
Kobayashi Clash of Conquest is a management and defense game set in a fantasy world populated by dragons where you develop your domain, build buildings, recruit heroes and defend your empire.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Kobayashi Clash of Conquest is an isometric base-building and strategy game set in a vibrant fantasy universe, protected by dragons.
Starting from a simple plot of land, you must build your village building by building, manage your resources with precision, raise a formidable army, and launch assaults on enemy strongholds: all while fortifying your own lands against retaliation. Inspired by various games, it brings the world of anime to life.
[h1 align="center"]Clash of Conquest:[/h1]
Build your village, train your army, and lead your dragons to victory! Clash of Conquest is an isometric strategy game where every decision counts. Develop your city, manage your resources, and crush your enemies under the guidance of Tohru and her companions.
⚠️⚠️⚠️ Clash of Conquest is a living project. We regularly add content and fine-tune balancing based on community feedback. (Early Access) ⚠️⚠️⚠️
[h1 align="center"]🏗️ Build Your Empire[/h1]
Every great empire starts with a single hut. Plan your urban layout by placing and upgrading 9 unique buildings, each featuring 5 power levels:
Town Hall: The beating heart of your city. Upgrade it to unlock advanced infrastructure.
Gold Mine & Quarry: Generate the materials necessary for your expansion.
Bread Collector: Produce the essential fuel to keep your troops battle-ready.
Barracks & Army Camp: Recruit your units and increase the maximum size of your army.
Cannon & Mortar: Reliable ground defense and splash damage to devastate waves of attackers.
Builder Hut: Optimize your construction time by managing multiple projects simultaneously.
Note: Buildings are constructed in real time: Speed up destiny with gems or let your builders prove their worth.
[h1 align="center"]⚔️ Train and Deploy Your Army[/h1]
Victory belongs to those who prepare. Recruit your troops in the Barracks and manage your training queues. Five unit types are at your disposal:
⚔️ Barbarian: Fast melee infantry (1 space).
🏹 Archer: Ranged support unit (1 space).
👹 Giant: Robust tank prioritizing defenses (3 spaces).
🧙 Mage: Powerful area-of-effect spellcaster (4 spaces).
🐉 Dragon: The colossus of the skies with massive HP (10 spaces).
[h1 align="center"]💎 Economy and Resources[/h1]
Manage 4 critical resources to sustain your rise:
💰 Gold: For construction and upgrading most structures.
🍞 Bread: For troop training and Barracks evolution.
🪨 Stone: For advanced construction tiers.
💎 Gems: Premium currency to instantly finish your queues.
[h1 align="center"]🐉 Dragon Advisors[/h1]
The Attendant, the dragon child, and miss betty guide you through the game with their unique personalities.
The Attendant acts as your lead advisor: she alerts you when your builders are idle, when a construction finishes, or when your army camp is full.
[h1 align="center"]📈 Progression and Features[/h1]
XP System: Earn experience for every building placed and every battle won.
Campaign Mode: A series of increasingly difficult levels to conquer.
Achievements and Rewards: Complete objectives to earn gold and bread.
Technical Options: Discord Rich Presence integration, 4K support, auto-save, and customizable themes (Dark, Light, RGB).
Clash of Conquest is an original work. All characters and universe elements are the creation and inspiration of Maître Kobayashi.
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Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Korean, Portuguese - Portugal, Russian
Reviews
I gave this game a fair try and it seems really buggy for a game that isn't in Early Access - the "Skip Tutorial" button stays on the screen even after the tutorial, the sole achievement doesn't seem to be unlockable, portions of the UI overlap each other so you can't see what is underneath them, and chunks of the game (like the Elite Pass section) are untranslated. Your experience progress bar continually resets between 0% and roughly 10%, the Mail button says you have new mail even though you can't access anything in it, the Terms and Privacy buttons take you to the game's untranslated homepage rather than the legal documentation, and a lot of the graphics in the game (such as the tutorial character portraits) seem to be oddly stretched out. I feel like this game could have used another year or so of full time development before entering Early Access to draw better fitting art and work out all of the issues with the code, rather than launching as a finished game with so many bugs.
This game is a perfect example of why AI should be banned in games. There are even trained AI models for creating games, but this dumbass literally created this AI slop with one prompt in ChatGPT and didn't spare 100 bucks to publish this crap.
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Concurrent players on Steam, sampled daily since tracking started.
аngry Baguette is actually getting mad about negative reviews? Lol dude, you're laughable. what you've released on Steam can't even be called a game. Even an orphanage kid who's never seen a PC would have done a better job. Your pile of crap here only confirms the theory of a dead hemisphere in French game developers. Just so you understand, even Chinese browser games are better. In your game, there's an AI interface, AI pictures, an AI splash screen and everything else feels like it was made in MS Paint, but you didn't even draw it by hand, you just scribbled some shapes. Dude, keep learning basic technologies like computers to start with, because Steam and game development are your final boss.
