
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $209.5K — a different platform, not this one.
Join Carl and June on what begins as a magical outing to their favorite spot, and try to unlock the sequence of events that could save the day – and June’s life – in this cinematic experience that will compel you to ask yourself: “What would I do to save the one I love?" Polygon (US): 8.5/10 EuroGamer (UK): RECOMMENDED Jeauxactu (FR): 8.5/10 IGN (ES): 84/100 Multiplayer (IT): 8.5/10 Last Day of June is an interactive tale about love and loss, from an all-star team of creators - including critically acclaimed director Massimo Guarini (Murasaki Baby, Shadows of the Damned) & award-winning musician and record producer Steven Wilson, and featuring a collaboration with writer/director/animator Jess Cope (animator on “Frankenweenie”, director for Metallica’s “Here Comes Revenge” music video). A HEART-DRIVEN QUEST: Last Day of June is inspired by Steven Wilson’s haunting song “Drive Home.” Recreated as an interactive adventure, Last Day of June takes players on a profound and poignant journey. POETRY IN MOTION: A true artistic innovation in visualizing a bittersweet story told through a welcoming, painterly world that showcases the beauty of life and love, but also the contradictions of loss. EMPATHY THROUGH EXPERIENCE: Determined to save his beloved and fueled by the power of grief, Carl introduces players to June’s last day. But as they interact with the narrative, players will progress from viewer to a character deeply intertwined in the story. FATE-ALTERING PUZZLES: Relive June’s last day by traveling back in time through her paintings in an attempt to change the results of the fateful and final drive home by solving emotionally challenging puzzles. INTERACTIVE STORYTELLING: Carl and June’s story progresses at key moments where life-changing decisions need to be made, but players may need to navigate unintentional consequences that create new dilemmas – and potentially new opportunities.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99−75% | 65ratings | 72% | — | not modelled |
| $4.99−75% | 2.9Kreviews | 88% | — | $209.5K | |
| $19.99 | 1.8Kratings | 92% | — | not modelled | |
| $19.99 | — | — | — | not modelled | |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.5K | 2.9K | 88% | $4.99 | |
| — | 444 | 88% | $14.99 | |
| — |
| 30 |
| 72% |
| $7.99 |
| — | 15 | 90% | $1.49 |
| — | 917 | 92% | $2.99 |
| — | 169 | 68% | $0.99 |