
One life. 30 secs/floor. 30 floors of mayhem! Start weak, then EXPLODE in power! Combine Arts & Items for max attack speed, true damage, or screen-wide AOE. When your build clicks, enemies melt! 15-min runs. 5-min sprints. Rewrite the limits of Wuxia today!
Modeled estimate, not a reported figure. How we estimate →
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About
— 30 seconds per floor, 30 floors to bloody carnage. Forge your martial arts legend!
A fast-paced Roguelite survivor-like action game.
No lengthy setup. Just explosive 30-second floors.
Play as a master martial artist, slashing your way to godly power in a storm of steel —
From a rookie at the muddy gate to the pinnacle of martial arts, where enemies crumble with a flick of your wrist.
Time is life — and the art of killing.
Each floor lasts just 30 seconds: Clear swiftly for 29 floors, then face the boss on floor 30!
The moment your build finally comes together —
Screens flooded with skill effects.
Mobs falling like grass.
This is the ultimate "martial arts horde survival" thrill.
Each character is not just a different look — but a completely unique growth path and playstyle.
Sword Master — Ethereal & Swift, a storm of flying swords
Ranged sword energy, fluid kiting, full-screen auto-targeting. Truly hands-free.
BroadSword Fairy — Blazing strikes, one hit, one kill
Every attack crits. One slash, one wave of annihilation.
Taoist Master — Thunder from above, hidden blades in every brushstroke
Lightning forged into sharpened steel — foes vanish in a conversation and a laugh.

MartialArts Lord — Thundering might, stronger with every clash
Stomp the earth, awaken the thunder. The longer the fight, the deadlier you become.
Every run is a fresh experiment in math-fueled mayhem.
After each wave, choose from random manuals and items — unlock dozens of synergy effects and forge your own school of destruction.
Kill enemies to earn gold and experience. Power up on the fly:
Attack
Attack Speed
Crit Rate
Crit Damage
Skill Area
Numbers skyrocket. Effects cascade.
Until you stand before the floor 30 boss —
and end it with a single blow.
Short, Punchy, Satisfying
~15 minutes per run. Even faster in turbo mode. Perfect for killing spare minutes with a quick "mart arts battle royale."
Real Strategic Depth
Blindly buy everything, or carefully manage your economy? Every choice is a gamble between life and death.
Builds Peak at Their Prime
Struggle to survive early. Then dominate everything that moves. Watching your own creation tear through the screen? Pure dopamine.
Today — can you rewrite the limits of martial arts in 30 seconds?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
武侠题材幸存者,对局时长短, 快节奏刷挂怪,美术素材一般,没有受伤反馈,地图小,选个范围技能刷怪效率高。
[b]Kungfu2[/b] to przyjemny niskobudżetowy tytuł z gatunku gier akcji z pazurem bardziej wymagającej rozgrywki typu roguelite w którym to gracz wciela się w mistrza sztuk walki toczącego nieustannie dynamiczne arenowe starcia z hordami przeróżnych monstrów pojawiających się w jego świecie. Tytuł być może nie jest dla wszystkich biorąc pod uwagę specyficzną strukturę rozgrywki która jest ograniczona tylko i wyłącznie do jednej małej lokalizacji na której będziecie głównie w sposób „kołowy” walczyć z napływającym wrogiem za pośrednictwem waszego wojownika – którego zdolności bitewne z poziomu na poziom rosną będą rosły, dobierając nowe bonusowe karty sztuk walki podnoszące poszczególne wskaźniki jego aktywnych zdolności. To przyjemna growa odskocznia, lecz niestety nic więcej – wątpię aby przetrzymała was na długo przed ekranem monitora, gdyż gier tego typu na rynku obecnie, w tym bardziej rozbudowanych jest ogromna ilość. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
