
Adventure awaits in the kingdom of Leowald--a land of treasure, ruins, and murderous pirate cats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
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This game was quite a fun surprise to find and play. It's a metroidvania with quite a lot of charm and humor, along with some sprinkles of lewd slapsticks here and there. What probably shines the most is the amount of tech you can pull with the different weapons combined with movement skills, letting you play the game the way you want. There are some minor clipping problems here and there, specially on curved platformers, but nothing game-breaking. Buy it if you like freedom of movement in your platformers, or if the visuals/humor hit your fancy. (Bonus points for adding minigames, specially Not-Puyo-Puyo)
[quote][url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url]期待你的加入(点击这里[url=https://store.steampowered.com/curator/9619592-Blacklist_/]关注黑名单[/url])关注我们,获取更多优质游戏资讯[/quote] [h1]游戏介绍[/h1] LEOWALD是一款横版动作冒险游戏,在游戏中有着丰富的剧情,各种各样的武器,你将通过冒险来逐步提升自己的能力,解锁个多的武器,对抗多种多样的敌人,以及各种精心设计的地图,在游戏中,你不但能使用双刀,片手剑,还能使用溜溜球以及各种远程武器,来到这个世界进行冒险吧 [h1]游戏画面[/h1] LEOWALD采用横板卡通风格的游戏画面,游戏内的地图通过s键调出,在游戏中的城镇,你可以看到各种神奇的生物,哥布林女巫和各种精灵,在进入关卡开始挑战后,也有多样的敌人,不同的敌人拥有不同的能力,游戏中的血条并不是采用长条式逐渐消耗的设计,而是采用类似塞尔达的心形,每次被攻击会扣一部分的心,在游戏中有着各种场景,地洞,水下,整体有着独特的画面风格,ui界面非常简洁,基本在进入游戏时非常干净,包括地图或者切换武器的菜单也都是手动调出来,但游戏的美工并不算十分优秀,虽然很有个人风格但是显得有些单薄,看起来会更廉价 [h1]音乐音效[/h1] LEOWALD的音乐质量属于中等水平,不差,但也没什么亮点 音效方面游戏中的武器攻击有着不错的音效,但是整体的音效库并不多,音源质量中等,属于及格线,不影响游玩 [h1]游戏玩法[/h1] LEOWALD是一款横版动作冒险游戏,在游戏中,你需要通过击杀怪物获得各种资源,从而升级自己的能力,游戏中的默认键位十分怪异,z是确认,x是条约,c是攻击,左右键移动,你需要自己进行调整,本作中,你会跟随流程的进展获得更多的武器,从最开始的双刀,到溜溜球,枪等等,不同的怪物有不同击杀方式,比如说乌龟,你需要先把他翻过来,才能对他进行伤害,本作的跳跃手感是有很大的惯性,玩家需要多加练习,并且跳跃的角度是保持90°垂直,也就是说你在斜面上跳跃他是以斜面为地平线进行跳跃的,游戏冲下加攻击会有滑铲的动作,在游戏中有着很多的剧情,但是因为本作并不支持中文,所以我并没有深入了解 对于喜欢横版动作冒险游戏的玩家可以购买本作,但是本作并不支持中文所以需要多加考虑,推荐打折时购入,并不推荐给对本类游戏无感的玩家 [h1]6.8/10[/h1]
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It could be a nice metroidvania wannabe game but it is slightly weird. The levels have extremely cheap enemy, trap, spike, falls and such placements but it is almost never punishing you for making a mistake because enemies often drop health, your health bar increases by finding secrets chests hidden which aren't hard to discover, you become very tanky, and you have a decent amount of invincibility frames when you are hit, and you get a health potion which fully cures your health twice which is basically like you have 3 lives in total and there is an upgrade that refills your potion in time. I'm very sorry to say this but the level design, for the game not punishing you for anything and giving you very high amounts of life and healing, turns out to be something totally useless: The entire gameplay consists of skipping every obstacle on your way by getting hit and occasionally hitting an enemy or two to get a health bar. There is a gameplay walkthrough speedrun video on youtube by the game developer himself and if you watch it you'll get what I mean. Hitting spikes, enemies, falling to bottom and such have no considerable impact on your success. Why make a very difficult and cheap level design then make it completely easy to beat by simply tanking everything by running and jumping forward until you reach next checkpoint which completely refills your health bar and even which allows you to travel back to town to refill your potions too. I just don't get it.
A nice metroidvania with emphasis on platforming - made all the more interesting by the physics engine lurking under the surface. Contains dirty humour every now and then, so be aware if you happen to find that repulsive.
5 минут игры, 10 минут трындежа. Кривое дефолтное управление, в котором Х - подтвердить. Лютая инерция, неуправляемый прыжок. Дроп.
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