
After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's new telekinetic power, the boys head to Mexico. Each stop on their journey brings new friends and new challenges.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What A TOUGH Life! F**kin' American Racists!
Achei que sentiria falta da Max e da Chloe, mas Sean e Daniel conseguiram conquistar seu próprio espaço A relação entre os dois é o coração do jogo e acompanhar o amadurecimento deles ao longo da jornada foi incrível Os diferentes lugares e pessoas que aparecem pelo caminho deixam a viagem sempre interessante e passam uma mensagem muito bonita: mesmo existindo pessoas ruins, sempre existirão pessoas boas dispostas a ajudar LIS 2 conseguiu superar a minha experiência que eu tive com o primeiro
i cried at the end its peak can be a little hard to hook on it at first but i swear its worth i
amazing story,characters,enviorment etc. if you loved lis1 u wil definitly love this one too. it also has alot more endings and choices then the first game.
top game!!
vraiment bien
i loved it my boys mean so much to me ill never forget them forever
jogão.
I couldn't connect with the characters until Episode 4, that's when I truly was able to enjoy the game more and really appreciate what the story was going for and how different it was from LiS 1. I definitely will be replaying for different choices this time. I hope Don't Nod will find more success in the future because this truly was a good game.
In a lot of ways better than the first one. The decisions you make along the way actually impact the ending instead of it just being entirely based off one decision at the very end. I think it has worse reviews than the first because it’s called “Life is Strange” when the atmosphere and story are completely different. Theres not even a rewind time mechanic which was a huge thing in the first one which probably threw a lot of people off. The differences never really bothered me cuz I never cared for the first one. Story and decisions are 100x better [spoiler] other than trying to justify a Mom abandoning her kids and tryna make you feel bad when you don’t forgive her, that was bs. I understand her reasoning, but after you have kids theres no going back, they are your responsibility. She could of at the very least visited every once and awhile or done the bare minimum as a parent. [/spoiler] Only thing the first one did better was the atmosphere
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.