
After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's new telekinetic power, the boys head to Mexico. Each stop on their journey brings new friends and new challenges.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Engagement
Hours played at review time, across 155 reviews with recorded playtime.
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
самая душераздирающая часть, каждый раз и год невозможно сидеть наблюдать спокойно на все моменты которые бывали там, плевала на тех кто плохо говорит об этой части, потому что в ней и так много работы и много задевающих тем и хоть этому всему достаточно того чтобы понять игру а ещо спасибо тимуру за терпение что он наконец доиграл в это и ему понравилась игра хоть он зараза каждый раз догадывался что будет дальше и рот ему невозможно было заткнуть и не мог спокойно молча смотреть кат сцены ДИБИЛ
Oynanmalı ve oynatılmalı
lo jugaría mil veces más, no lo recomiendo si querés estabilidad emocional.
Я никогда не стану таким заботливым братом, как Шон.... Я слишком ужасный брат для младшего...
seas mamon me ♥♥♥♥ a llorar con el final jajajaja ptm
Daniel was so annoying I wanted to crawl into an industrial fish slicer.
Um baita jogo com um grande propósito, lançado em 2018, ainda exemplifica bem problemas imigratórios que continuam na atual conjuntura do mundo. A jornada pertence a Sean e Daniel, dois irmãos muito jovens, que ao se verem em meio a um acidente traumático, têm de fugir da américa. O jogo mantém um storytelling impecável, com momentos de paz em uma direção artística excepcional e momentos de desespero e drama. As decisões ou a criação que tomamos quanto a nosso irmão mais novo Daniel, influenciam altamente ao final do jogo. Um jogo para tocar e acelerar o coração. Altamente recomendado.
MUITO FODA, e pautas extremamente atuais pqp, necessario demais
10/10. So soo sooooo much better than the first game
[h1]My unorganized thoughts Wolf Brothers Game[/h1] [h2] and a bit of yap about the first one [/h2] [b]Unpopular opinion, but I think DONTNOD somewhat improved their writing more for this sequel.[/b] I love the characters of the first game but I would not deny that there were a lot of plot holes and non sensical choices on the first game, especially the fact that everything revolves around saving Chloe from a bunch of stupid stuff without properly making me attached to her that much, our relationship with her runs solely on their Nostalgia that the player doesn't really have any knowledge about. However in this game the adventure goes in a length of like the adventure of Frodo in the events of the Lord of the Rings, we manage to build a better relationship with the players and the characters in the story. Whatever the ending the player got, it gave a greater impact than the first game because of the attachment. The dialogue is also better (Shakabrah), and I just love a character that has a journal and drawings in em, reminds me of Arthur Morgan. This doesn't mean I hate the first game, it has its flaws, but it also has a place in my heart. But I'd admit the second one is better in terms of story telling and character arcs and progression. I don't really care about graphics that much, but I think I still love the painterly art style they give their environments hear. It gives a cozy feel for me and it's very unique for the LiS franchise. I don't know about the new games though. The soundtrack for this game, was alright. I just prefer the soundtrack from the First Game and the BtS dlc. Overall, this is a great game, loved the story, loved the character, great graphics, good soundtrack. [b]8.5/10[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.