
Modern reimagining of text adventure games with a new gameplay and multiple endings. Censor letters coming from soldiers at the front and make the history of your nation.
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About
Letters from the War is a modern reimagining of text adventure games with a new gameplay based on postal censorship during Second World War. You will take the role of a newly hired employ of the Censorship Authority, where your actions will impact on the future of your nation.
Censor letters coming from soldiers at the front trying to understand what you need to do not to be fired. Censoring critical information you will get commendations from your boss, but the citizens who youl receive the letters will not understand their content. Leaving the information readable you will risk to be fired in order to let the people know what is really happening. What will you do? Will you find the correct balance?
The game takes place in Vitulia, a fictional country involved in Second World War. An authoritarian regime rules in Vitualia, which controls the masses thanks to its supervision on public information. Will you change that?
Experience a well-finished pixel art and an original soundtrack that will immerse you in the atmosphere of those years. Newspaper, letters and country spots were created, along with the music pieces, taking inspiration from first half of last century sources, but redesigned to enhance player experience.

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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting idea for a game, consider this a neutral opinion. The game is extremely short and will warn you for not censoring what it considers important, but will also applaud you for censoring the entire letter, which seems silly to me. I would definitely hope the idea of this game is built upon as it is interesting.
not very much to it
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.