
A unique visual novel about the high school experiences in alternate-history East Asia.
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Languages: Simplified Chinese, Traditional Chinese
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"局外人 L'Etranger" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage Chinese e-book spans two topics, both awful. One, a political experiment that presumably incinerated the authors social credit score as he goes on and on about how bad China is. Secondly, of course, like so many other cringey high school anime club fan-fictions on Steam, the author relates his fantasy of dating a variety of high school girls. It's weird, creepy and disturbing that the author has a bunch of highschoolers for imaginary girlfriends. It must be difficult having imaginary high school girlfriends when you're not allowed within 200m of a school. This e-book isn't that linear and works more as a Choose Your Own Adventure, but the point still stands... nobody read a CYOA book and then said "Wow, what a great game I just played." Books aren't games. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at less than 100 concurrent readers, they couldn't even break three figures, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
抛开鉴证这个元素,作为故事明显是不合格的,第一是剧情太过平淡,像白开水那样,甚至更为寡淡,毫无动力往下推,第二是人设脸谱化,不具体不完善,同样缺乏吸引我往下推的动力。但值得肯定的是,做题环节设计令人眼前一亮,夸张的说,我推剧情所带来的快感和满足,甚至比不上我做出题后的爽,虽然也没做出几道。。。。
免费可玩,整体文本设定还是略幼稚
[h2] 神作,毋庸置疑 [/h2] 本来玩之前觉得一个免费作品,起个什么局外人会是那种无病呻吟的流水作品,结果呢,就是现在我的赞不绝口。 [h3] 美术方面 [/h3]可能刚一上来得习惯一下,但越看越发现画师对角色的研究,比如隼人,完全感觉和我以前的学生干部一样,神态啊之类的,服饰和的和外貌的尺度把握的也恰到好处,路人和背景也不敷衍该有的细节都有,很能给人一种沉浸感,去更好的品鉴剧本,没有为了画风的独树一帜而舍弃与剧本的相辅相成,赞。 [h3] 作品本身 [/h3]通篇玩下来就一个地方感觉处理的好僵硬,就是茨维娅在和西西弗打算逃跑的公交车上,茨维娅因为西西弗的犹豫突然暴起给他推了下去??还骂男主怂逼,这太让人难以接受了,毕竟刚刚才告白kiss的马上要私奔了,这情绪也太不稳定了吧,有点匪夷所思。 第一遍我没打出来chaos;child这个成就,虽然是真结局,我觉得可能大部分人都是这样吧。因为有时候觉得年轻啊,不撞上南墙头破血流,直接就主动选择妥协,假装看透了社会,无非是选择了另一种典型而又可笑的学生思维。可又确实知道茨维娅的斗争就是过家家毫无意义,包括后期说什么至少让大家体验到了青春的活力就是给她找补。我羡慕这种热血,它是如此浪漫,可现实总是以简单的一句“然后呢”紧随其后于是结局不管怎样,虚无常常先行一步。务实点想呢?熟读心理学哲学著作就能拯救他人吗,恐怕连自己都没法发自内心幸福。西西弗这一年或主动或者说被动偏离了人们普遍认为的正轨,至少他看见了自己未来的幸福,至少碰到了它的指尖。而茨维娅这份英特纳雄耐尔的理想呢?希望能保留在一些人的心间吧,也许真的某一天,这种子能发芽,也冲破我心里的障壁。
既然是评测,那么就从两方面来说一说吧。 首先从设定的世界观来说吧,游戏是“借钟馗打鬼”,通过一个“帝国”的外壳来塑造出来对现实世界里东大的政治讨论。某种方面上,这个位面里的“帝国”已经彻底取代了本位面的东大,反而日本邦的特性被消磨掉了。所以如果一个日本人玩这个游戏,ta可能根本无法get到点。 激进的茨维娅我是很喜欢的,疯狂,外向,不顾一切,但是代表了新生的力量。但是从后日谈的剧情中可以明显看出她的内敛转变。但是,在不顾一切的变革背后反映出来的是年轻人独有的,或者说未经过斗争经历的极端幼稚。希望通过几个公开演讲就可以让学生跟着走,这显然是无法实现的。同样,“校园革命”这个事件的背景,也是校长垮台,上层校领导进行的“改革”,绝非学生们亲自斗争所换来的胜利果实。这种“胜利”甜蜜而又危险,得来轻松的同时失去也轻松。因为无组织无纪律,连一个“学生委员会”这种权力机构也没有成立,用来保卫来之不易的权利,这一场烂漫而又如童话一般的“校园革命”也在夏甲的镇压下迅速陨落。 我们可以看看身为反面的夏甲,作为千代田事件的亲历人,其可以说是转变向现实主义的一个最为典型的例子。理想主义在钢铁和火药面前不值一提。但是,这也并不意味着作者试图在否认理想主义这个字眼,或许只是在探讨那些可能性,那些复杂的经过和结局。我们知道的是,夏甲最终放弃了自己追求的自由,转而寻求秩序,寻求暴力。但是夏甲也绝非是一个反社会人格,他的暴力最终目的导向都是秩序。多年前的子弹正中自己的眉心,但是年轻的夏甲也并非和中年的夏甲完全对立。某种意义上,夏甲成为了一个痛苦的“觉醒者”,尽管这个觉醒完全不是一般简中意义中的“觉醒”罢了。 茨维娅在“校园革命”失败,逃亡西部反而钱包被偷的经历,也算是一种对她理想主义的反思。最后她甚至不得不寻求帝国的帮助,才得以返回江城。在这里,国家机器已经不单单是具体的职能机关,而是体制,让你“体制化”,让你即使站在边境也无法逃离体制。尽管如此,茨维娅也没有放弃自己的理想主义,而是继续转向了沉淀,成为了一种深沉,这便是后日谈的内容了。
玩通之后怅然若失,不过第一条线就打通了true end,这个结局挺美好的
有中文 有成就
第一次知道这个游戏是在微博上无意间看到的人设图,后来问很多平台都不知道叫什么名字,如今重要是找到了。
为什么我在电脑上打不开了?每次按了启动之后没几秒就会自动关闭,有没有人能帮我提出解决办法?
真实,键政梗太密了,玩过最好的视觉小说
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.