有中文 没成就 ⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣆⠻⡫⣢⠿⣿⣿⣿⣿⣿⣿⣿⣷⣜⢻⣿ ⣿⣿⡏⣿⣿⣨⣝⠿⣿⣿⣿⣿⣿⢕⠸⣛⣩⣥⣄⣩⢝⣛⡿⠿⣿⣿⣆⢝ ⣿⣿⢡⣸⣿⣏⣿⣿⣶⣯⣙⠫⢺⣿⣷⡈⣿⣿⣿⣿⡿⠿⢿⣟⣒⣋⣙⠊ ⣿⡏⡿⣛⣍⢿⣮⣿⣿⣿⣿⣿⣿⣿⣶⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⢱⣾⣿⣿⣿⣝⡮⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⣋⣻⣿⣿⣿⣿ ⢿⢸⣿⣿⣿⣿⣿⣿⣷⣽⣿⣿⣿⣿⣿⣿⣿⡕⣡⣴⣶⣿⣿⣿⡟⣿⣿⣿ ⣦⡸⣿⣿⣿⣿⣿⣿⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⣿ ⢛⠷⡹⣿⠋⣉⣠⣤⣶⣶⣿⣿⣿⣿⣿⣿⡿⠿⢿⣿⣿⣿⣿⣿⣷⢹⣿⣿ ⣷⡝⣿⡞⣿⣿⣿⣿⣿⣿⣿⣿⡟⠋⠁⣠⣤⣤⣦⣽⣿⣿⣿⡿⠋⠘⣿⣿ ⣿⣿⡹⣿⡼⣿⣿⣿⣿⣿⣿⣿⣧⡰⣿⣿⣿⣿⣿⣹⡿⠟⠉⡀⠄⠄⢿⣿ ⣿⣿⣿⣽⣿⣼⣛⠿⠿⣿⣿⣿⣿⣿⣯⣿⠿⢟⣻⡽⢚⣤⡞⠄⠄⠄⢸⣿
Simple survivors game that scratches an itch for a few rounds, after which the low amount of content and price become apparent. First, you begin by selecting one of five characters, each with different stats and a couple of weapons to choose from, also with varying stats. Then, you move to the stage select screen, where your only option is to play the first unlocked stage. The other five stages unlock in order as you complete them. What’s interesting is that you can customize the challenge with several sliders, including attack speed, damage reduction, and more. A higher challenge level increases the percentage bonus for better rewards. A run is timer-based, meaning you have to survive for a set amount of time while killing a horde of enemies that never stop coming. The area is tiny, so there’s not much room to maneuver, but your attacks are fast enough that you won’t have trouble surviving the first few waves. Killing enemies fills your experience bar, leading to a level-up, but I’m not sure what that increases. Surviving a wave opens a shop where you can spend coins, also earned from kills, on four random perks. If you’re not happy with the selection, you can pay for a reroll. You can buy as much as you want, or until you run out of coins. If there’s something you really want but can’t afford, there’s a lock button that keeps the same perk available after the next wave. Perks come in all sorts of types and rarities, but the text on them is very small. Instead, you’ll likely focus on the most expensive options or watch how your stats change when hovering over them. Perks also come with specific tags, which stack as you acquire more perks with the same tags. This system isn’t explained very clearly, but you can’t really go wrong with any choice. Some perks even add new weapons that fire alongside your main weapon. Every third wave, the shop changes and offers upgrades that affect your main weapon. Once again, you get four random options and can reroll if needed, but weapon perks are more expensive. This means you often need to skip regular perk shops and save your coins. Weapon perks provide the usual benefits, such as increased damage and faster attacks, though some come with minor drawbacks, such as lower damage in exchange for more coin rewards. Again, you can’t really make a bad choice because the gameplay is very simple. All you have to do is run in circles because there’s no real strategy involved, not even during boss fights. There’s even a double-speed feature that helps you get through waves faster. A run ends after wave 30, which you will likely reach without much difficulty. The reason is that death carries almost no consequence because you can respawn as many times as you want. Respawning costs coins, but if you have zero coins, the respawn cost is also zero. There are two rewards after a run. The first is gems, which allow you to upgrade your main weapon, increasing its level and stats. The maximum weapon level is five. Gems accumulate slowly, so you’ll need to grind for a while. The second reward is affixes, whose rarity and level depend on the selected difficulty. Affixes are essentially a replacement for items, and each provides various increases to basic stats. These will gradually fill up your inventory after each run, though you can remove the ones you don’t want. Ideally, you should aim for level 6 affixes, which are only available on the highest difficulty.
