
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Most likely between $51.3M and $145.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $85.6M |
| PlayStation | $89.99 | 91% | — |
| Xbox | $59.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.42 on Xbox · Türkiye (−66%). Compare 17 prices in 15 markets →
Reviews
Themes across 3139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You can pet the cat game of the year (also there is a female mc mod in nexus btw ;3c)
Lies of Peak
Really enjoying this so far. Feels like a blend of Bloodborne and Sekiro, right up my alley. And I'm happy about the performance. Runs incredibly on my older PC.
Se ha convertido en uno de mis juegos favoritos de los últimos tiempos. Ya habia jugado en su fecha de salida el titulo. Me gusto en ese tiempo pero sentia le faltaba un poco más para enamorarme por completo. Termino de calar dentro de mi corazón gracias al DLC. La historia del juego base es buena pero lo que aporta la expansión en cuanto a la narrativa es tan hermoso y magnifico, como la cereza que le faltaba al pastel. Claramente, puedes disfrutabar el juego sin adquirir el DLC pero te aseguro que no te arrepentiras en comprarlo, es más, vas a disfrutar mucho más de la aventura y de la historia. Los combates son muy buenos y desafiantes, retando a los jugadores a memorizar los patrones de los jefes y crear estrategias en base a sus builds como tambien a traves de las diferentes herramientas que te da el juego para superarlo. El OST, la ambientación y el arte acompañan muy bien a este titulo, manteniendote intrigado por los misterios que esconde la ciudad de Krat y sus habitantes. Lo que más me gusta es el dilema que plantea el juego donde nos lleva a preguntarnos "¿Que es lo que nos hace humanos?" ¿La capacidad de amar, odiar, desear, perdonar, llorar o mentir? Si una marioneta hace todo eso y es consciente de sus sentimientos ¿Eso tambien la convierta en un humano? Disfrute cada minuto, cada combate, cada dialogo, cada escenario, cada canción, cada pregunta y cada decisión que tuve que tomar a lo largo del juego. Creo que queda claro que recomiendo este juego para cualquier persona, ya que cuenta con modos accesibles para aquellos que no se les dan bien este tipo de gameplays pero quieran descubrir su historia, asi que no teman en descubrir la verdad que se esconde detras de las mentiras de P. Terminare con un dialogo de uno de mis personajes favoritos del juego "¿Por que el humano desea siempre más cuando ya tiene lo más preciado a su lado?"
Fast-paced but accessible Souls-Like, and arguably the highest-quality entry in the genre to-date outside of FromSoftware's catalog (with only maybe the in-development 'Mortal Shell II' as the closest point of comparison, based off its demo), which cements an identity of its own beyond its immediate, blatant, influences via highly-tuned combat mechanics beyond a stamina-bar and dodge-roll, in addition the unique, visually distinct, setting replete with the accoutrements of late 1800's Europe, great voice acting, and immaculate soundtrack. There's a lot the game does well, and exceptionally so, in its gameplay and presentation, very much deserving its 'Very Positive' steam review score; but while superbly-polished, and nailing a very specific aesthetic for its world, has very apparent, pronounced, flaws that keep me from adoring it to the same extent as most other Steam reviews gushing over it. Aside from the concessions of the Unreal Engine the game is built in, level-design is exceedingly linear, and without branching, to an extent I have not seen in other Souls-likes, or the Souls series itself ('Dark Souls III', the most linear in the series, feeling immensely more broad and open in comparison), much of the game feeling like following streets or hallways (that are very well decorated, and rarely look identical to one another) between the different zones, with the meager amount of exploration available almost always rewarding you with only a small variety of consumables or upgrade materials you can, eventually, buy from merchants anyway. Likewise, while a considerably more narratively-driven experience, with excellent voice work, the English translation/localization in dialogue and item descriptions is commonly phrased awkwardly, making parsing the exact function of more niche upgrades or abilities less-than intuitive. One such consumable item reads to 'temporarily restore HP', and instead restores HP over time; the status conditions 'Shock' and 'Electric Shock' are bespoke, unrelated, afflictions; loading screens are riddled with sentences such as 'Telephone is a new culture in Kraut'; weapon names often feel like uninspired descriptions than titles (ala 'Acidic Crystal Spear', 'Big Pipe Wrench', 'Circular Electric Chainsaw'); and this non-native syntax continued to be a grating point to my playthrough, though probably just ultimately a reflection of the limited resources of tiny team of Korean developers, that have burnished the rest of the experience to such a caliber that it's easy to forget the limited scope of the project and its means. Regardless, a majority of what the game sets out to do is done better than not, by a massive margin. Difficulty felt lacking - perhaps because the game encourages at least a NG+ playthrough to see different permutations of its story, prompting you immediately once you hit credits, or perhaps because the previously mentioned 'Acidic Crystal Spear' I personally leaned on shreds through the base NG content when built for - falling short of a lot of my specific preferences for particular genre of Action-RPG, but what's here remains a worthwhile, if more beginner-friendly, experience that has eased FromSoftware's stranglehold on polished Souls-likes, if an introduction to the genre or variety within its specific niche is what's desired; albeit one that begrudges going on sale, even years post-release.
玩过最蠢最傻逼的游戏 集魂游的所有糟粕之大成者 处决做的蠢的一匹 不仅要求蓄力重攻击才能处决 奖励直接变惩罚,而且处决位置极其苛刻,老是平A就是不处决。 总体游戏动作做得垃圾的不行,比魂还要僵硬还要笨拙,弹反手感差到爆炸,翻滚基本等于没滚 打boss完全没有交互感,你玩其他的游戏打boss打得好点像是高手博弈,这游戏tm就像两个痴呆儿再菜逼互啄,哪怕是魂游都没有僵硬笨拙到这个地方。对于喜欢手感好的灵活的动作类的玩家 极度不推荐
Geppetto fumador de porros, tenia un almacén lleno con marionetas travas, creyó que no lo íbamos a descubrir.
Очень комфортный и уютный souls-like. Имеет не слишком высокий порог вхождения в отличие от серии Dark Souls. История невероятно трогательная, и еще лучше ее можно прочувствовать, поиграв в dlc (покупается отдельно, но оно однозначно стоит того, поскольку дополняет историю и делает ее по-настоящему цельной). Может, не слишком мудрено и оригинально, зато душевно и со своей шикарной атмосферой. В игре имеется огромное количество разнообразного оружия, которое еще и можно комбинировать и пересобирать между собой, меняя рукоятку и лезвие, также есть всевозможные метательные предметы. Большой выбор оружия и вариативность использования всех ресурсов делают игру максимально интересной для исследования. Однозначно рекомендую пройти любителям этого жанра, а также мрачных ретеллингов)
Te amo Pinocho ❤
yeah just replay peak souls 2 atp