
Free dark fantasy MMO for browser and PC. Fight, explore, climb the tower, trade, and build your camp. Always online.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Krucza Wieża (Raven Tower) is a free-to-play dark fantasy RPG played online. You arrive in Val'Gard, a city built in the shadow of a tower no one has fully conquered, with nothing but a name. Over the weeks that follow, you turn that name into someone the city remembers.
Val'Gard is the city under the tower, a crypt beneath its streets, roads lost in fog, and the floors of Krucza Wieża itself: 150 floors, each darker than the last. The fog steals memory. Who your character was before the first floor is gone. Who they become is up to you.
Choose one of five races and a class that defines how you fight. Levels, quests, gear, runes, and the forge all feed one goal: a character you push further. At the forge you harden equipment; runes become lasting bonuses. Nothing you earn disappears when you log out. Character, gold, vault, and progress live on the game servers.
PvE means expeditions, the crypt, and tower floors where guardians block the climb. PvP means the arena and other players, for gold and for a place in the season. Every fight is a choice: push on, heal, sell what you found, or return to the market while you still can. Attack, defense, gear, and decisions mid-fight matter more than a single number on a character sheet.
At the Camp under the Tower you build a forge, a palisade, and a kennel. Animals fight at your side. A brotherhood gives you people to climb with; the tavern is where players actually sit. Merchant, alchemist, and collector each want something different from what you drag out of the dark.
Gold comes from combat, from watch duty, and from trade. Loot lands on your character, in the vault, or on the market and auction house where other players set prices. PSS is a separate, optional shop currency. Entering the game, fighting, and climbing the tower are never locked behind a paywall.
A single expedition or arena fight takes minutes. Building a character, a camp, and a serious run at the tower is measured in weeks and seasons. This is a game you return to in the morning: watch duty, mail, bank, the next floor. Not a campaign with end credits.
Stats
Languages: Polish
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 700 | 67% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | 67% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |