
A spooky horror game where a femboy has to save his girlfriend from the town of Lakeside!
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Lakeside Has No Lake is a horror survival game where you only get one life!
You play as Wolfie, a femboy with a shotgun suffering from sexual OCD, as he searches for his girlfriend Gina in a dark, mysterious, out-of-the-way town with only one gas station and a missing lake. Where did everyone go?
Only one way to find out! Use your unlimited ammo for your shotgun as you fight spooky monsters and search for clues as you try to escape happened to the small town of Lakeside!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very good. I liked the testicle cocoons and the resemblance to faith. Overall very scary and it does have a femboy. Also condones safe electrical usage with ones penis.
Had me on edge the whole time 😬😱😰
:3
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Concurrent players on Steam, sampled daily since tracking started.
Had me edging the entire time
Mal wieder ein großartiges spiel dieses entwicklers man kann nur hoffen das noch mehr dieser klassiker erscheinen
A fun and short game about a femboy finding his girlfriend in a horror filled world. Though in my opinion it should have been longer, but its ok.
Lakeside Has No Lake!!, developed and published by FzzyBzzy, is a short indie horror experience that blends survival mechanics with a deliberately offbeat sense of humor and a strangely personal narrative tone. The premise is simple but immediately unsettling: you step into the shoes of Wolfie, a character searching for his missing girlfriend in a quiet, abandoned town that feels wrong from the moment you arrive. The absence of the lake referenced in the title becomes an early symbol of the game’s overall mood, hinting at a reality that is slightly distorted and never fully explained. The gameplay revolves around exploration and combat within a compact environment. The town acts as a small but interconnected space that players gradually move through while uncovering pieces of the story. Unlike more traditional survival horror games that emphasize scarcity, this one gives the player a shotgun with unlimited ammunition, shifting the tension away from resource management and toward direct confrontation. This decision creates a different kind of pacing, where players are encouraged to engage with enemies rather than avoid them. The presence of permadeath, however, ensures that mistakes still carry consequences, adding a layer of pressure that keeps each run meaningful despite the more aggressive approach to combat. Combat itself is straightforward, focusing on basic aiming and timing rather than complex mechanics. Enemies are encountered frequently enough to maintain a sense of danger, but their behavior does not vary significantly, which can make encounters feel repetitive over time. The loop of exploring, fighting, and progressing remains consistent throughout the game, and while it serves its purpose within the short runtime, it does not evolve in ways that significantly deepen the experience. The simplicity of the system makes it accessible, but it also limits its long-term engagement. Narratively, the game takes a highly unconventional approach that blends horror with crude and often jarring humor. The protagonist’s internal dialogue plays a significant role, frequently shifting between genuine concern and absurd or inappropriate thoughts. This creates a tone that is difficult to categorize, as moments of tension are often interrupted by humor that can either enhance the game’s uniqueness or undermine its atmosphere, depending on the player’s perspective. The story itself unfolds in fragments, leaving much open to interpretation and relying on the player to piece together what has happened in the town. Visually, the game adopts a pixel-based style that complements its indie nature. The environments are simple but effective in creating a sense of emptiness and isolation. The town feels lifeless, with limited detail used in a way that supports the unsettling atmosphere rather than detracts from it. Enemy designs are distinct enough to stand out, though they do not introduce significant variety. The overall presentation is consistent, but it does not change dramatically as the game progresses, which can make the experience feel visually static. The audio design reinforces the mood through minimalistic use of sound. Ambient noises and subtle cues contribute to a sense of unease, particularly during quieter moments of exploration. The absence of constant music allows the environment to feel more oppressive, though it can also make certain sections feel sparse. Sound effects during combat provide necessary feedback but do not add much beyond functionality. One of the most noticeable aspects of Lakeside Has No Lake!! is its limited scope. The game is short and designed to be experienced in a brief session, with little in the way of additional modes or replay incentives beyond the challenge of surviving without dying. This brevity works in its favor to some extent, as it prevents the core loop from becoming overly repetitive, but it also highlights the lack of depth in both mechanics and content. The experience feels more like a focused experiment than a fully developed game. Despite its rough edges, the game manages to stand out through its distinct personality. The combination of horror, humor, and unconventional storytelling creates moments that feel memorable, even if they are not always cohesive. It does not aim to appeal to a broad audience, instead leaning into its niche identity and embracing its quirks. In the end, Lakeside Has No Lake!! is a game that prioritizes atmosphere and individuality over polish and complexity. It offers a short but unusual experience that may resonate with players who appreciate experimental indie titles and are open to its tonal shifts. While its limited scope and repetitive elements prevent it from reaching a higher level of impact, it remains a curious and occasionally engaging project that leaves a distinct impression. Rating: 7/10
This is great, short but full of character and hilarious. Also very gay.
The voices of the ceiling in the attic of the broad spectrum of consciousness demands you to stop mentioning girl ♥♥♥♥. The experience has been made of the incestuousness of the universes goals and ambitions to retaliate against the endless wrath of Grace Labeezy. The Kosovo Music Hall does not approve of the experience emitted by the binary code of this computer soul chip. Beef Beef Beef Beef Beef Beef Beef.
Was certainly an experience. The bits about sexual OCD felt just, out of place, I would say. In general it was fine, wasn't bad but there was no progression or anything challenging. It's more or less a walking sim with microsoft sam narrating notes you find. Was a fun way to spend 15 mins (you can beat it in about this time).
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