Kungfu2 is a compact roguelite action experience developed and published by amk800 that embraces the philosophy of delivering intense martial arts combat in short, highly replayable sessions. Rather than focusing on a lengthy campaign or elaborate narrative, the game centers its appeal on rapid progression, randomized upgrades, and the thrill of transforming a novice fighter into a nearly unstoppable martial arts master. Its design is clearly aimed at players who enjoy quick bursts of action while still experiencing the satisfying growth and experimentation commonly found in larger roguelite titles. The core gameplay loop is built around ascending a series of thirty increasingly difficult floors. Each stage lasts only a brief period, creating a constant sense of urgency and preventing the action from slowing down. This structure keeps players engaged from beginning to end, as every decision carries weight and every upgrade has the potential to dramatically alter the course of a run. By limiting the duration of each floor, the game successfully avoids repetition and maintains a brisk pace that encourages repeated attempts. One of the most enjoyable aspects of Kungfu2 is its emphasis on character progression. Players begin each run with modest abilities, but their power level grows rapidly through experience gains, stat enhancements, and newly acquired martial arts techniques. Watching attacks become stronger, faster, and more visually impressive creates a rewarding feedback loop. The game constantly reinforces the feeling of becoming more powerful, allowing players to unleash increasingly destructive abilities against larger groups of enemies as they advance. The roster of playable martial arts masters provides welcome variety. Each character specializes in a unique combat style that significantly changes how a run unfolds. Some fighters focus on swift sword techniques and automatic targeting abilities, while others excel at devastating critical strikes or mystical elemental powers. Certain characters become stronger as battles continue, rewarding aggressive play and sustained combat. These differences ensure that experimenting with multiple characters feels meaningful rather than cosmetic, adding replay value to the overall experience. A major strength of the game lies in its upgrade system. Throughout each run, players acquire martial arts manuals, equipment, and enhancements that can be combined into powerful synergies. Choosing between offensive boosts, critical-hit focused builds, attack speed improvements, or larger area-of-effect attacks introduces a layer of strategy beneath the fast-paced combat. Because upgrades are randomized, no two runs feel exactly alike, encouraging players to adapt their approach and discover new combinations. Visually, Kungfu2 adopts a stylized martial arts presentation filled with sword energy effects, magical techniques, and flashy combat animations. The graphical style prioritizes clarity and spectacle, making it easy to follow the action even when the screen becomes crowded with enemies and special attacks. While the production values are modest compared to larger-budget releases, the presentation effectively supports the gameplay and contributes to the fantasy of becoming a legendary martial arts warrior. The game's greatest appeal is how efficiently it delivers its content. A complete run can be finished in a relatively short amount of time, making it ideal for players who want meaningful progression without committing to lengthy sessions. The quick structure also encourages experimentation, since a failed run never feels like a major setback. Instead, players are motivated to immediately jump back in and try a different character build or strategy. However, players looking for deep storytelling, extensive world-building, or highly complex progression systems may find the experience somewhat limited. The focus remains firmly on combat, upgrades, and replayability rather than narrative depth. Despite this, the streamlined design works in the game's favor, allowing it to deliver exactly what it promises without unnecessary distractions. Overall, Kungfu2 succeeds as an entertaining and accessible roguelite that blends survivor-style gameplay with a martial arts theme. Its fast-paced structure, diverse character archetypes, satisfying progression systems, and strong emphasis on build experimentation create an addictive gameplay loop that is easy to pick up and difficult to put down. While it may not revolutionize the genre, it provides a focused and enjoyable experience that effectively captures the excitement of becoming an increasingly powerful kung fu master through repeated runs and creative character builds. Rating: 5/10
2代是可以手动控制的纯肉鸽,但是想构筑出单一流派难于登天,还不让你通过死亡结束游戏,即使完全不杀敌也能过关,不知何意味。
商店页面宣传开局一条命,确定是开局一条命?我体验的是无限命,不知道是不是bug。 游戏中规中矩,生存割草类型。一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
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