
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Most likely between $51.3M and $145.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $85.6M |
| PlayStation | $89.99 | 91% | — |
| Xbox | $59.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.42 on Xbox · Türkiye (−66%). Compare 17 prices in 15 markets →
Reviews
Themes across 3139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bloodborne 2 existe y yo no sabia 10/10 espero saquen mas jueguitos
가슴을 울리는 스팀펑크 세계 + 무기 커스터마이징 + 손이 떨리는 패링 + 스토리 + 호텔 로비에서 명상하게 만드는 OST + 충격적인 몬스터 디자인(positive) 그냥 맛있다.
one of the best soulslike i've played, the game feel as if bloodborne and sekiro had a child. only problem I had with the game was the extremely rare cases of being traped in a corner or falling to bottomless holes, both of which you will find more on the DLC than the base game.
I put this game off for a while because it was the "really good non-fromsoft souls-like" and was worried it wouldn't feel as good as DS or ER but after finally giving it a shot I can say this deserves your time and attention if you've been on the fence. By the end of the game and DLC I found myself even enjoying some of the perfect parrying mechanics more than the traditional souls-like dodge rolling. I hope for Neowiz's next game they add some form of multiplayer - I really missed the message system.
I wish I could give just an "eh" recommendation. I played and finished the game, and I enjoyed parts, but I found myself frustrated by the same few things: Wayyyyyyyyy too many ambushes. There's basically an ambush around every single corner and on every item. Sometimes the ambush enemy is protected by -- you guessed it -- another ambush enemy. I think this is fine when used occasionally, but basically every other enemy encounter is an ambush. All the defensive options feel icky in this game. Omnidirectional rolling is replaced with some weird little side-scoots that feel like they have zero i-frames. Perfect guarding (parrying) feels delayed a little too long from the player input. Most statuses proc insanely quickly, despite me spec'ing into the increased status defense. Because of this, I found myself playing hyper-aggressively, which is fine, but not how I prefer to play my souls-likes; I'd rather learn the patterns and how to roll / strafe them, but man the rolls just feel awful in this game. I think the most attempts I put on a boss in this game was somewhere in the 8-10 range despite all this. They largely felt fair and I never really found myself struggling against them. Honestly, some of the level elites are harder after being constantly chipped down by ambushes. I'm still marking this as a "recommend" since I think that is what the game deserves, but just wanted to make some critiques for anyone who is also venturing out of the FromSoftware ecosystem.
One of the best souls likes
personally, this is the best soulslike game I've ever played. I loved Sekiro, and this scratches that itch even more. Playing this game parry only is the way to go. I hope another game is made like this, holy. Nothing holds a torch to this game imo. Also play the dlc. The final dlc boss is my favorite souls boss
好玩
Masterpiece (except the difficulty spike in the DLC).
I ♥♥♥♥♥♥♥ hate this game.