
Shoot, hack and grind your way through waves of sentient office appliances in Megabonk-like roguelite action. Level up, unlock upgrades and play in singleplayer or up to 4-player coop while 360 no-scoping on an office chair!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Man Sitting is an over-the-top roguelite action shooter inspired by the ‘00s when FPS peaked. Pick your loadout, level up, draft Power Ups, and unlock new Chair upgrades while you grind through the workspace and survive against progressively harder waves of sentient office appliances in singleplayer or co-op multiplayer.
Found an imba combo? Use it on your friends in the PvP arena mode! Shoot, hack, slash, grind, and draft your way to the top and any leaderboards.
Thrive under pressure: Experience intense skill-based grind-and-gun third person action and survive through waves of relentless bot onslaught
Manage challenging stakeholders: Take on different enemy types, from grunts to minibosses and finally major bosses
Develop a broader skillset: Gain XP to level up and draft from over 200 Power-Ups to unlock new synergies and builds
Position yourself for future opportunities: Customize your load-out with Chair Upgrades, different weapons and abilities
PvP Strategic alignment sessions: Climb the ladder in the PvP arena mode where you can challenge your peers in a four-player king-of-the-hill tournament style
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most unexpectedly fun multiplayer games I've played in a long time I honestly didn't expect to spend nearly as much time with Last Man Sitting as I have. I downloaded it thinking it would be one of those games I'd play for maybe an hour or two with friends before moving on to something else. Instead, it somehow turned into one of those games where you say "just one more match" and suddenly it's 3 AM. The main thing this game gets right is that it's incredibly easy to understand but surprisingly difficult to master. You can jump into your first match without reading a huge guide or watching hours of tutorials, yet after dozens of games you're still discovering little tricks, better positioning, smarter decision-making, and ways to outplay other players. That's the kind of design I really appreciate because it rewards experience without making new players feel completely lost. One thing I noticed almost immediately is how every match manages to feel different. Even when you're playing on familiar maps or against players with similar skill levels, the situations that develop are never exactly the same. Sometimes everything goes according to plan. Other times absolute chaos breaks out within seconds, and suddenly everyone has to adapt. Those unpredictable moments are easily the most memorable part of the game. The pacing also deserves a lot of credit. There's very little downtime compared to a lot of multiplayer games. You spend most of your time actually playing instead of staring at menus, loading screens, or waiting for something interesting to happen. Every round keeps you engaged because you always feel like one good decision—or one bad mistake—can completely change the outcome. Another thing I appreciate is that the game doesn't try to overwhelm you with unnecessary complexity. Instead of throwing a million different mechanics at the player all at once, it focuses on making the core gameplay enjoyable. That's something a lot of modern games seem to forget. A simple concept executed really well is often much more fun than a complicated concept executed poorly. The controls feel responsive, which is one of those things you don't always notice until it isn't there. When I lose, it usually feels like I made the wrong decision rather than fighting against the controls. That's an important distinction because it makes improving feel rewarding instead of frustrating. Playing solo is enjoyable, but playing with friends takes everything up another level. The voice chat moments, the unexpected betrayals, the perfectly timed plays, the accidental disasters, and everyone laughing when something ridiculous happens are what make multiplayer games memorable. There were multiple moments where my friends and I couldn't stop laughing because something happened that none of us expected. Those moments are impossible to script, and they're exactly why games like this become favorites in friend groups. I also appreciate that the matches don't overstay their welcome. Whether you have fifteen minutes or several hours, it's easy to fit the game into your schedule. That's become increasingly important to me because not every gaming session needs to be an all-evening commitment. Visually, I think the game has a style that fits what it's trying to accomplish. It doesn't need cutting-edge graphics to be entertaining. Instead, the visuals stay clear enough that you can always understand what's happening, which is arguably much more important in a competitive multiplayer game than simply having ultra-realistic graphics. The sound design deserves some recognition too. Audio cues help keep you aware of what's happening around you, and the overall presentation adds to the tension during close matches. Small details like that contribute more to the overall experience than people sometimes realize. Another positive is the replay value. Since every lobby contains different players making different decisions, matches naturally