
Start on your fantasy adventure in this completely nonlinear souls-like! Place Life Stones in the world to create your own 'bonfires' as you cut through the challenging enemies and seek out the Divine Rings!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1] A fallen world.. to die for A mysterious quest.. take care I suggest... A curse to break... for your thirst to slake? Beware the dark and creatures of night Haunting your dreams away from the light Heroes of legend do battle and die Death, destruction, eyes in the sky Plan your moves with watchful eyes Engage, attack or sneak decide Forge your path with choices wise Observe, fulfill and strategize One last advice I have for you Be careful of what you pursue... [/h1] First time I saw a game with graphics or concept like this (a souls-like and Legend of Zelda combination) And it delivers just perfectly The game uses a render method called "sprite stacking" to achieve a unique 2.5D effect with pixel art. This creates a convincing 3D space with a free camera, and it is awesome! [b]At the moment there are 5 classes to choose from:[/b] . Warrior . Cleric . Hunter . Wanderer . Quenched [b]Other things to note:[/b] . Challenging but rewarding fighting system . Random generation for each game . Different biomes and islands . Upgradeable items/weapons . Nonlinear open world . Exploration . Dungeons . Freedom . Secrets . Death . Mobs [b]Beware of the greedy Soul Merchant... and also the giant squirrel, yes, you read that right[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2780196332 https://steamcommunity.com/sharedfiles/filedetails/?id=2799822210 [b]At the moment I did not find any negative points in the game time that I have, but I would like to see some things added like:[/b] . Pause button/option . More Classes . Companions (pets/creatures/artifacts/machines) to defend, attack or support . Achievements . Trading cards . Save slots (when you start a game you choose a class, but if you want to try another class, as there are no save slots you lose everything you have advanced with that class) I will be editing the review as I find more things to highlight, both positive or negative, or things to add [b]It should be noted that the game is being developed by a single person and he is very excited and enthusiastic about his game, and also active on steam, which is very important[/b] If I had to classify the game with 2 words it would be these: [h1]INDIE GEM[/h1]
This is actually a pretty promising game, still has a few minor bugs but doesn't bother the gameplay in any way, and considering that is on Early Access there is nothing to complain about it. You can choose between 5 different classes: - Warrior - Cleric - Hunter - Wanderer - Quenched: unlike most of the games you get the chance from the start to choose a doomed character to play with. https://steamcommunity.com/sharedfiles/filedetails/?id=2797907490 As soon as you start playing you spawn on a tutorial island where you learn the basics of gameplay, game mechanics and story spects. There is a tutorial dungeon that shows you how to look for clues to surpasse them latter and kinda introduces you to your posible enemies. https://steamcommunity.com/sharedfiles/filedetails/?id=2797907498 The game has an interesting background story that is well explained throught text marks along the path. My guess is that there are many secrets and sides stories to unveil. I belive that you can spect 20+ hours of gameplay as it is right now, and with the continues updates and new content it certenly will increase. The wild lands awaits for you and your quest for the Six Divine rings to defeat the Demon King! https://steamcommunity.com/sharedfiles/filedetails/?id=2797907507
I've played a little bit and first impressions are great. I didn't play much but I can tell ya this game is unique and original. I haven't seen a game with graphics or concept like this yet -- a souls-like and Legend of Zelda combination. There is one guy making this game and he seems enthusiastic to get this game out to the public. Aesthetically, the game is pleasant to look at. The game is a combination of 2D and 3D, an effect called "sprite-stacking" has been used to render things in the game to make sprites look 3D but really aren't. It's a unique effect and gives this game a type of style and characteristic that will leave you excited to explore. The overworld is filled with different biomes and islands that you can travel to; The colors and light blend together to make this world look alive and it is alive. The environment has many secrets you can discover, with diverse mobs that have surprising mechanics and it doesn't feel empty like many other open-world games. You aren't on a set main quest path like other games which makes games like that feel linear. Once you complete the tutorial you are free to go in any direction you want -- similar to BOTW and Elden Ring. You aren't constricted to one type of area and it gives you the freedom to progress fast or slow. The game hasn't been out long and again, I've only played a little bit but I want to get this review out so people know how much of an indie gem this is.
