Rachel - and it makes the game all the more heartbreaking when you see what they duo go through. The soundtrack is another big win - while the brand of music isn't in my particular wheelhouse, it fits the game perfectly. All in all, while the game doesn't have the same impact as the original, it still provides a very good story that fans of the first game will dig into. Story: This being a prequel to Life is Strange, we get to follow Chloe Price, who is still dealing with the loss of her father, as well as her best friend Max moving away. At this point in time she is still attending Blackwell Academy, though her performance has been steadily declining. She also has to deal with the fact her mother has a new boyfriend, David Madsen (who plays an integral role in Life is Strange as well). Faced with a flood of emotions, Chloe decides to attend a late-night concert where, after convincing the bouncer to let her in - sees her local drug connection, Frank Bowers (who shows up in Life is Strange as well) before being accosted by two men. Just when things seem to be taking a turn for the worse, she is surprised when outstanding Blackwell Academy student Rachel Amber comes to her rescue. Thus begins a sudden and surprising relationship. The game focuses on the connection between Chloe and Rachel, as well as the parental issues life has thrown at both girls. While Chloe struggles with her mom moving on from the death of her father - something she has yet to to - as well as butting heads with the military-minded David, Rachel deals with her own family affairs. Her father, the district attorney, seems to be having an affair with another women - something they discover when they ditch school and go to a local park area. This, in turn, leads to Rachel sparking a massive wildfire. But the relationship turns out to be something far more compelling than a standard affair. Meanwhile, local drug kingpin Damon Merrick (Frank's boss for all intents and purposes) also plays a part - Chloe learns he is threatening a fellow student and later comes into play with Rachel. Other characters from the first game also make an appearance, including Nathan Prescott - who we gain a little more insight into. While the first game had five chapters - this has three, but is packed with just as much emotion and drama. There is also a bonus epilogue (which includes the return of original voice actors Ashly Burch as Chloe and Hannah Telle as Max) that focuses on the pair digging up an old time capsule while reliving some childhood memories that is extremely poignant and ties directly into both the prequel and original game. Gameplay: Much like Life Is Strange, this is an adventure game that has a few open areas you can explore combined with a lot of dialogue options. Chloe doesn't have rewind powers, her only special ability is to be a surly teen - thus she can get into Backtalk arguments at certain times in the game - choosing the correct option to needle your opponent where it hurts gives you a better outcome, though some are entirely optional (I, for one, never chose to argue with Chloe's mom or new step-father). I only failed one of these throughout my entire play through and I don't think it changed the outcome of the game much. It's pretty much just a way for Chloe to blow off steam while providing an interesting challenge mechanic. Many of the environments will be familiar to people who played Life is Strange - including the academy, Chloe's house and the scrapyard to name a few. It's interesting to see how these places changed. While the first game gave you the option to photograph certain spots, this time around Chloe can graffiti up the place with her extremely versatile Sharpie she carries around. These are the "collectibles" scattered throughout the game - though if you miss one or two, don't worry, the game provides a handy option to play through any chapter without have to go through the entire story just for one doodle. Besides the main backtalk mechanic, the game features a lot of regular dialogues choices. Sometimes this means playing an impromptu D&D campaign, pissing off your mom's new boyfriend or just deciding how to best proceed with your relationship with Rachel. Like Life is Strange - the themes seem pretty natural and it still has a good flow. Replayability: There are a few different paths to take though, considering this is a prequel and the outcome is already determined, choices only affect this game. Chapter select means getting all the graffiti tags are easy as well. Presentation: 4/5 Story: 4/5 Gameplay: 4/5 Replayability: 3/5 Overall (not an average): 4/5
Si Life is Strange me dejo en depresion, este juego me dejo PEOR. Joyita
se me erizaron hasta los pelos del culo con este juego
bem legal ver a vida da Chloe antes do tornado, dps desse jogo a Chloe virou minha personagem fav!! não tenho muita opinião sobre a Rachel.. seila ela é legal mas tb não é flor que se cheire, gosto dela e ao mesmo tempo não? e pelo visto a Chloe tem um tipo: suas melhores amigas
灾难级的人物塑造。不配给正传提鞋。 可能是受到的教育不同吧,我完全接受不了第一章傻逼瑞秋逃学带上chloe去山上偷路人酒;然后发癫对着chloe大喊大叫;然后放火烧山。BGM响起的时候我完全不知道在煽情什么。第二章玩的时候更是两眼一黑,频繁暴雷,而且完全感受不到瑞秋对CHLOE有任何付出。后面我(chloe)选择真心祝福维多利亚祝她表演成功,小V非常感激的拥抱了我,正觉得美好的时候,这傻逼瑞秋居然告诉我趁机她给小V下了药!
