
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Most likely between $51.3M and $145.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $85.6M |
| PlayStation | $89.99 | 91% | — |
| Xbox | $59.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好
One of the best souls like ever period.
my favourite and least favourite game
Lies of P juxtaposes the haunting decay of a puppet-infested metropolis with a rigorous combat framework that rewards mechanical discipline. Navigating the treacherous streets of Krat requires a shift from frantic evasion towards a calculated, rhythmic focus on precision timing and strategic anticipation of aggressive enemy patterns. Perfecting the timing for guards becomes the essential skill to overcome formidable adversaries throughout this oppressive landscape. Success hinges upon internalising the distinct visual cues of incoming strikes, creating an exhilarating dance where every successful deflection feels earned against the relentless mechanical onslaught of the city's corrupted puppets. Weapon assembly offers a fascinating layer of customisation by allowing blades and handles to be combined for tailored damage scaling. Experimenting with different configurations encourages players to adapt their combat approach, though managing equipment weight can occasionally feel restrictive when trying to balance mobility against more robust defensive loadouts. Environmental storytelling permeates every corner, as fragmented notes and letters divulge the dark history of the Alchemists and the restrictive Grand Covenant. These written remnants anchor the bizarre puppet uprising within a sombre narrative, compelling explorers to search for hidden secrets whilst managing the ever-present threat of discovery. Dodging occasionally lacks the expected responsiveness, especially when an enemy remains locked in the centre of the screen. Adjusting to these idiosyncratic movement behaviours proved difficult initially, yet the eventual transition toward the more reliable blocking system completely revitalised the experience during the most punishing boss encounters of the campaign. Persistent on-screen tutorials often linger far longer than necessary, acting as a minor visual distraction throughout the early hours. Whilst these prompts eventually fade into the background, the clean interface occasionally suffers from poor text readability where subtle drop-shadows fail to contrast sufficiently against the backdrop of the environment. Overall, this high-stakes adventure successfully carves out a distinct identity through its rewarding rhythm and clever integration of quality-of-life additions. Players who value skill-based progression will find immense satisfaction here, provided they possess the patience to overcome the steep learning curve required to truly master these punishing mechanical systems.
Игра очень прикольная сюжет хорошо раскрыли графика шикарная только есть один минус после секиры долго к уклонениям привыкал
great
一个充满韵味儿的故事,一周目结局想要小酌一杯
A game that captured my attention as soon as I first saw the thumbnail before launch on my Xbox years ago has become one of my top favorite games. Gameplay as fun, challenging for those who love testing their limits, and has a variety of options for both beginners and experienced Souls players alike. The story is very easy to grasp and comes with a few twists that I won't spoil here. It's a Souls-Like with all the mechanics you would expect from the genre while including unique mechanics that keeps it fresh and different from other titles in the genre. The game supports a number of different play-style from the heavy hitting to the swift and distant. I've personally been working on a build that's a classic knight style with the sword and board build with a bit extra to handle different situations. All in all, this is a game I will highly recommend for anyone looking for something that can help scratch that Souls itch or for those looking to find a souls that can be far more forgiving than most Souls titles. It is worth the price.
Lies of P was my first Souls-Like, my introduction to the genre, and possibly the best one in my opinion. I have played Sekiro (Not finished), Dark Souls 3, BloodBorne and Elden Ring. Although I have love every single one of them, I don't think I will have any experience like I had with this beautiful game. For anyone thinking if they should play it: DO IT. Maybe is not for you, after all, this is just my opinion, but I'm 99% sure you will love this game as much as I do.
one of my new favorite games. i have been playing nonstop for like 2 weeks now so i could 100% the game, if you like dark souls type games then you need to play this game immediately