
Kobayashi Clash of Conquest is a management and defense game set in a fantasy world populated by dragons where you develop your domain, build buildings, recruit heroes and defend your empire.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Kobayashi Clash of Conquest is an isometric base-building and strategy game set in a vibrant fantasy universe, protected by dragons.
Starting from a simple plot of land, you must build your village building by building, manage your resources with precision, raise a formidable army, and launch assaults on enemy strongholds: all while fortifying your own lands against retaliation. Inspired by various games, it brings the world of anime to life.
[h1 align="center"]Clash of Conquest:[/h1]
Build your village, train your army, and lead your dragons to victory! Clash of Conquest is an isometric strategy game where every decision counts. Develop your city, manage your resources, and crush your enemies under the guidance of Tohru and her companions.
⚠️⚠️⚠️ Clash of Conquest is a living project. We regularly add content and fine-tune balancing based on community feedback. (Early Access) ⚠️⚠️⚠️
[h1 align="center"]🏗️ Build Your Empire[/h1]
Every great empire starts with a single hut. Plan your urban layout by placing and upgrading 9 unique buildings, each featuring 5 power levels:
Town Hall: The beating heart of your city. Upgrade it to unlock advanced infrastructure.
Gold Mine & Quarry: Generate the materials necessary for your expansion.
Bread Collector: Produce the essential fuel to keep your troops battle-ready.
Barracks & Army Camp: Recruit your units and increase the maximum size of your army.
Cannon & Mortar: Reliable ground defense and splash damage to devastate waves of attackers.
Builder Hut: Optimize your construction time by managing multiple projects simultaneously.
Note: Buildings are constructed in real time: Speed up destiny with gems or let your builders prove their worth.
[h1 align="center"]⚔️ Train and Deploy Your Army[/h1]
Victory belongs to those who prepare. Recruit your troops in the Barracks and manage your training queues. Five unit types are at your disposal:
⚔️ Barbarian: Fast melee infantry (1 space).
🏹 Archer: Ranged support unit (1 space).
👹 Giant: Robust tank prioritizing defenses (3 spaces).
🧙 Mage: Powerful area-of-effect spellcaster (4 spaces).
🐉 Dragon: The colossus of the skies with massive HP (10 spaces).
[h1 align="center"]💎 Economy and Resources[/h1]
Manage 4 critical resources to sustain your rise:
💰 Gold: For construction and upgrading most structures.
🍞 Bread: For troop training and Barracks evolution.
🪨 Stone: For advanced construction tiers.
💎 Gems: Premium currency to instantly finish your queues.
[h1 align="center"]🐉 Dragon Advisors[/h1]
The Attendant, the dragon child, and miss betty guide you through the game with their unique personalities.
The Attendant acts as your lead advisor: she alerts you when your builders are idle, when a construction finishes, or when your army camp is full.
[h1 align="center"]📈 Progression and Features[/h1]
XP System: Earn experience for every building placed and every battle won.
Campaign Mode: A series of increasingly difficult levels to conquer.
Achievements and Rewards: Complete objectives to earn gold and bread.
Technical Options: Discord Rich Presence integration, 4K support, auto-save, and customizable themes (Dark, Light, RGB).
Clash of Conquest is an original work. All characters and universe elements are the creation and inspiration of Maître Kobayashi.
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Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Korean, Portuguese - Portugal, Russian
Reviews
Bon début pour un projet solo! Même si ce n’est pas forcément mon type de jeu habituel, on sent néanmoins qu’il y a du travail et de la passion derrière. Les bases sont solides, le gameplay est clair, et il y a déjà pas mal de bonnes idées. On retrouve bien l’ambiance de Clash of Clans à l’ancienne, ce qui rappelle de bons souvenirs et en fait un bon jeu pour passer le temps. Curieux de voir comment le projet évoluera avec le temps!
Very good start :) Gameplay is entertainings and reminds me of classics like Clash of Clans. There's lot of stuff to do. Can't wait to see how the game gonna evolve! Big up
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Concurrent players on Steam, sampled daily since tracking started.
Pour un petit jeu indépendant, c’est franchement pas si mal. On sent qu’il y a du travail et de la passion derrière le projet, même si plusieurs améliorations seraient les bienvenues pour rendre l’expérience plus propre et aboutie. La base est intéressante et avec du temps, des mises à jour et de l’expérience, ça peut vraiment devenir un très bon jeu.
Стратегия в реальном времени с элементами RPG: игрок возглавляет фракцию в фэнтезийном мире, развивает поселения, собирает армию и сражается за господство, используя уникальные способности лидеров и тактические приёмы. Плюсы: глубокая стратегическая система — сочетание развития базы, управления ресурсами и тактических сражений даёт простор для разных подходов к победе; уникальные лидеры — каждый персонаж обладает особыми навыками, влияющими на стиль игры (например, усиление войск или ускоренное строительство); динамичные битвы — сражения не сводятся к численному превосходству: рельеф, типы юнитов и способности лидеров играют ключевую роль. Минусы: перегруженный интерфейс — множество меню и индикаторов может запутать новичков, усложняя освоение механик; длительные партии — для полноценной реализации стратегии требуются продолжительные сессии, что не всегда удобно для коротких игровых сессий; неравномерный ИИ — на некоторых уровнях сложности противник действует предсказуемо либо демонстрирует нелогичные решения, снижая вызов. Итог: заинтересует поклонников RTS и фэнтезийных стратегий — впечатляет глубиной планирования, уникальными лидерами и тактическими возможностями в битвах. Может разочаровать из‑за сложного интерфейса, продолжительности матчей и недостатков в поведении искусственного интеллекта.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.