
Librarian: Tidy Up the Arcane Library! is a single-player simulation. You need return scattered books to proper places in an Arcane Library. As completed rows of bookshelves, you can learn ability to improve your efficiency. Use your skills and strategies to shelve 3,072 books as quick as you can.
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Checked against 8 developer-reported games
Cheapest copy: ≈ $2.68 on Steam · Russia (−55%). Compare 15 prices in 15 markets →
Reviews
Themes across 3126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
数千冊、床に散乱した本を拾い集める。”哲学”、”社会”、”召喚魔法”といった分類に沿い、棚に並べる。正しい図書館の完成。 問題は「膨大な量の本が積み重なり、探している本が見つからない」、「床が本に埋もれていて、本の置き場がない」、「図書館が広すぎて、本を棚に置きに行くまでが長い」、「似た見た目の本も多く、タイトルの確認が面倒」といった劣悪な労働。 これにはタイミーもバックレ、もしくは本棚陰で1日休憩の給料泥棒コース。 実は本棚を埋めると魔法が習得可能で超便利なので、途中からはゆるゆる作業ゲーになる。クリアするだけなら簡単なので、魔法図書館の整理をエンジョイしよう。 なお、魔法無使用クリア実績がある。『ゲームは娯楽ではなく労働』、それが実績厨に与えられた呪いである。我々はなぜゲームでまで働くのか、答えはきっと実績の果てにある。知らんけど。
using AI isn't the way to go
[i]Librarian: Tidy up the Arcane Library![/i] is a game that lives up to its premise and not much more. The library is a mess, clean it up and put everything back in its place. Unlock both spells and new abilities to make it easier, and have a chuckle with some of the titles. The problem is mostly replayability. The books don't change starting places, the shelves aren't different, so once you did one run you practically done it entirely. At best you can try to achievement hunt with a few alternate ways to play, but that's really it. There seems to be a planned extra mode but there's not much information since. Not helped that the useability of the spells is skewered to two major ones: the shelf stacking one and the book collecting one. The other ones just range from kinda useless to a beginner's trap. then there's the usage of AI, something I wish I saw earlier and feel was kinda pointless with how little it is (2 paintings tucked in the corners of the library). You could've just used stock images or made a photo. Overall it's not a bad experience but the cracks begin to show very early and very quickly.
建议是新增一个将本地rar文件导入书本并且可以翻页浏览的功能
Uses AI, if I had known this I would have never wasted my time and money on it If you are interested in these organisation games there are plenty other ones that were made by actual people
Ai is the way of the future 🤖
Really fun concept. The first 45 minutes were great: Reading each book title, trying to figure out on which shelf it goes using the map, while developping some sort of system to sort this mess. I started by filtering all "white books", which turned out to either be either Healing, Philosophy or Holy books. It was tedious, but after completing the first shelf, it was oddly satisfying. That was actually an interesting gameplay loop. It was fun looking at the book bindings, appreciating the book titles. Then, weirdly enough, as soon as you start getting spells, the game becomes 100% brainless, just spamming spells and waiting on cooldowns. It become a totally different game for 80% of the experience, and that part just isn't fun at all. There are many ways the game design could have been better once there are spells, but this part isn't well polished.
Booooooooo. There's a catalogue a hundred pages long of copyright free landscape paintings and you AI'ed it? BOOOOOOOOOOO. Honestly pathetic.
Game's progression curve is terrible. Basically starts doing everything for you after one bookcase. And about 1/3 of the way in it has nothing more to offer you in terms of gameplay evolving at that point. If the plan was to drop the ball 500/3000 books in and turn it into a repetitive strain simulator it may as well just stripped the whole thing back and have you do everything manually yourself so at the very least you got the sense of acomplishment from that. The ending is nothing. Strange in a game where the development hours are not being used for functionality (where the time demand comes from design instead) that there seems to be no thought or care given to the design at all. Hearing that AI was involved somehow too? Just lazy across the board.
I missed the AI disclosure, or maybe it wasnt there when i purchased it. In fact I am just finding out about the AI use RIGHT NOW. months after purchase, and well after the 2 hour refund window. If i had known there was ANY amount of AI generated material when i was making the decision to purchase it. I would not have. I purchased it because a friend was playing it, (they also didnt know it had AI in it). it doesnt make it ok just because the AI stuff was small details, the paintings and a UI element. Having it be apart of the story that the fairy which threw the book everywhere also defaced all the paintings, and they were replaced with MSPaint images drawn with a mouse it would be better. And in fact would be quite charming. Ive seen the cover designs of the books, clearly you have an artist on the team with some photoshop experience unless those were just flipped assets. I would not normally assume that was the case but now that I know that AI was used there is NO expectation of basic decency left. To utterly sell yourself short by using AI is greatly disappointing. I feel cheated. And you have lost my trust. If there are sequels, or subsequent games by this developer I will pass on them.