
An angry bear stole a whole, large jar of nuts. Fortunately, he loses them on the way. Collect all the nuts from the board, catch up with the bear and deal with him once and for all!
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About
A thrilling 2D platformer where the chase is on—and the nuts must flow!
After saving the world from aliens, our squirrel hero is ready to relax—until a very angry bear steals his precious nuts and bolts into the wilderness! Chase the thief across four vibrant 2D worlds, each with unique obstacles, enemies, and challenges.
Jump, push boxes and run through action-packed 2D levels, outsmart the bear’s crafty allies, and recover every last nut. Can you catch the bear and teach him a lesson?
Key Features:
4 Unique Worlds
Challenging 2D Platforming
Crafty Enemies with Unique Skills
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
i hope whoever made this pile of buns always has a warm pillow at night.
[h1] Genre [/h1] Ein 2D Plattformer [h1] Story [/h1] Ein grimmiger Bär hat uns all unsere Nüsse geklaut, dies können wir natürlich nicht so einfach hinnehmen und nehmen die Verfolgung auf [h1] Gameplay [/h1] Es gibt insgesamt 4 Welten. Die ersten 3 haben jeweils 5 Level und das letzte 3. Es ist an sich ein total simple gehaltener Plattformer. Wir können lediglich springen oder einen Doppelsprung ausführen, sonst nichts. Es gibt keine Power Ups und wir können auch keine Feinde durch drauf hüpfen besiegen. Wir müssen über alles hinweg hüpfen und sammeln in jedem Level 500 Nüsse und jeweils 2 Goldene Nüsse. Jedes Level ist in 2 Teile aufgeteilt und in jedem Teil gibt es 250 Nüsse & 1 Goldene Nuss. Bosse gibt es am Ende einer Welt auch nicht, lediglich in der Letzten Welt gibt es halt den Bär als einzigen Boss. Musik ist passend aber irgendwie generisch. Problem ist hier auch das die Hit Box des Charakters teilweise echt mies ist. Man stirbt oft weil man zu nahe an einem Feind dran war, dieser aber einen noch gar nicht berührt hat. Natürlich ist man auch immer one hit und muss beim letzten Checkpoint wieder anfangen [h1] Achievement Schwierigkeit 3/10 [/h1] Es gibt insgesamt 22 Erfolge. Hierfür muss man alle 18 Level mit 3 Blättern (Sterne Wertung) Abschließen, das bedeutet, man muss alle 500 Nüssen + 2 Goldene Nüsse + die Level unter einer spezifischen Zeit Abschließen. Zudem muss man in jeder Welt, ein Level schaffen ohne zu sterben. Es kann insgesamt recht frustrierend werden aber an sich ist alles mit Geduld machbar [h1] Pro/Contra [/h1] + Günstig (im Sale für 0,69€ zu bekommen) + Die Grafik an sich ist niedlich + Musik ist passend + Achievements + XBox 360 Controller Support - Die Hit Box des Charakters ist teilweise echt Mies - Manchmal stirbt man wenn man das Level Neu startet (warum auch immer) - Wenn man die Achievements haben will, kann es Stellenweise echt frustrierend werden [h1] Fazit [/h1] Ein OK 2D Plattformer mit leichten schwächen. Man hätte besser ein Life System einfügen sollen, statt dieses blöde one hit, das nervt einfach nur und so ist es auch nicht gerade Familien bzw. Kinderfreundlich. Aber ich würde dem Spiel jetzt auch keinen Daumen nach unten geben, denn ich hatte schon meinen Spaß damit auch wenn es mich Stelleneise echt frustriert hat. Wer gerne 2D Plattformer spielt, kann hier im Sale ruhig zuschlagen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
I usually prefer bigger and more ambitious squirrel games, but I can leave a couple of thoughts here too. Good nuts: - Cute squirrel with funny voice - Easy gameplay, playable with one hand - Graphics and music are fine - Achievements with pretty icons - Interesting idea with pushing dozens of boxes around to move forward Not very good nuts: - The game doesn't motivate you to collect stuff, you do this just... because - Second world is much harder than others because of auto-scrolling parts - Inadequate hazards (how the heck these meerkats damage me, they're smaller than me!) - Boxes don't respawn, so if you've broken a pile and missed something above, you have to restart - The "final boss" and ending are a joke, could use a few drawings like the ones in the intro Overall, a small game for a small price. Such adorable protagonist deserves more that this, but that's that.
Let's Go Nuts! 2 is a very generic platformer, but it does have a hypnotic simplicity to it. It's generally very easy, kind of like if Conker on N64 got made into the 2D Crash Bandicoot sections and all the vulgarity got sucked out of him. To fully beat each stage you must collect 500 regular acorns and 2 golden acorns. You must also finish within the time limit. There are a couple other minor achievements for beating a stage in each world without dying and collecting a cumulative number of acorns. I enjoyed it specifically because it soothed that "collectathon" itch in my brain, but but if you don't have that then this is worth skipping. I also liked the physics on the boxes and liked pulling some trick shots where I knocked a box in the air and used it to sequence break certain areas. Definitely for kids, casual gamers or collectathon afficionados (If such a thing exists).
