
Craft spells by combining floating fragments of words in Leximan, a whimsical adventure that uses creative wordplay to summon countless weird and wonderful solutions to puzzles. Alongside an awkward assembly of basement-wizards, save Academy Elementinia and become the hero nobody asked for!
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, I can't really recommend Leximan. The core mechanic is basically that you build words from sets of letters in encounters to help resolve them. This is presented as being very creative, but usually there are only a few words you can make and even fewer that will progress or resolve the encounter. The choices made this way are also not really meaningful in most cases, usually just changing a single sprite in the overworld if that. You can also use the Lexicon to freely type words anywhere in the overworld to change the environment. While this also sounds like a cool mechanic, you don't learn that many words and it seems like a lot of the other interactions are guesswork or hidden very deeply in the game. I only found a few of these, but again the changes were relatively minor and they felt more like Easter eggs than anything else. Outside of the Lexicon encounters, the game is all over the place. The best way to describe it would be a series of minigames. Some of these were pretty amusing, others were just ok. Only one in particular was rough, mainly because of the weird controls/drift (the mail delivery minigame). The story is amusing but is mostly just an excuse for silliness and jokes. There's a neat twist at the end, but I think it's nothing to write home about. I did not like the mechanic where you have to view side character interactions to get the "true ending" because it doesn't give you any sense that you're making progress to unlocking them, and I only just barely managed it without giving up (I got two of them on accident, but the other two took me some time). Overall, even though I did finish this game I'd say the experience was average at best and undercooked at the worst, so to speak. There's a lot of charm in the game's characters and design but it feels like most of the effort went into that rather than designing the gameplay itself. I'd probably give it like 3 stars, but in a system where I can only recommend or not recommend it, I have to say that I don't recommend it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IDK how to express in words about how good this game is and how much it's in my heart right now. The only thing I can say is that it was so worth it skipping doing my HW for this game :)
What a delightful little game. Though I expected the word-assembling to be the main mechanic, this is actually more of a collection of minigames than anything else, and I'm OK with that. In the 4 acts (most of which are split up into two sections), each features a different type of minigame that sticks around for a bit, doesn't wear out its welcome, and then it's on to the next thing. Your penalty for failure? Try again. It's essentially impossible not to complete. Note, though, that there is a "true ending" that you'll be encouraged to go back to the end and retry a few things to get it. I'm not there yet, so I can't speak to the impact of the "true ending" but even without it, even if it's positively earth-shattering, it's still a fun game and a definite recommendation. All in all a good time, though it did take me a couple tries to actually get into it. First because the beginning's mostly a lot of walking around and not much actual doing anything. Then second because there are no autosaves, so every time I left thinking, "I'll get around to it later," I was starting from zero again. Though I'd lost about 5-10 minutes' progress and wanted to poke around more each time, so no big loss there. Additionally, the music is pretty fitting and enjoyable, though I will point out that alt-tabbing out doesn't stop it, which can be a bit annoying, but not fair to ding the game for something that happens specifically when you're *not* playing it. Anyway, if you're looking to kill a day or two (depending how long a session is for you) then there are worse ways to do it. And if minigames and wordplay are fun for you, then so much the better. (Also, the mildest of complaints, the words set into it aren't exactly definitive. There's one point where "boop" is an option, and you get a response appropriate to booping a foe. FUN! But if you assemble 'bop' or 'biff', neither of which are the same at all, it reads them as "boop", too. I'm assuming there might be other similar situations, but that's the only one I found.)
Made me laugh in the introductory section, which is always a promising sign. The demo was good: it was a strong enough way of selling the game it's mildly sad it's not still around, though I get the logic of why not.
At first glance Leximan may look like another word game, but it's far more than this. In fact it's a retro 2D graphic adventure set in a crazy world of magic, mayhem, friendship and fun. Leximan endeared itself to me the more I played it and I've got to say it is a bit special. The graphics are cleverly done. Although Spectrum-esque in their appearance, there are some gorgeous visual effects used to set the atmosphere. For example, there's a forest adventure where a subtle glow and mistiness is added and its effect is enchanting. Along with the beautiful music I found myself quite moved and took a moment to enjoy it. As I say, very cleverly done. Talking about the soundtrack, it is outstanding. When the game chooses to be wacky, the music follows suit, when there is tension or elation there's a track which matches perfectly. It uses retro 8 bit instruments but is elevated with a modern twist which sounds fantastic on a decent sound system. The bass is deep and satisfying with some beautiful top end subtlety immersing you into the world of Leximan. Discovering the world is done by moving your character around, interacting with objects and characters whilst the story unfolds in a narrative fashion. The text is presented in a fun way with occasional shaking, waving and colourful effects used when required to add drama. The writing is first rate, and succeeds in developing the characters and world to draw you in deeply. As to the ‘word game’ element, this is an opportunity for having some fun. The puzzles aren't particularly difficult to solve, but I'd recommend taking some time to enjoy the zany sense of humour on offer. Word fragments float around, which you drag together to make a spell from the Lexicon which Leximan possesses. Each spell made will have a unique response which on occasion may have you laughing out loud. Often on your travels you will encounter fun mini-games which are a nod to retro arcade classics. These can be tricky, but if you fail a few times, you may be offered a bit of help with an extra spell to get you through. Age-wise, Leximan will appeal to everyone as its humour and writing is never offensive. You can safely play this with the whole family looking over your shoulder. I've just finished the game and am about to do it all again. Not least to extract more laughs from different spell responses I haven't tried, but to also re-immerse myself in the magical world the Knights of Borria have so lovingly created. Like a favourite movie, this game will have a special place in my heart. I don't think I'll be alone in that respect.
Such a fan little game Great humor Highly recommend to fans of Undertale
When I first picked up this game, I wasn't expecting too much, I thought it was gonna be a one and done thing that was neat but really short. Instead, I was pleasantly surprised, the game itself feels rather long despite its length, with a good amount of memorable moments and an overall pretty good vibe. The fights feel rather creative and the occassional changes to pace were welcome, even if some took a bit to get used to. I can see someone playing through this a few times to try and see what different ways you can approach certain situations, and can definently see people getting their money's worth out of this game for sure, and its quality is very high.
silly and good
Fantastic game! Hilarious comedy that I didn't expect. Every time I think that I will be "breaking the game" by creating a joke word the writers have a scenario for it. Great to have a game that doesn't punish you for being silly ^^ Great for easter-egg hunters and I am looking forward to watching the story unfold. I wrote this to offer some constructive consideration too - I genuinely think this would be a clever way to practice learning a new language. Perhaps worth adapting? Thanks for listening Grublin's :)
Great game , Love the music, the vibe, the story, the characters. BUT whoever designed the mail delivery mini game: I WOULD break your hand with a hammer <3
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