
A one-hit kill game that embodies tension and a sense of relief. As you slash away at the waves of defeated warriors, use your inventory to solve puzzles and uncover the secrets of the samurai mansion. In this cursed mansion in dire straits, can you survive and uncover the truth?
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A one-hit kill game that embodies tension and a sense of relief.
As you slash away at the waves of defeated warriors, use your inventory to solve puzzles and uncover the secrets of the samurai mansion.
In this cursed mansion in dire straits, can you survive and uncover the truth?
In this unique blend of puzzle-solving and horror, every item you collect transforms into a polyomino-shaped piece. Use these pieces creatively: solve intricate puzzles, craft tools, unlock paths, or even sacrifice them in moments of desperation. Adapt your strategy and make the most of your inventory—how you survive is entirely up to you.
Explore a haunted samurai residence, where restless spirits of fallen warriors still roam. Engage in intense one-on-one encounters using finely tuned Iaido sword techniques, timed dodges, and parry counters. Overcome fear through skillful slashes that break the tension and offer moments of exhilarating relief.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Reviews
YouTube配信にてプレイさせていただきました! まだ途中なのですが、応援の意味でもレビューを書かせていただきます!制作者むつむつ様の『徹夜報告書』もプレイさせていただいております! 本作は居合いパリィのシステムにより『徹夜報告書』と比べ雰囲気がガラッと変わった印象です。戦闘操作の難しさに慣れるまでは少々戸惑いましたが、うまく決まった時は爽快感があります! 好みが分かれてしまう部分でもあると思うのですが、安置やハイドポイントがあるので戦闘が苦手な方はステルスやチェイスでやりすごすというのも一つの方法かもしれません。 アイテムが体力や謎解きのキーになっているのも斬新で、バッグを整理していて効果音が気持ち良く、いいと思います…! 武家屋敷で起こっている謎も、テキストなどで少しづつ判明してくるので追っていて楽しいです(回収もしやすい創りかと!) 難易度も選べるので、カジュアルに物語が追いたい場合やもっと緊張感が欲しい場合など、プレイヤースキルや好みに合わせて選択できるのもいいと思います! 冒頭に書かせていただきましたがまだ物語の途中ですので、エンディング目指して楽しんでいきたいと思います!!!
とても面白かったです!! 雰囲気も良くチャプターごとに別れているので親切 死んだら終わりですが、その後タンスを開けるのが楽しいので何度も挑戦できました。 最終戦の条件が分かりづらいかなぁとは思いましたが なんとか倒せたので良きでした!
I waited for this game because it seemed similar to the japanese folklore. Actually, the sword fighting feature made me even more interested in playing it. So, I bought it on early access release today and played for a while. what's this game about? simply, you've being locked in old mansion with many apparitions of ancient japanese swordmen which were tragically murdered there in XVII century. You have to place offerings you find on locations in order to move further, fighting at the same time with immortal souls of anguished warriors. [h2] let's begin from props. [/h2] - [b] Graphics are pretty nice. [/b] I would say that they are [strike]balancing between Nice and bad[/strike] actually pretty nice if not to consider some things(like paintings) made by AI. - [b] Game is well optimized for my PC specs. [/b] I have never encountered any lags or low FPS indicators. - [b] Main menu design looks pretty good! [/b] - [b] Models and animations are not bad at all [/b], though they're sometimes look cartoony or a bit raw. edited: WOW! Some objects are even desructible! - [b] Every single item has it's description. [/b] that makes the game's lore more detailed. - [b] Again, the sword fighting feature. [/b] Not mentioning it's cons, this idea is very interesting and makes Kyosho special compared to other indie games. - [b] inventory. [/b] This time we got not just a backpack where you can store everything you need. This game mechanic was clearly inspired by Resident Evil series where you have to place and rotate items like tetris to fit them all. - [b] This game has English subtitles and UI translation! [/b] [h2] Now, cons. [/h2] - [b] Game has no thrill and horror in it. [/b] Yes, it's complicated sometimes, but it definitely lacks the tension and fear it should evoke. the enemies don't make any sounds before they appear. the game also warns you that they are nearby very softly by changing the light filter to cold. i would definitely add a loud sudden sound and a sharp, instantaneous change of light with a pronounced camera shake when the apparition detects the player. this would add an element of jumpscare to the game. Also chases are boring too because of the enemies slowness and sometimes inability to avoid them(it's getting predictable very fast). By the way, apparitions doesn't make any scary sounds as well. their deep japanese speech makes them a bit strange and uncomfortable, but not scary at all. their damage is not too big to make any tension too. - [b] Location designs.[/b] [strike]they're really small and even the first location has visible walls around it. that doesn't look good. mansion itself feels small too, sometimes so much that you can't turn around comfortably. I don't know if it's related to the game's idea, but I totally find it uncomfortable. [/strike] I played for a bit more, and wanna say that further locations appear bigger. Anyways, it adds some more athmosphere and makes the fights more dangerous. Also I discovered attic(safe zones) with additional sword stand, cabinet for items and even its own vendor. Pretty interesting. -[b] Sword fighting. [/b] again. idea itself is extremely interesting. but I think it gets boring after some time because it's too simple. Also it makes the game not scary because you feel like you can resist your enemies if they're alone. [i] I think it would be better if it was way harder and give priority to the player's ability to escape(so leave a sword fighting as a last chance for player to save himself), rather than fight the enemy so that he is in constant tension or a feeling of helplessness. [/i] In my opinion, as long as there is an opportunity to easily defeat any enemy, these feelings will be absent from the game. - [b] Game's sound design. [/b] water sounds horrible to be honest. also would be good to add some other sound effects for enemies, detection, interactions, inventory and menu. - [b] monotony of gameplay. [/b] I guess it has to be some more riddles and quests than just finding random stuff in closets and shelves and placing them on offering tables. at least, I cleared 3 chapters and I haven't spotted any changes in gameplay since the first one, unfortunately. [h1] Overall [/h1] [b] Overall, Kyosho has great potential. But it still needs some work, to be very fun and scary to play at the same time. [i] Don't forget that this game is still in early access right now. [/i] [/b] if you're interested in such games, I guess it's worth buying because it's 10% off right now and it doesn't cost much at all. Indie horror games like this are a rare find these days.
雰囲気がよく、インベントリパズルで整理するシステムは面白かった 集めたアイテムはセーブがないため中断するとアイテムを集めなおしになってしまうのだが そちらに関してはポンポンとアイテムが集まるため初めからというストレスは少なかった ただ、戦闘はこちらの攻撃が当たってないだけなのかあるいはバグなのかわからないが なかなか倒せないことが多く解析率を上げて一撃で倒すというシステムに反していつ倒せるのかという泥沼の戦いになるのが少々しんどかった 可能なら攻撃範囲を広げていただければ溜めた攻撃で倒す爽快感も出てくると思われるが ホラーゲームとしては現状のバランスでもよいのかもしれない いろいろと思うところもあるが遊んだ感想としては間違いなく面白かった 独自のシステムに慣れるまでは苦戦することになるだろうが 雰囲気の良いゲームなのでぜひ遊んでみてほしい
キーボード操作になれてなかったのでパリィは難しかったです。 そのうちゲームパッドでもできるようになるといいと思います。 不気味な雰囲気の館の探索はこわかったです。誘導台のパズルは面白かったです。 アイテムの価値(1マス当たりの価値)が理解できるまでちょっと時間がかかりましたが わかってくると楽しかったです。 追加要素も期待しております。
There isnt even real combat in this samurai game All we can do is dodge mini game and collect stuff
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