
A unique visual novel about the high school experiences in alternate-history East Asia.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, Traditional Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是成功出true end了。这款游戏,怎么说呢。他都免费了你还挑三拣四什么!作为我们附中的galgame,几乎完全还原附中的景物还是很能引起我的回忆的。我高中三年也有不少的时间在迷茫与失望中度过,虽然我和游戏里的人物选择了不同方向的理解与路线,一左一右,不过还是能感触到许多共同点,毕竟都是反叛者。就游戏本身而言,故事还是确实有着感染力的,美工也很强啊,画得确实戳中我的审美点是了,对于事物也有两面的思考,我个人的看法就不在这里细说而是放在讨论区了。可以说就游戏本体而言,只有社会背景和故事不能很完美地互为补充,社会背景也非常模糊,设定也有些不太合理的地方,想要影射现实不妨再明说一些。当然了,这不能否认这个结局就是一个右男的最中幻想,被觉醒女孩点醒,结果对方还是隐藏富二代,傍上富婆一起追逐梦想美美润美。只能说游戏确实是满足人类幻想的最好方式,不过作者能够把他的想法做成游戏去宣传,已经超越了95%的网←网→吧。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
伟大的游戏,见微知著,算得上是艺术品旮旯game了
我已经完全对这种事情麻木了 如果放两年前还能跟垃圾桶选集一起看完 但现在,算了
豪玩爱玩,想念jxsdfz的第3个月
"局外人 L'Etranger" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage Chinese e-book spans two topics, both awful. One, a political experiment that presumably incinerated the authors social credit score as he goes on and on about how bad China is. Secondly, of course, like so many other cringey high school anime club fan-fictions on Steam, the author relates his fantasy of dating a variety of high school girls. It's weird, creepy and disturbing that the author has a bunch of highschoolers for imaginary girlfriends. It must be difficult having imaginary high school girlfriends when you're not allowed within 200m of a school. This e-book isn't that linear and works more as a Choose Your Own Adventure, but the point still stands... nobody read a CYOA book and then said "Wow, what a great game I just played." Books aren't games. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at less than 100 concurrent readers, they couldn't even break three figures, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
fantastic
上篇:重回高中的校园GAL,埋了很烂的暗线,抛出设定 下篇:键政小鬼见证权势,并跟着自己的女同学一起润到外面 整体:很烂的文笔,自嗨的幻想,有意思但不太明白的设定,以及最无聊的键政环节
非常好免费游戏,非常魔怔世界观,非常可爱茨维雅,非常有趣主题,非常草率结局
对于文字小说爱好者和鉴证人的我来说,这是我第一次在galgame发现有这类题材的游戏,其实是很开心的,这段历史虽然有不同的立场,但本身不应该隐瞒逃避,而是要作为前车之鉴。剧情8/10,看到很多评论抨击一些槽点比如协和语也是正常的,因为不是每个人都能接受架空历史,意识形态的讨论。立绘/音乐给个6/10,中规中矩吧,理解是独立制作的小公司,但还是希望多加点bgm和角色动作立绘(茨维娅党一枚)其实有点感觉本作想说的东西很多也很大,但不知道是创作资金还是审查机制的原因,所以有些地方连接不是很自然,但不妨碍它是一个好游戏(对于同样有鉴证电波的人来说。。。)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.