
Lazors is a puzzle game of lasers and mirrors offering more than 200 levels, ranging from easy distractions to hard challenges.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Хорошая, годная головоломка, лазерные лучи нужно преломлять подходящим образом (или не дать погаснуть, в некоторых уровнях), чтобы достичь всех контрольных точек, с помощью преломляющих кевадратов - путем их перемещения. Реально заставляет думать и проссчитывать шаги, и сложность действительно растет, уровней много. Есть подсказки, для нетерпеливых, каждая доступна через минуту после использования первой. 10 оптических квантовых генераторов из 10!
A little puzzle game with lasers 43/100
很有意思,不同的谜题让人眼前一亮,关卡的名字在一定程度上也提示了谜题的解法。 很久以前在AppStore上买过,再玩一次电脑版也依然很有感觉。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
I've played this game for years on a different device and can highly recommend it! Takes a lot of patience and persistence but I think it's worth it. Just a heads up...puzzle # 4 in the Tricky level is a bloody nightmare!!
I had this for my Android at one time. If you can catch it on sale; it's quite the fun little bargain. Lots of levels from easy to difficult will jump start your brain in a hurry. I recommend.
Jajaja, auf Android ist es free. Aber es macht hier genau so viel Spaß und von irgendwas muss man als Entwickler auch leben. Wer es auf Android gespielt hat, findet außer den neuen Level keine Unterschiede. Ansonsten ist es ein Spiel, in welchem man versucht einen oder mehrere Laser über vorgegebene Punkte zu lenken. Da gibt es dann Prismen, die den laser teilen, Steine, die den Laser verschlucken u.v.m. Das ist leichter Denksport für zwischendurch. Und wenn der Kopf zu dolle raucht, gibt es eine Hintfunktion. Man muss also nicht fustriert irgendwo hängenbleiben
Lazors is a minimalist logic puzzle game developed and published by Pyrosphere that centers entirely on manipulating beams of light across a grid. At first glance, its premise appears simple: redirect laser beams using movable blocks so they strike designated targets. However, beneath its clean presentation lies a steadily escalating series of challenges that demand spatial awareness, foresight, and methodical experimentation. It is a game built around clarity of concept and depth of execution, where every level becomes a small logic problem waiting to be unraveled. The core mechanics revolve around placing and rotating different types of blocks on a grid. Reflective mirrors bounce beams at precise angles, solid blocks absorb them, and other special elements alter their trajectory in unique ways. The beauty of Lazors lies in its transparency—every interaction follows consistent rules. There is no hidden randomness or unpredictable behavior; success comes entirely from understanding how each component influences the path of the laser. Early levels function as gentle tutorials, introducing one mechanic at a time before layering complexity through additional beams, obstacles, and limited block placements. As players progress through the extensive level set, puzzles become increasingly intricate. Later stages often involve multiple beams that must be directed simultaneously to separate targets, requiring careful coordination of reflections. Some challenges force players to think several steps ahead, predicting how one reflection will cascade into another. The sense of accomplishment when a solution finally clicks is one of the game’s defining strengths. Rather than relying on time pressure or scoring systems, Lazors emphasizes pure problem-solving satisfaction. The presentation is deliberately understated. The interface is clean and uncluttered, ensuring that attention remains focused on the puzzle grid. Laser beams glow vividly against dark backgrounds, making their paths easy to trace. The minimal visual style serves a functional purpose, reducing distraction and reinforcing the game’s cerebral tone. Sound effects are subtle, offering light feedback when blocks are placed or beams are redirected. There is no grand soundtrack or cinematic flair—only a quiet environment that encourages concentration. One of the notable features of Lazors is its generous number of levels. With hundreds of puzzles included, it offers substantial content for puzzle enthusiasts. Difficulty ramps up gradually, but even advanced stages maintain logical consistency rather than artificial complexity. When players find themselves stuck, an optional hint system provides gentle guidance without completely revealing the solution. This balance between challenge and accessibility ensures that the game remains engaging without becoming frustratingly opaque. The simplicity of the mechanics also means that replay value depends largely on personal enjoyment of logical challenges rather than dynamic content variation. There are no narrative arcs or evolving gameplay systems; the focus remains on refining one central concept. For players who appreciate pure logic puzzles, this unwavering focus is a strength. Those seeking story-driven progression or varied game modes, however, may find the experience narrowly defined. Ultimately, Lazors succeeds by committing fully to its premise. It transforms a straightforward idea—redirecting beams of light—into a thoughtfully designed sequence of progressively demanding puzzles. Its clean presentation, logical consistency, and satisfying “aha” moments make it a strong entry within the puzzle genre. While modest in scope and presentation, it offers hours of mentally stimulating gameplay for those who enjoy deliberate, pattern-based problem solving grounded in clear and elegant mechanics. Rating: 6/10
Lasers
Honestly, the puzzles aren't thaaaat engaging. The hint system works well, though it doesn't give hints but parts of the solution. The amount of puzzles is impressive, even daunting - a shame, that they aren't more interesting. The polish is fine but shows its status as an android port. This is less of a negative review, more of a "meh".
Decent puzzler. Puzzles range from easy to pretty hard - a good mix. Some I'm still working on (as of writing this). Graphics, audio, and interface are clear, simple, and nice. Haven't seen any bugs or glitches, although I haven't tested the hint yet. The biggest problem is that you can solve the smaller puzzles relatively quickly by just trying every combination. Also, it could really do with an editor and user-made puzzle exchange system. Maybe for v2.0. While it's a simple game IMHO it's good value at the current price.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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