Let’s Go Nuts! 2, developed by Raccoons Studio and published by astragon Entertainment, is a vibrant, family-friendly platformer that builds on the spirit of its predecessor with more levels, colorful worlds, and a renewed focus on accessible fun. The game’s premise is simple yet endearing—you play as a clever, determined squirrel who must recover their stolen stash of nuts from a mischievous bear and his equally cunning animal minions. It’s a premise that sets the tone perfectly: lighthearted, energetic, and driven by a sense of adventure. Across four distinct worlds, you leap, climb, push boxes, and dodge traps in your quest to reclaim every last nut. The formula is tried-and-true, evoking memories of classic 2D platformers while adding a layer of modern charm through cheerful presentation and smooth, responsive controls. The visual style of Let’s Go Nuts! 2 is immediately inviting. Every level bursts with bright colors and playful animation, creating an atmosphere that feels like a Saturday morning cartoon brought to life. The squirrel protagonist is expressive and lively, reacting to jumps, hits, and environmental hazards with animated gestures that make the game feel dynamic and warm. Each of the four worlds introduces its own setting—lush forests, slippery ice caverns, or bustling mechanical areas—each packed with interactive elements and subtle environmental details. The game’s art direction focuses on simplicity, ensuring clarity in every jump and obstacle, which is essential in a precision-based platformer. The soundtrack complements the visuals with upbeat, catchy tunes that underscore the game’s playful tone without becoming repetitive or intrusive. Gameplay-wise, Let’s Go Nuts! 2 delivers a straightforward but satisfying experience. It’s built around familiar platforming mechanics—jumping, box pushing, climbing, and dodging enemies—combined with the central objective of collecting nuts scattered throughout each level. The controls are intuitive and responsive, allowing both new and seasoned players to pick up the game quickly. The movement feels snappy, and platforming challenges are designed to encourage exploration rather than punishment. Hidden nuts and secrets tucked away in harder-to-reach spots reward curiosity, while enemy placement and level layouts offer a balanced difficulty curve that ramps up gently as the player progresses. The inclusion of simple physics-based puzzles, such as moving crates or triggering switches, adds variety without complicating the experience. It’s clear that Raccoons Studio aimed to create a game that prioritizes accessibility and steady fun over extreme challenge or frustration. The structure of the game is divided into a series of short, self-contained levels that can be completed in just a few minutes each. This pacing makes Let’s Go Nuts! 2 ideal for casual sessions or quick play breaks. The sense of progress comes from collecting all nuts in a level, earning achievements, and unlocking new areas in each world. For completionists, the satisfaction of finishing every level with a perfect score provides enough motivation to replay certain stages, but for most players, the main appeal lies in the easy flow of exploration and movement. The bear’s allies—small animal foes with amusing animations—introduce a mild element of danger, but the game never becomes punishing. Checkpoints are frequent, and lives are generous, ensuring that younger or less experienced players can enjoy the adventure without frustration. What truly stands out about Let’s Go Nuts! 2 is its charm. The world feels alive with personality, from the way the protagonist skitters across platforms to the silly antics of enemies and environmental hazards. The humor is gentle and accessible, with slapstick animations and playful sound effects that enhance the whimsical atmosphere. It’s a game that doesn’t take itself too seriously and invites players to relax and have fun. The title’s lighthearted tone makes it an excellent choice for family gaming or for anyone looking for a cheerful, low-stress experience. There’s also a sense of craftsmanship in how the levels are constructed—simple enough for children to navigate, but designed with just enough challenge to keep adults engaged, especially those with fondness for classic 2D platformers. That being said, the game’s simplicity is also its greatest limitation. Players expecting deep mechanics, complex puzzles, or extensive replayability may find the experience somewhat brief. The four worlds offer visual variety but do not introduce radically different gameplay systems, and the mechanics remain consistent throughout. There are no major power-ups, boss battles, or evolving abilities to keep the formula fresh. Once you’ve completed the first world, you’ve seen most of what the game has to offer mechanically, and the remaining levels mainly refine rather than reinvent the experience. This design choice works for its intended audience—casual players, younger gamers, or those looking for a relaxing diversion—but may leave hardcore platforming fans wanting more substance or challenge. From a technical standpoint, Let’s Go Nuts! 2 runs smoothly and performs well on PC, reflecting the studio’s focus on stability and accessibility. Load times are short, and the animations are fluid. The user interface is clean and unobtrusive, and controller support is implemented seamlessly, making the game enjoyable with either a keyboard or gamepad. It’s also priced reasonably for its scale and content, making it an affordable addition to any library for players seeking a lighthearted platformer that delivers instant fun without demanding mastery or lengthy time investment. In the end, Let’s Go Nuts! 2 succeeds in what it sets out to do—it’s a cheerful, approachable, and visually delightful platformer that emphasizes movement, collection, and light puzzle-solving. It may not push the boundaries of the genre or appeal to those looking for deep mechanical complexity, but its simplicity is part of its charm. The game’s bright world, pleasant music, and smooth pacing make it a perfect palate cleanser between heavier gaming experiences. It captures the innocent joy of classic platformers and distills it into a compact, accessible package that anyone can enjoy. Whether you’re a parent looking for a fun game to share with children, or a casual player seeking a short burst of wholesome fun, Let’s Go Nuts! 2 delivers exactly that—a breezy, good-natured adventure that reminds us why jumping, collecting, and chasing simple goals can still feel wonderfully satisfying. Rating: 6/10
無料の前作を全クリまでやり込んだので2作目も購入。ジャンプ・二段ジャンプのみの動作で箱を崩して足場を作って進んで行くプラットフォーマー。言語は殆ど使われていないので日本語無しでも問題は無い。今作は地面に降りても死なないがその代わり難易度は前作より高い。 SteamDeckでプレイ。理由はわからないが普段使っている4K画面のPCでは負荷が重すぎてまともに動作しなかった。オプションが無いので解像度などの調整が出来ない。デモ版は何故かBボタンで決定、Yボタンがジャンプになっていたが、製品版ではAボタンが決定とジャンプになっている。
This just wasn't my type of game. It should be tagged as a casual game. It seems and feels like the type of game I might play for free on Armor Games if I had nothing better to do all day.
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