
"Legend of Realm" is a strategy game blending dough figurine and facial makeup art. Spanning ancient to medieval, it condenses history into a polyhedral world. Control a region, use strategy and diplomacy, command troops, relive battles. Decisions shape history and battles forge legends.
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We have integrated intangible cultural heritage dough figurine and traditional Chinese facial makeup as the main visual language, condensing the weight of history into a concise yet tension-filled polyhedral world. You will overlook this magnificent landscape from a divine perspective, employing both military and civil strategies, commanding troops, and presiding over the rise and fall of a region.
From the first ancient village, to the majestic towns of wealth, and then to a prosperous empire, you have experienced much. Now, embark on your greatest expansion: from a secluded paradise to a peaceful golden age.
In the midst of strategic planning, victory is achieved from afar. Here, you will serve as the commander-in-chief, deploying troops and resources, and securing victory in war. You can not only engage in direct battles but also employ flanking maneuvers, cut off enemy supply lines, and defeat the strong with the weak.
How many events from ancient and modern times have been reduced to mere laughter. We possess the heroic spirit of wielding weapons of iron and steel, and the might to conquer vast territories like a tiger. Yet, we also sigh over those who perished before achieving their goals. Here, you will return to the battlefield, change history, and make a comeback, the outcome of which is uncertain.
We will launch a comprehensive built-in editor simultaneously with the game, allowing you to edit game content such as maps, scripts, and generals, unleashing your boundless creativity. Once the official version of the game is released, we will promptly open a creative workshop to share the creative mods of our vast player community.
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Languages: English, Simplified Chinese**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.