
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $50.3K — a different platform, not this one.
Say hello (morning!) to a new kind of rhythm game, and hang out in a virtual space with Kizuna AI! ■Game Overview Kizuna AI: Touch the Beat is a rhythm game that features Kizuna AI. Play in VR mode, or in a non-VR mode that does not require PlayStation®VR2 / PlayStation®VR. This edition also includes a View Mode, which lets you travel through the game's stages free as a bird. If you want to hang out with Kizuna AI in VR, Kizuna AI: Touch the Beat is for you! ■PlayStation®VR2 / PlayStation®VR Compatible! It goes without saying that this game can be played on both your TV and with PlayStation®VR2. *Also supports PlayStation®VR ■Songs & DLC Includes 15 popular songs performed by Kizuna AI, including her massive hit \"Hello, Morning,\" which has garnered over 2,170,000 views. Post-launch DLC is in the works, including additional songs and outfits, and other content.
About
Say hello (morning!) to a new kind of rhythm game, and hang out in a virtual space with Kizuna AI! ■Game Overview Kizuna AI: Touch the Beat is a rhythm game that features Kizuna AI. Play in VR mode, or in a non-VR mode that does not require PlayStation®VR2 / PlayStation®VR. This edition also includes a View Mode, which lets you travel through the game's stages free as a bird. If you want to hang out with Kizuna AI in VR, Kizuna AI: Touch the Beat is for you! ■PlayStation®VR2 / PlayStation®VR Compatible! It goes without saying that this game can be played on both your TV and with PlayStation®VR2. *Also supports PlayStation®VR ■Songs & DLC Includes 15 popular songs performed by Kizuna AI, including her massive hit \"Hello, Morning,\" which has garnered over 2,170,000 views. Post-launch DLC is in the works, including additional songs and outfits, and other content.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $17.49−50% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 41 | 83% | $13.99 | |
| — | 1.3K | 73% | $9.99 | |
| — | 90 | 74% | $0.99 | |
| — | 90 | 74% | $0.99 | |
| — | 204 | 77% | $3.99 | |
| — | 178 | 70% | $0.99 |