
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Most likely between $51.3M and $145.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $85.6M |
| PlayStation | $89.99 | 91% | — |
| Xbox | $59.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.42 on Xbox · Türkiye (−66%). Compare 17 prices in 15 markets →
Reviews
Themes across 3139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom. Achei genial a adaptação da historia do pinoquio nesse jogo
Fantastic
Very fun game with top-tier boss design, dodges and perfect guards are both equally viable and feel great! Starting with the glaive is a bit silly though, was my top weapon throughout the whole game + DLC.
推图不错,boss一般,及格的魂游
This is by far one of the best souls-like games to ever come out. It feels like the devs are paying respect to the games and the genre by blending all the features and mechanics from different games and fitting them into this love letter. This game achieves the same FEEL as Dark Souls and Bloodborne while still having its own unique identity through its style, combat, weapons, and story. Do I recommend this game? If you remotely like any work from FromSoftware, then you WILL LIKE THIS. If you want to get into souls-like games, then this is a good starter too. All in all, I really enjoyed the game, and I think a lot of love and care has been put into it. Gotta respect that!
Una piacevole rivisitazione di Pinocchio in ottica Souls. La storia é ben curata e ad eccezione di qualche boss mal bilanciato il gameplay é soddisfacente.
Obra prima
Very strong writing, specially the voice acting and npc-interactions are among the best the genre has to offer. Great atmosphere, ambient-track and graphics - considering the low graphical requirements, this should run decent even on a toaster. Level design was hit or miss, very linier at times, but then there are also bigger interconnected Levels. Combat is competent, nothing too special if you played other soulslikes before. however, two thing stood out, unique take on stagger mechanic + another thing was the the parrying - it's not as easy as in other games with a tighter window, but i think that's how it should be. Bosses ranged from great to mid. very fair designed no bullsh*t gimmicks. some enemy's and bosses attacks had very long startup animations but then switch to active frames in a flash, which some people will probably hate or deem unfair, but i think that's on purpose. it's all reactable but you really gotta lock in. I feel for some people this will be more of a rythm based parry rather than reactionary - with more trial and error than other souls-clones. it's definitly harder than other games. You don't have to parry everything but it's probably the optimal way to play this game due to the stagger mechanic, and it's also more fun. there is also a "link dodge" you can unlock - which lets you cancel a dodge into another dodge which seems to me like you can trivialize the entire game with it. it's cool for those who don't like parrying i guess. there is also 3 difficulty options where the highest one seems to be the "default" one. so this should be a game that can even be enjoyed by your grandma, or people who are not familiar with the genre, probably a good entry point for casual players, which i think is very cool and also shows that difficulty options in souls-likes are totally fine. One small problem is that the game has the sprint-action set to holding the circle button which i hate, but you can just put it on L3 which also acts as a sprint-toggle. a wayyy better option that should be the default. also the game has lots of rain and the ending is among the best endings i have ever expirienced in a videogame. It's a clear 10/10 rightfully deserves all the praise it got.
В целом игра 10/10. Единственное, что не понравилось, это то, что ты не можешь получить некоторые достижения по ходу игры, если ты выбрал последовательность диалогов с персонажами не так, как задумал разработчик. Логики в конкретно определенной последовательности нет, поэтому принцип "догадайся сам" какую последовательность нужно было выбрать - это максимально странно и портит впечатление от прохождения. Либо делайте один скрипт на последовательность с отсутствием свободы выбора, либо, если даете свободу в действиях, то не лишайте игрока возможности получить достижение.
Sehr gutes Souls-Like, die Atmosphäre passt und der anpassbare Schwierigkeitsgrad gefällt mir sehr. Dadurch ist es zwar immer noch herausfordernd aber die nicht so frustrierend Schwer wie beispielsweise einem Sekiro. Habe auf jeden Fall eine Menge Spaß.