create unique stories. Some games are over quickly. Others become incredibly tense where everyone is trying to outthink each other. Those are the matches you'll remember long after you stop playing. I also like that the game creates those satisfying moments where everything clicks. You'll spend several matches learning from mistakes, and then suddenly you'll pull off a play that would have seemed impossible when you first started. Those moments make the learning process feel worthwhile. Of course, no multiplayer game is perfect. Occasionally you'll have matches where things don't go your way, you'll run into players who are much better than you, or you'll make mistakes that cost you the game. But that's part of the experience, and it makes the victories feel earned instead of handed to you. One thing I think deserves praise is how the game encourages improvement without making failure feel hopeless. After most losses, I found myself thinking, "I know exactly what I should've done differently," rather than blaming random chance or unfair mechanics. That's usually a sign of solid game design. The community has also produced some genuinely funny moments. Whether it's people trying ridiculous strategies, accidentally helping their opponents, or everyone reacting to an unexpected ending, the social aspect adds a huge amount of entertainment beyond the gameplay itself. Overall, Last Man Sitting succeeds because it understands what makes multiplayer games fun. It's easy to learn, difficult to master, consistently entertaining, and capable of producing hilarious moments you'll end up talking about with your friends long after the match ends. If you're looking for a game that combines competition, unpredictability, and plenty of laughs, I think it's absolutely worth trying. It's the kind of game that's hard to put down once you start understanding its mechanics, and every match feels like another opportunity to improve or create another memorable story. Pros: Easy to learn Plenty of room for skill improvement Great with friends Fast-paced matches High replay value Memorable and unpredictable gameplay Satisfying learning curve Responsive controls Fun social experience Cons: You'll probably keep saying "one more match" until you realize it's way later than you planned. Final Rating: 9.5/10 Would recommend? Absolutely.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a genuinely fun game! If you enjoy roguelikes, it’s a great pick for some quick entertainment.
This game is great! Its got a great sense of humour and is way more fun than our group expected. We bought it on sale, and it was worth every cent, similar to risk of rain but with added silliness. It's a little buggy, but still a great game to play with friends.
Was really enjoyable. Yeah it's a bit buggy, but nothing that ruins the experience. My only feed back is there should be more than 4 players.
no he jugado mucho. pero ya me hago una idea. es un nuevo concepto interesante. digamoslo así. han visto los shooters survival con vista desde arriba en la que entre más enemigos matas, puedes elegir poderes? bueno esto es lo mismo pero con un variante, en vez de ser vista desde arriba, es vista en 3era persona. de cierta manera lo hace más interesante y llevadero. personalmente los otros juegos luego de un rato se vuelven totalmente tediosas y aburridas más que jugar esperas a cuando va a terminar el tiempo para poder cerrar el juego con los logros que conseguiste. aqui es diferente. no sé si es la perspectiva o es que manejan otros tiempos pero es como que termina justo antes de que empiece a ser tedioso. lo cual a mi parecer es grandioso. es versatil. aúnque los mapas en si no sean grandes te permite una gran libertad de movimiento lo cual siempre es bienvenido. sí, lo recomiendo. no es estresante ni tampoco complicado. si lo juegas mucho puedes hartarte y dejarlo de jugar por un tiempo, en sí no engancha tanto como creí pero igual completamente válido para comprarlo en oferta. si está en oferta aprovecha. es de los pocos juegos simples que no tratan de ir más allá de entretenerte. no tienes que pagar por herramientas o expasiones ni demás. es de esos juegos que te compras y listo juegas. eso es muy rescatable hoy en dia y al parecer los desarrolladores están involucrados creando más contenido poco a poco que solo son skins así que tampoco sientes que tendrías un trato injusto si no los compras. definitivamente lo recomiendo! pdta. cabe recarlcar aún más que solo pesa 5 gbs, puedes pedir más?
Played this with my brother around 10 times and we had to quit because EVERY DAMN TIME we had a bug where after a few upgrades it wouldn't let us select another one while on the selection screen. Kept trying but had the same bug occur so we were forced to stop playing it. Sucks because i know the game is fun from what little we could play.
So good, so janky at times, so op at times, always fun.
Good Fun
Nothing groundbreaking but it's a lot of fun co-op. I like the theme a lot.
Bought this for 3 dollars 60 cents on sale. Worth that price for sure; fun little mega-bonk brain scratch game. It's always fun when you make some broken combo that slays the entire room and the boss in a few seconds. Content is pretty light; Beat the final boss and all levels in two sittings (pun intended)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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