
Kriegsfront Tactics - Prologue is the proof of concept for the upcoming procedural turn-based mecha tactics RPG set in alternate 1970s Southeast Asia. In this prologue chapter, you'll get to experience combat, exploration, and the opening story of the game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Japanese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Indonesian*languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, its from the Heavy Gear universe, as are the machines, so it plays that ruleset. Liked the abilities and choices. Works well.
God game!Can't wait for it to come out.
game is amazing imo, though lack of save points and skippable cutscenes do cut this game only slightly. there is a vision of this game i really wanna see through, and with some improvements, like with save files and skippable cutscenes, this game could easily be a 10/10
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think it's an interesting game with a cool gameplay. i like most about the gameplay, although the story i feel doubtful about it. nothing wrong about exploring the history of indonesia and i feel like there's much to be discovered, but the dialouges feel like they're trying to be edgy and it falls off flat. again, nothing wrong with using curses but it gets to the point of being cringe. so far, i'm not sure how to feel about the overall story (bc we've only seen the prologue), but i hope you guys explore more of the nuances that happens in these type of stories, rather than gunning for coolness. gameplay wise, since i haven't played these genre, i think it feels great overall and the art also looks good.
this is so good
help me i finish but want to keep playing
很不错的机甲战略游戏,不过前期的引导还需要加强,比如机体损坏要怎么修理回血,装甲损坏要怎么回复。另外可能要加强一下近战,不然伤害太低了。机甲可能还要再细化一下,重甲型、轻甲型、平衡型有什么特点,武器的散步和威力可能也需要做个引导,试玩的时候狙击枪的精确打击并不是那么好用,有弹道系统,应该也引导一下比较好,我就被自己的集群导弹炸脸了,因为没注意面前有建筑物挡住一部分,6颗导弹刚飞出就炸了·······整体来说很不错,期待正式版,当然也希望能优化得更好,最后希望能不能减少点剧情杀呀,试玩一结束保底死两个,一个新兵一个老兵
Amazing, I think the global audience will be more accepting if the English using Netherland accent or British, since it use NICA invasion as background. Using US accent made it felt like Vietnam war. My opinion that the Global audience doesn't know this NICA invasion and their casus belli. For the Netherland it was swim or sink for their empire. As for the gameplay it is more than I expect and I came in with high expectation. Hope it make way to the Playstore as well, Godspeed for you guys! Definitely wishlisted!
Cooles Mech Game:) Erinnert stark an BattleTech und Co:) Hat eine kurze Story und wer viel basteln will ist auch nicht viel drin, achja Rep.^^soooooooo ääääääähnlich ja der Button Rep:)den gibt es nicht^^was kaput geht geht Kaput. Ausser man findet eine Garage der Rep anbietet:)Und der geht nur einmal. Allerdings ist das Game Free und machst spass zwischen für zwischen durch.
This is really a good game. I really like how close the combat system is to XCOM, but I think that the boss fight with Bobcat is entirely too hard, as all of my soldiers were oneshot within 3 turns, even though I had the best equipment I had on them. I also think that the missions, while amazing in story, are very repetitive, and lack anything other than killing all hostiles. Overall, I give this a 7.5
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 81 | 80% | Free | |
| — | 0 | — | — | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $1.5M | 19K | 94% | $2.99 |