
A free PvP multiplayer game featuring brave knights who must wander deep into dangerous dungeons and pursue various goals. Explore the randomly generated maps, fight zombies, vampire bats and other knights, and race to be first to complete your Quest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Knights is a free PvP multiplayer game in which players must explore a deadly dungeon while pursuing a given quest.
For example, in the Quest for Gems, you must collect three gems and carry them back to your starting point. Sounds simple? The catch is that the dungeon only contains enough gems for one player to win - so you will likely have to fight your opponents and take their stuff!
Other quests include racing to the dungeon exit, fighting a duel to the death against the enemy knights, or destroying an ancient Book using a magical Wand.
While exploring, you will find various items to aid you. Hammers can smash down wooden obstacles. Axes can be thrown or swung at your opponents. Potions and scrolls will give you temporary powers. But beware, there are also dangers, including deadly traps, bloodthirsty vampire bats, and zombies who exist only to kill living knights!
The game is for 2 or more players, and can be played online, on a LAN, or in split screen mode (2 players on the same PC). There's also a single player mode for practice, and a Tutorial to help you get started.
Flexible mission system, including 12 preset quests and a wealth of customization options
Randomly generated dungeons made from over 250 different floor parts
Diverse arsenal of weapons: sword, axe, hammer, staff, crossbow, throwing daggers
Traps to set for your opponents: poison needles, spring blades, bear traps
Magical potions, scrolls and pentagrams with unpredictable effects
4 book types with unique properties: e.g. the Necronomicon raises nearby zombies, the Tome of Gnomes is hidden behind traps and riddles
Dungeon environmental hazards: bottomless pits, switches, pressure plates, locked doors, hidden traps
Corpses may reanimate as zombies over time
Online, LAN, and local split screen multiplayer supported
Optional team-based play
Spectator mode
Single player mode for practice
Lua scripting system for modding and extensibility
Cross platform support (Windows and Linux)
Occasional comedy as knights die in funny and unexpected ways :)
This game was originally made for the Amiga in 1994 by Kalle Marjola. This Steam version is being released with the original author's permission and contains several enhancements, including online play, higher numbers of players (the original had only two), a deathmatch mode, and Lua scripting support.
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Languages: English
Reviews
I stumbled upon this game back in 2012, long before its Steam release, and I am still fond of it. At the time, it had tiny but devoted community and we spent many years playing weekly games. Although this is not a type of a game to spend dozens of hours every week, it is really nice to launch once in a while, especially if you have found someone to play with, and the "Random Quest" button makes every round feel a bit different :) I especially recommend trying out the Wand of Securing for team deathmatches, and Tome of Gnomes for solo play. P.S. The official forum also had some player-made mods adding new mobs, wands and quest types, thus I hope for the Steam Workshop integration to be implemented eventually, so that they can be brought back.
This is very close to the original Amiga game and hours of fun - I play with my son (split screen, with cardboard between us) and he also likes to play all alone.
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Free old but gold top-down game came from Amiga platforms. Reverse engineered and improved a bit in gameplay aspect, adding proper controls, multiplayer locally and through online and playing in different small gamemodes. And ofcourse modding ability + documentations for it on lua. Tutorial as the singeplayer experience may be simple but real fun goes through multiplayer, especially online. Probably one of the smallest in file size game in steam.
This game got a lot of play in my house back in the day. I'm delighted to see it has been revived and updated and am looking forward to getting reacquainted with this old favourite. Highly recommend running through the tutorial to learn the controls and game mechanics whether you're a new player or a returner (it's been 30 years). Thanks for bringing back some great memories.
Literally a game made with one prompt in ChatGPT — I've never played such disgusting trash before... I want to advise the developer to at least do some post-processing on the results generated by AI prompts. Also, take some courses in time management and finance
Gosh, my brother would destroy me at this game some 32 years ago. Incredible to see it back. Feel free to add me for multiplayer!
R.I.P.
I have around 35 hours on the non-steam version. It's a lot of fun for 1v1 matches, and the games always get super chaotic!
Knights is a pretty interesting old school multiplayer game, especially because it does not try to make the idea more complicated than it needs to be. I am dropped into randomly generated dungeons with other knights and the main goal is to complete a quest before the others do. Along the way I have to deal with zombies, vampire bats and other knights, so exploring the dungeon is never completely safe. I like the basic idea because there is always a reason to keep moving instead of just wandering around looking for fights. The random dungeons work quite well for this kind of game. I never know exactly what the next area is going to look like, and that makes each match feel a little different. The fact that I am racing against other players also gives the exploration some pressure. I have to decide whether I should focus entirely on my quest or take the time to fight someone who is getting in my way. That makes even the simpler parts of the dungeon more interesting because I am always thinking about what could happen next. The combat is pretty basic, but I think that fits the older style of the game. I can fight the different creatures I come across and deal with other knights when things get competitive. There is also a nice feeling to finding my way through a dungeon while knowing someone else could be doing the same thing somewhere nearby. I would have liked more weapons and abilities because the combat can feel quite limited, but the main focus is clearly the race and exploration rather than building a complicated character. The pixel art also works for me. It has that classic fantasy dungeon look and I think the simple visuals suit the game better than something overly detailed would. The destructible environments are a nice touch too because they make the dungeon feel a little less static. I can break things while moving through the map, which adds some extra interaction to what could otherwise just be a series of corridors and rooms. The overall presentation definitely feels old school, but in a way that suits the game. The biggest problem is that the experience depends heavily on having an active multiplayer environment. This is a PvP game first, so playing without enough people around can take away a lot of what makes the idea work. I also think the combat and progression could use more depth because once I understand the basic systems there is not a huge amount to learn. The random maps help with replay value, but I still wanted more variety in quests, equipment and ways to approach a match. Overall, I think Knights is a solid little free multiplayer game with a good old school dungeon crawling feel. I like the randomly generated maps, the race to complete quests and the fact that other knights can become just as much of a threat as the monsters. It is definitely rough and simple in places, and I think it would benefit from more depth in the combat and more reasons to keep playing. Still, the core idea is fun and I like how straightforward it is. For a free game, I think it is worth trying if I want something quick and competitive with a classic fantasy dungeon feel. Rating: 6.5/10
i think some people would like this but its just not me, personally it got to boring to quickly, i would reconmend making everything a bit bigger on the screen, and make it possible for full screen. i would give it like a solid 3.5/10 its not really me. --Rapidz yt
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 15 | 80% | Free | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.7K | 31 | 87% | $4.99 | |
| $606 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |