
An adventure horror game with a Gameboy aesthetic. Lasagna boy brings a mix of puzzle, adventure, and platforming along with some minor shooting elements, all packaged together in a charming yet haunting pixel art style.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sorry, but no, i cannot recommand this game in the present state (V1.0.001) Lots of mechanics are very tedious and takes out the fun of it. The platforming is janky, boss fights are meh. The graphics are gorgeous, very well made (though the animations could be a little smoother but it's already good as is ;) ) The story is classical (and thats all we ask for) A lot of the problems could be solved by having a larger field of view because a lot of the time, we do not understand what to do and where to go. I would not say more because it would spoil the game, but there is some quality of life improvements that could make this game from a 5/10 in my opinion to a solid 8/10 as the basics themselves are solid I'm still very interested in future game that this developer would make.
Esta más o menos, tiene unos cuantos bugs. Aunque la jugabilidad es medianamente aburrida, no se le compara con el Lasagna Boy Clásico
I can't do this anymore, I've had enough of the ♥♥♥♥♥♥♥ minecarts and the ♥♥♥♥♥♥♥ platforms i have lost all patience I am sorry
O jogo é legal, algumas fases são bem dificeis, os chefões tambem mas não tanto quanto as fases e o chefão final. a única reclamação que eu tenho nesse jogo são os controles do teclado. são um pouco desconfortáveis: o butão para pula é ESPAÇO em jogo 3d tudo bem mas em 2d acho melho no butão Z ou C. para correr, acender o esquiro e atira é no Z, acharia melho se fosse no X infelizmente não dá para mudar nas configurações, de resto é um bom jogo. recomendo jogar esse jogo se você souber de inglês não só para endender a história mas também para saber o que tem que fazer para você não fica perdido.
A sad instance in which hability doesn't translate into a good result, The design and art are cute, the soundtrack is only a tad bit repetitive but the movement and the projection style used to create depth does not help in plataforms. The cliche narrative and constant game overs that set you back to exactly the same point that you would respawn anyway turns it boring. I just don't feel like it has something to offer, at times it just feels like a 2000's flash game.
Skip this game, its not what you think. I thought I was getting a game with some puzzle solving, tense moments of hiding from monsters, exploration and some frightening chase and hide moments, you know, typical indie horror stuff. Instead, I got a game that is about 5% that buried under 95% of really really REALLY annoyingly implemented platforming, over and over again. Each time getting more frustrating than the last. Most times when I failed, it felt cheap and out of my control, almost luck based, often having to take leaps of faith, jumping to things i cant see or arent expecting, or throwing poorly designed mechanics at me, and Im wodering "did I screw up, or is the game just badly programmed" for the times I did die over and over. Even worse, the game doesn't even have the courtesy of letting you practice and work past you cheap deaths. Oh sure, it saves often, and you respawn, until you run out of LIVES and get a GAME OVER. Still, not that bad, it only takes you back a few rooms when you game over whats the harm, that is until the later parts of the game, when the platforming and mechanics get so punishing and are so poorly implemented, I have to assume its all luck and just pray the game has mercy on me to get through it (yes devs, im talking about the minecart, what were you thinking?) The few and far between moments that this game shines coupled with the nice art can't make up for frustrating gameplay, which is a shame. Once again, just skip this one, theres a difference between difficultly that feels like my fault when I screw up and difficulty that feels like the game cheated me, and the devs need to learn the difference before trying another game.
non
Just no.
Love it, spent so many hours in the demo and very glad to see it on steam
Amazing game, but monotonous and punishing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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