
Welcome to the club. Knife Club puts your reflexes and throwing skills to the test. With head to head online combat, it is the adrenaline pumping multiplayer experience the VR community has been waiting for.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a knife collector & VR enthusiast this game was an instant buy for me. I did not receive this game for free, & I have over 100 VR titles for HTC Vive with which I can compare this to. I can honestly say this game is a load of fun, specifically when you have a buddy or two to play with. The cover system is well thought out, as certain throwing weapons with more mass will break down the physics active cover much more quickly than a simple throwing knife. This adds elements of strategy when it comes to rushing around in frenzy trying to find a knife or axe to pickup while actively dodgeing equally sharp and fast moving objects being heaved at your dome. I must say, the Devs are also extrememly attentive & have so far listened (and even implemented) feedback given them directly through their discord channel. I make it a point to include this game in my stream regularly due to the social aspect, fast paced dodging and throwing mechanics, & the pure competitive nature that this game brings out in the players. I dig it! More please. Grab this game and head online and get this game going. Hopefully eventually organized tournaments will be a thing! - Papa Sloppa
I 100% recommend this to anyone with a VR headset. Ever since the Budget cuts demo I have been wanting a game to throw knives in, and this is that game. Very good physics, and there is no lag to be found.
Knife Club VR has Rocket League aspects combined with what feels like battlegrounds characteristics, mixed into a soup. If you can imagine that, then you will get that the game is very fun, but needs more content to up the total replayability. The Developers have been very active and talks to the community about those kinda content updates that are needed. I have a feeling my $20 bucks will go a long ways into a game that will grow and change over time, which is why I feel its worth the investment. That all aside the game is in a league of its own for maximum fun value.
Knife Club Vr is such an awesome game. It has 1vs1 and 2v2 modes currently released with a variety of maps. Iv had so much fun in here already, I cant wait to see how competitive this game becomes.
this game is alot of fun if you have a buddy to play with because the servers are usuallly dead, but if you do have a friend this will be alot of fun but it wouldnt be worth the 22 dollars CAD im pretty sure i got this on sale for like 5 dollars so i reccomend waiting it out and then buying it
do you like the idea of throwing knives at your friends without fear of litigation or incarceration? this game delivers on that promise. active devs scheduled events control variety - touch analog locomotion for oculus <3 at this stage it is multiplayer only but it is some of the best/most unique multiplayer VR has to offer hop on discord to find players
this is a great game. the game its self is really fun, the physics are great, and the devs are really active. this game is surprisingly good for such a new game, there are a lot of knifes to unlock and there are already 3 maps. the game has 1v1 and 2v2. i have only played 1v1 but i can see 2v2 being really fun. because of this i recommend this game.
Great game. The graphics are pretty decent, although do not look at the mirror in the main/starting room- it will kill your computer's performance. The physics are pretty great too, nothing acts like it should not. I throw an axe in that direction, it goes in that direction. Don't throw an axe too weak, and it will just flop onto the floor like a fish. Online games are a little hard to find any opponents due to not any players yet, and there is little to do in the single player side. The starting room, single player, has 3 practice areas to get used to the physics and better your accuracy; the first one also acts as the options for what game mode to play (1v1 or 2v2), with a third option to 'practice' (Brings out 2 random objects. They can be broke, and reset once broken by hitting the 'practice' board again). For being an early access game, it functions pretty darn great.
Very fun, impossible to find people to play with though. Shame, great throwing mechanics. Hilarious ragdoll. Here's hoping the devs don't abandon it, hit us with good minigames and npcs to play against while we cue ala Seven Table Tennis.
It's quite fun! Also pretty funny for some reason.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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