My main advice for anyone considering picking this up is that you should not play this before playing the first game. I understand this is a prequel to it and some folks like playing things in chronological order, but playing this first would really not favor the story of that first game, and that first game has a [b][i]really[/i][/b] compelling story. This game? Well... Slight spoilers ahead... Some messy behind the scenes stuff aside, this game runs into the kind of problems common amongst prequels of all sorts. You can't change the future, which is the past in terms of release, BUT you have to introduce new characters and give new insights. The problem? Well, there's a lot of characters who won't come up again, and consequences that will exist entirely within the canon perspective of this game. That's ok, but it does mean that some parts are played safe or in a way that can't really disrupt too much. Again, fine, but it does contribute to the "does what I do here actually matter?" feeling. My answer to that is "yes" btw, but other people could have a different perspective on that. As far as those characters and the story does go, I would the new cast AND the returning cast does a great job of fleshing out Arcadia Bay. In addition to getting to know a character that we only knew by name and reputation in the first game, we can actually get a really interesting insight on our old protagonist, Max, here through Chloe's eyes. By far, though, my favorite new involvements were the DND folks, which is unsurprising for anyone who knows me. Despite the fact that it is a very loose depiction of it, it was still a really fun element that helped add to the Chole's rounder personhood. This game does a lot with Chloe, which is to be expected of course, but I would by lying if I said that the voice change and the knowing where things head didn't impact things a bit. Still, overall, as far as prequels go, this is a fine character focus prequel, but not necessarily a great event or story focused prequel. Somewhat heavier spoilers ahead... This whole game has a tragic tone, even when it is trying to be happy or uplifting. Why? Well, the problem with the prequel is that we know how things end up, and that is in a happy place. And yet, I still say to play this [i]after[/i] the first game. Why? Again, it is really more to serve the first game's story. Additionally, I don't think this game stands well on its own. If this were the first game, LIS would have never taken off. Sounds a bit harsh, but this is just not a solid enough thing on its own. On top of some weird glitches and other quality things like that, this game has a ton of sequences that are just a bit too slow. It actually made my playthrough take a loooong time...not in actual gameplay terms, but in actually sitting down to play it. There'd be these long sequences where you wouldn't be doing anything or the thing you're doing takes multiple steps, and at least one of those is just unnecessary from a gameplay perspective. A lot of this is serving a lulling, calmer tone for the game. Problem with that is that lulling and calming very quickly become "I'm getting tired playing this" and you end up not wanting to continue. That is why it took me so long to actually finish this. When the story wasn't necessarily the most compelling, you're looking at a bunch of sequences that just feel extra long, and you already know where this is heading anyways...well, you just start to feel like the game is a hurdle or a slog and not a thing you really want to engage with. This is a shame because, as alluded to earlier, there is plenty worthwhile here for insights on our new and returning characters. In some ways, I found this game very fascinating. In other ways, I did find myself getting a little sleepy, and that's not ideal. It succeeds where it needs to, but in doesn't necessarily make up for things in other areas. A real mixed bag this one... Still, I do think this is worth playing if you enjoyed the first game. It might feel a little wonky or disjointed at times, but it is a fine button on that first game's story in a roundabout, prequal sort of way. When you're going into this, you just gotta keep in mind that this is not going to recapture that lightning in a bottle that that first game was, and that's ok. [b]I recommend picking this up on sale.[/b] Full price is a little much.
Many flaws, but still, the main story is very good, and faithful to the original. My major complain is, it feels like a video movie/show with a little clicks here and there. There's really not that many options and gameplays. The original, and other "interactive movies" at least try to present the illusions of choice. This one is not even trying. But they did made Rachel, the character I previously didn't care too much about, a very compelling character.
yes