Game won't save ur progress, just don't bother...
Нейронные помои.
Injugable sería un halago para esta "cosa". No solo es que los creadores hayan puesto esfuerzo negativo, viendo que esta basado en un anime, sino que han conseguido hacer parecer a los creadores del Ban-Ban como desarrolladores promedio.
免费 有1个成就 没中文 小林征服对决 《小林征服对决》是一款等轴视角基地建造策略游戏,背景设定在由巨龙守护的奇幻大世界。 从一片空地起步,一步步建造村庄建筑,精细规划资源运营,组建强悍军队,向敌方要塞发起进攻,同时布防加固领地,抵御敌军反扑。本作借鉴多款经典游戏设计,将动漫风格世界观完美呈现。 征服对决 建设村庄、训练军队,率领巨龙奔赴战场赢得胜利! 这是一款每一个抉择都至关重要的等轴策略游戏。发展城邦、调配资源,在托尔与伙伴们的助力下击溃所有敌人。 ⚠️ 本作处于持续更新开发阶段,官方会根据玩家反馈定期新增内容、调整数值平衡,目前为抢先体验版本。 建造你的帝国 伟大帝国皆始于一间小屋。规划城邦布局,建造并升级九种特色建筑,每种建筑拥有五级强化形态: 市政大厅:城邦核心枢纽,升级可解锁高阶建筑设施。 金矿与采石场:产出领地扩张所需基础资源。 面包作坊:生产补给粮草,维持军队战力待命。 兵营与军营:招募作战单位,提升军队人口上限。 火炮与迫击炮:稳固陆地防御,范围杀伤来犯敌军。 工匠小屋:可同时推进多项建造工程,缩短整体建设周期。 注:建筑为实时建造,可用宝石瞬间完工,也可等待工匠自行完成。 练兵出征 征战四方 胜利永远属于有准备之人。在兵营招募士兵、编排训练队列,共有五种作战单位可供调配: 野蛮人:近战突击步兵,占用 1 人口格子。 弓箭手:远程支援单位,占用 1 人口格子。 巨人:重装前排坦克,优先攻击防御建筑,占用 3 人口格子。 法师:强力范围法术输出,占用 4 人口格子。 巨龙:空中巨型战力,血量极高,占用 10 人口格子。 经济与资源体系 掌控四种核心资源,支撑帝国发展崛起: 金币:用于大部分建筑的建造与升级。 面包:训练士兵、进阶兵营所需物资。 石材:高阶建筑升级的必备材料。 宝石:高阶稀有货币,可瞬间完成所有建造与训练队列。 巨龙顾问 侍从、龙之子与贝蒂小姐将以各自鲜明的性格全程陪伴指引玩家。 首席顾问侍从会及时提醒工匠空闲、建筑完工、军营人口已满等各类状态。 成长体系与游戏特色 经验系统:建造建筑、赢得战斗均可获取经验升级。 战役模式:循序渐进、难度递增的关卡征服玩法。 成就与奖励:完成指定目标可领取金币与面包奖励。 功能设置:支持 Discord 状态同步、4K 分辨率、自动存档,以及深色、浅色、RGB 自定义主题。 《小林征服对决》为原创作品,所有角色及世界观设定均由小林大师原创构思设计。
cela me rappel coc, sa reste un tout petit jeu,
Honestly, at first, I was ready to say the game was rushed and purely AI-generated.... But I changed my mind after seeing what went on behind the scenes, when you see the source code made by himself and the 3D models being worked on live, you immediately understand the strategy. The AI is only there to lay the groundwork and serve as placeholders (the foundation for development). Behind what looks like a small project, there's a whole team coming together. Between the professional studio contacted for the music and the graphic artists arriving to refine the 3D, the project takes on a whole new dimension. I saw the review below complaining about the sloppy AI... The creator simply took a bold gamble: not wasting time and using AI to create a solid foundation, then manually improving it to make it something polished and unique. That's much smarter than releasing a soulless, 100% AI-generated game. I'd be ashamed for the developers of these AI-powered games that people sell and praise! And remember, the game is free; there are no in-game purchases, the developer doesn't earn anything! The choice is easy; there's a real engine under the hood. Good luck with the rest of the project I'll be following its progress closely hehehe :3
Really chill game tbh. The mechanics are super easy to get into and it's weirdly addicting trying to upgrade everything. The dev updates it a ton too and the new graphics look sick. Definitely worth a try since it's free. Initially looks like AI but it get's really good later on.. !
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