No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Have you ever wanted to become the villain of a story? Legend of Keepers is a mix between rogue-lite and dungeon management, where you play as a dungeon manager hiring monsters and building traps to defeat the heroes coming for your gold. Well, the Dungeons Company is looking for its new Boss and needs you to protect their treasures! You have to experience every company’s struggles in this fantasy workspace simulation, from sick leaves to strikes, and manage your team to run the most impenetrable dungeon! In this "reverse-Darkest Dungeon", climb the corporate ladder and optimize your strategy to become the most fearsome (and, perhaps, respected) boss in dungeon history! Main Features - Deal with the trials of corporate life: mix and match your roster of bloodthirsty employees to stay on top of the dungeon business - Don’t play nice for once: be the bad guy and make those smug heroes pay with your mischievous strategies - Manage your resource budget: On top of morale, gold, blood, and tears must be spent wisely in this economy. - Being bad never looked this good: see your enemies perish in drop-dead gorgeous animations. Watch out for stains! - Diversify your management styles: Play as 3 dungeon masters - each with their own abilities and recruits - through various campaigns *NEW MASTERS, NEW ENVIRONMENTS, NEW MONSTERS!* Unlock the three DLCS : Return Of The Goddess, Feed The Troll and Soul Smugglers. Buy them separately, or together with the DLC Bundle. CAREFULLY REDESIGNED FOR MOBILE - Revamped interface - Game Center achievements - iCloud - Share your progress between iOS devices - Compatible with MFicontrollers - No microtransactions!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #14, worst KR #98 · 9 markets collected
US · last 30 days
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Have you ever wanted to become the villain of a story? Legend of Keepers is a mix between rogue-lite and dungeon management, where you play as a dungeon manager hiring monsters and building traps to defeat the heroes coming for your gold. Well, the Dungeons Company is looking for its new Boss and needs you to protect their treasures! You have to experience every company’s struggles in this fantasy workspace simulation, from sick leaves to strikes, and manage your team to run the most impenetrable dungeon! In this "reverse-Darkest Dungeon", climb the corporate ladder and optimize your strategy to become the most fearsome (and, perhaps, respected) boss in dungeon history! Main Features - Deal with the trials of corporate life: mix and match your roster of bloodthirsty employees to stay on top of the dungeon business - Don’t play nice for once: be the bad guy and make those smug heroes pay with your mischievous strategies - Manage your resource budget: On top of morale, gold, blood, and tears must be spent wisely in this economy. - Being bad never looked this good: see your enemies perish in drop-dead gorgeous animations. Watch out for stains! - Diversify your management styles: Play as 3 dungeon masters - each with their own abilities and recruits - through various campaigns *NEW MASTERS, NEW ENVIRONMENTS, NEW MONSTERS!* Unlock the three DLCS : Return Of The Goddess, Feed The Troll and Soul Smugglers. Buy them separately, or together with the DLC Bundle. CAREFULLY REDESIGNED FOR MOBILE - Revamped interface - Game Center achievements - iCloud - Share your progress between iOS devices - Compatible with MFicontrollers - No microtransactions!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $0.99 | 449ratings | 96% | #18 | not modelled |
| $0.89 | 7.8Kratings | 91% | — | $252.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3 | 100% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $5.99 | |
| — | 0 | 0% | $0.49 | |
| — | 0 | 0% | Free |