Have only played a few hours so far but I wanted to leave a review already because this game has really surprised me with how good it is. It is being made by only one developer but everything seems well done and thought out, I can tell this is definitely a labour of love project. [b] Graphics - [/b] while I'm not always a fan of voxel graphics I am a fan of pixel art and I actually think this game looks really good and does a good job of combining both, it's especially cool that you can rotate the camera fully 360 everywhere and look at everything from different angles [b] Sound - [/b] I feel like this is something a lot of games (especially indie games) fall short on as it's not prioritised, but I was pleasantly surprised. Everything so far has sounded good, weapon hits, magic casting, pots breaking, etc. even that satisfying clink when picking up coins that I love when games get right. I've only fought one boss so far, but it had some pretty good fight music there, too [b] Story - [/b] I haven't gotten far so I can't go too in depth but it seems good so far, it's playing out like a Zelda style save the world from the evil king but told in a souls-like fairly vague fashion, through signs, short dialogue and lore, I'll try and update this later when I get to see more of it. [b] World / exploration - [/b] it's great! As I mentioned earlier everything looks nice, and there's plenty to find off the beaten path, hidden chests, paths, dungeons, diggable spots etc. this is where the rotatable camera really comes into play, too, as certain things aren't visible from different angles, hidden behind walls or under leaves and stuff. There's also already been a lot of interesting variation in the biomes and enemy design in what I've explored so far. [b] General gameplay features - [/b] for one developer and EA it's got many of things you'd expect in a Zelda-like or Souls-like, and it keeps surprising me. There are stats, different weapons that scale on them, consumables, crafting/upgrading, even a limited "farming" that can get you extra coins. There are some pretty interesting things you wouldn't expect, too, like having the ability to place your own respawn (bonfire/grace) spots through consumable items. [b] Combat - [/b] it's actually fairly in depth and has been enjoyable so far, it has blocking, dodges, poise, parrying, hits feel weighty and have impact, melee, magic & ranged. It's definitely not easy but hasn't felt unfair. [b] Dev - [/b] as I said earlier the game is being made by only one guy, I've had the pleasure of talking to him on the discord and he's friendly and has seemed very willing to listen to suggestions and feedback, I mentioned a couple things to him on the day of an update and they were actually changed / fixed in that same update that came out an hour or so later. [b] Cons - [/b] I haven't found much to complain about, but as with most EA games not everything is fully there yet, my biggest issue so far is the lack of settings and not having the ability to remap keybinds yet, but I've been told that's all planned, so if you're willing to wait a little it's not even an issue. Overall I've been really surprised with how much content that's here and I've been having a blast. Also I just wanted to note that while I happened to receive a free copy of the game after meeting the developer on a discord server, I'm going to be purchasing a copy of the game (will give to a friend or something) to support the game. It's definitely a steal at this price.
Small game, but made with big soul! This game encourages you to experiment with items and explore locations. Nice pixel art and music. Fight is moderately difficult and interesting. And some more nice things... -Rotation camera in 2D game; -Physics of doors and things; -Ignition by fire; -BOMBS; -Main mechanics of game (dark and radiance) - keeps you in constant tension and does not allow you to go far without prior preparation. LoR = Dark Souls + Zelda + Don't Starve + wolves from Gothic) So if you like these games, you should pay attention to this game. The only minuses - map... and main hero that cannot pick up a torch to hand, because religion does not allow for him) Map is the weakest part of this game. You cannot put marks, the used altars and passages (wall or exit) cannot be marked on the map. After a certain time, it becomes difficult to navigate. So I use the "Paint" and myself mark where everything was examined and where I can go. But it's good that map is at least be) Thanks to the developer for the work well done! P.S. Cool Epic Music for Trailer #2 <3
Great game, it will provide a challenge but it is an amazing game and definitely worth a try!
