
"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.
Most likely between $17.4M and $49.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $29M |
| Xbox | $29.99 | 68% | — |
| PlayStation | $39.99 | 98% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.06 on Xbox · Türkiye (−93%). Compare 32 prices in 15 markets →
Reviews
Themes across 2081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How can i romance Hod?
打分2分 有这不错的底子,可惜被人完全做毁了,越到最后越能感觉制作组的傲慢和敷衍 首先游戏玩久了会卡,不展开细说,懂得都懂 其次,作为一个文本有很大占比的游戏,简中情况下有着极其多的歧义,这在这种抉择主导且赢者通吃的游戏里实在太灾难了, 最后,我最难以忍受的一点,制作组极其缺乏想象力,后期给出的很多怪,直接就是赤裸裸的信息差和颠覆游戏底层架构,这无疑降低了这个游戏的游玩门槛和试错成本。类似那种威力无效,完全就可以做成威力效果减半或者更多,但就是朴实无华的无效,这种设计有时就是诱导你去玩自闭卡组或是单纯你和电脑拼骰子。至于信息差最直观的就是,一句话可以写明白的易伤状态更是可以给你独立开一个名称,直到这个buff打到你的司书身上,你才能知道这buff究竟是什么意思。在我看来这种简单无脑的信息差只会让玩家导向修改器和攻略,当我觉得要找攻略来打游戏的时候。那就是游戏出了很大的问题了。因为你游戏内的问题无法通过游戏内解决,只能通过游戏外来引导玩家了。而在这种引导发生在游戏外,制作组就什么都不能左右了。 如果这是一款10年前的游戏尚且情有可原,但作为一款21年的游戏实在是让人无语。 以上这些缺点,无疑掩盖了这游戏不错的底层架构和音乐表现。至于剧情嘛,对于我而言,收尾阶段实在是太糟糕了。纯粹的大份不会让人生气,这种有不错之处的狗屎才会让人火冒三丈。小圈子是有小圈子的理由的,正常人不能接受点太多。但也只有能被这种制作组调教好了,才能无视这些狗屎之处,认为这是神作吧。这种游戏我无法独立给别人推荐。
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yum yum project moon slop
gud game
Absolute cinema!
有点意思
神
安吉拉赛高!!! 安吉拉万岁!!!
good