
In Knight Versus Demon a VR player controls a huge demon battling against a tiny hero played by a local friend on the PC.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
KVD has one developer and the gameplay shown is from a prototype showcasing the direction the flow of combat will go: fast-paced 1v1 ground and air combat with different weapons, skills, and powerups for both players.
A frantic struggle between good and evil springs to life in Knight Versus Demon when a VR player takes on the role of a villain going up against the hero: a local player using a controller or keyboard / mouse.
The Villain [VR]
The villain has a variety of ways to defeat the hero - these include using hands to slash, fingers to impale, a mouth to burn, and eyes to melt the shiniest armor any human might equip.
The Hero [PC]
The hero uses his speed and light affinity to quickly dash through the air delivering blows with his sword and volleys from his bow while leaving behind traps that would cause serious harm to the mightiest of demons.
Planned content includes:
- Multiple stages
- A variety of weapons
- VR physics-based weapons
- Armor
- Customizable skills
- Special abilities
- Powerups
Genres
Stats
Languages: English**languages with full audio support
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.