This is pretty dope so far
[hr][/hr] I had received this when the developer was trying to get the word out on the game and advertised a few keys for free. I immediately responded with: [list] [*]Me: "Slimes, treasures, and bullets. I will gladly take a key, please." [*]Dev: "[spoiler] [strike] Key [/strike] [/spoiler] have fun destroying those slimes!" [*]Me: "Thank you kind noble!" [*]Dev: "Also, if you want to join the game's Discord to get the inside scoop: [u][strike] Outdated Link [/strike][/u]" [hr][/hr] I happened to be in a streamer/content creators Discord when he advertised. Popping in there was not very common for me during this time of day. Right place, right time, and very glad. I had initially missed the 3 Dimensional aspects built into this game. When the Dev posted the trailer advertising the game, it was only very obviously in the game in the first 5 seconds of the initial trailer. Upon entering the Discord I was immediately greeted by the Developer and a member of the group. There was only around 17 people total at the time I joined. [hr][/hr] The Dev is very responsive and present, is willing to take ideas but will keep to his vision, and is a one man team currently. It is quite impressive what he has accomplished so far, and I can't wait to see where it goes. The Dev set up a stream within Discord where he answered questions while playing the game. It was very evident, his attention to detail and diligence. You could also hear his excitement in his project. It isn't work to him. He is making time, when available in his busy life, to make this. There was also a very clear understanding of the gaming culture that he has experienced in his life, and his wanting to bring this into his game. He went into some video game history while explaining some of the influences in the game. He also explained most of the time so far was creating the engine, but now he can have more fun with his time where he can implement more. Upon suggestions of the group, he has added some features and fixed a couple of things the community has asked for. [hr][/hr] Since my joining of the Discord, in the span of 15 days, the Dev has been regularly updating the game. Upon my suggestion of a new trailer to show off the camera, and fixing of the camera, and other things, I had gotten a response within 2 hours, and the Dev had gotten updates out not long after. In the quotes of the Dev and dates with updates. [olist] [*] 05/07/2022 Glad you've enjoyed the game! Pretty much everything you mentioned is in the works. I do strongly agree that i want to show off the camera more. The game mostly needs a new trailer. I may work on that this weekend, but i got a lot on my plate rn. [*] 05/07/2022 At the moment, there is a lot of content and features that aren't at the beginning of the game, most people who are only playing the first 30 mins won't get to see most of the game. With each update I've tried to showcase and pull more content closer to the beginning, but i still got more i want to do. [*] 05/10/2022 "Managed to get a simple decal system set up in my engine today! This is a lot more complicated than it would seem because of the game's unique render method. but it works perfectly!" "This will mean i can add flat images onto surfaces very quickly! So blood splatter effects. paintings, cracks, weapons, shelves can be added. Much more detail to environments! "I'd like to hide marks and stuff on walls so you have to use the camera mechanic to see certain stuff." [*] 05/11/2022 "working on keyboard support rn!! so you weird ass mfs can get your weird ass control schemes.... 🤣 🤣" "Wow! I got a LOT done today. I've been working since 9am!! So first off FULL KEYBOARD AND MOUSE SUPPORT. "Then I changed the perspective of the camera so the game looks much more 3D. (things looked a little flatter than I wanted)" "I also changed the camera controls so you hold middle mouse button and pan to rotate instead of clicking and waiting. It's SO MUCH better" [*] 05/14/2022 (posted picture detailing room with paintings on the wall) "It's coming together" [*] 05/14/2022 "That is one change i've already put in next update. I'm raising prices of everything" "bosses drop way more gold too. to incentivize u to find bosses" [*] 05/17/2022 "Do you guys want me to release a mini update with the new features while I'm working on the big update?" "It would have: Keyboard support, item tooltips, and new camera controls" [*] 05/19/2022 "oh btw would y'all like me to stream myself playing on discord?" "i'd like to hear your commentaries" "Ok im live with the game" [i](I mentioned how to add the Discord button to his Steam page during the Dev Stream.) [/i] [*] Yesterday at 11:59 AM "I added that discord button on the store page! Hopefully we'll get some more cool people to join!" [/olist] [hr][/hr] This is a unique take on 2D and 3D using sprite layering and it is very well made. There are only a handful of games out there that utilize this method. You can tell by the details explained by the Dev, and the look and feel of this game, that this is a work of passion. [hr][/hr]
The game is in a good state, right now, with more content coming up. The combat is okay, easy to understand, hard to master. Timing is essential. I felt quite lost at the start, the game barely gives you any directions and quite a lot of liberty. So choose a general direction and explore until you find something useful, because you're gonna need it. Even the first enemies are tough to fight. Now, here's where i think the game falters a little bit; the light meter doesn't improve the gameplay at all, it discourages you to explore at your pace, and instead, exploring places multiple times becomes mandatory. You better rush and search a near light source, because if you find a pack of enemies you won't be able to defend yourself, especially near nighttime. On a separate note, my first playthrough hardlocked. I don't know why or how, but when i loaded my save i spawned on a completely different place where i left out. It was a zone with overleveled enemies, a bunch of chests and no exit. There was also a non functioning staircase. Thankfully i didn't make too much progress, so it wasn't a big loss. In conclusion, it's not my cup of tea, but if you like these kind of games, go for it, it's good enough :)
Awesome little souls-like pixel art game, developer listens to the community and is working super hard to bring new features and content. Combat is tough, and your character requires light sources to avoid debuffs and eventually damage, so lighting braziers and bonfires is a must. Obviously early access at the moment, but dedicated solo developer working hard. For the small asking price, I am enjoying it so far!
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