No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A fully hand-painted interactive artwork and homage to the wonders of life. You take on the role of an invisible natural being, helping a little seedling grow into a mighty tree. In the meantime, you plant and care for a myriad of grasses, flowers and small, buzzing creatures. The entire experience is accompanied by short poems, quotes, and thoughts about life. “Life is Slow” tries to decelerate our modern way of being and hopes to help people who suffer from anxiety, stress, insomnia, or depression. An app to help you unwind, and to bring back a partly forgotten appreciation of nature and art.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
A fully hand-painted interactive artwork and homage to the wonders of life. You take on the role of an invisible natural being, helping a little seedling grow into a mighty tree. In the meantime, you plant and care for a myriad of grasses, flowers and small, buzzing creatures. The entire experience is accompanied by short poems, quotes, and thoughts about life. “Life is Slow” tries to decelerate our modern way of being and hopes to help people who suffer from anxiety, stress, insomnia, or depression. An app to help you unwind, and to bring back a partly forgotten appreciation of nature and art.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.49 | |
| — | 116 | 86% | $1.49 | |
| $426.5M | 943.4K | 97% | $19.99 | |
| $246.8M | 1M | 98% | $14.99 | |
| $231.4M | 1.3M | 97% | $9.99 | |
| $205.8M | 234.8K | 98% | $35.00 |