
Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 27 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build - Explore - Defend - Conquer
A shroud of mystery envelops these uncharted medieval lands where ancient monuments, relics and mythical creatures await. Echoes of bygone eras speak of past greatness and in Kingdom Two Crowns, part of the award-winning franchise Kingdom, you embark on an adventure as the Monarch. In this side-scrolling journey atop your steed, you recruit loyal subjects, build your kingdom and protect your crown from the Greed, monstrous creatures looking to steal your kingdom's treasures.
Journey alone or together - in Kingdom Two Crowns, a duo of Monarchs can work cooperatively to build and forge a Kingdom that stands the test of time.
Lay the foundation of a mighty Kingdom with towering walls and protecting towers while cultivating prosperity through building farms and recruiting villagers. In Kingdom Two Crowns expanding and growing your Kingdom grants access to new units and technologies.
Venture into the unknown beyond the protection of your borders, through secluded forests and ancient ruins to seek treasures and hidden knowledge to aid your quest. Who knows what legendary artifacts or mythological beings you will find.
As the night falls, shadows come to life and the monstrous Greed assaults your kingdom. Rally your troops, muster your courage, and steel yourself, for each night will demand ever-growing feats of tactical mastermind. Deploy archers, knights, siege weapons, and even newfound Monarch abilities and artifacts to hold against the waves of Greed.
As the monarch, lead assaults against the source of the Greed to secure your islands. Send your groups of soldiers to clash with the enemy. A word of caution: make sure your troops are prepared and sufficient in numbers, as the Greed will not go down without a fight.
Kingdom Two Crowns is an evolving experience that includes several free content updates:
Shogun: Journey to lands inspired by the architecture and culture of feudal Japan. Play as the mighty Shogun or Onna-bugeisha, enlist the ninja, lead your soldiers to battle atop the mythological Kirin, and form new strategies as you brave the Greed hiding in thick bamboo forests.
Dead Lands: Enter the dark lands of Kingdom. Play as unique Monarchs, including the Shardbinder Miriam, with powerful traits from the gothic horror action-RPG Bloodstained. Ride the gigantic beetle to lay out traps, the eerie undead steed that summons barriers impeding the progress of the Greed, or the mythical demon horse Gamigin from Bloodstained, with its powerful charge attack.
Challenge Islands: Representing the greatest challenge ever seen for hardened veteran monarchs. Take on five challenges with different rules and objectives. Can you survive long enough to claim the gold crown?
Your adventure is only the beginning. Explore more untold stories and settings in the additional DLCs and content available for the game. Oh Monarch, stay vigilant for dark nights are still to come, protect your crown!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.2Kreviews | 91% | — | $17.3M |
| $18.99 | 2.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've just started this game after buying it on sale, and haven't set it down since. There's nothing I can praise this game for that other reviewers haven't done so already, but, I DO feel the need to disagree with one of the negative reviews I've seen, that almost prevented me from purchasing this game. It claimed that DLC is shoved down your throat, and that you need to login/provide your email to their services to enable Steam's cloud save features. After playing, I inherently disagree. The DLC's only role when you open the game is: some DLCs can give you more options of character selection, or world selection. But there are plenty of options without the DLC, and I don't personally see this as obtrusive advertising. As for cloud saves, Steam's cloud save features still work even if you skip the login. The only thing the login does is allow cross-platform saves to transfer (between Steam, XBOX, Playstation, Switch, and Mobile). It is absolutely not necessary if you're solely playing on Steam, and does not disable Steam's cloud save features. I praise this game so heavily because I adore it, and I hope my review can give a bit more insight into these 'negatives' for any aspiring players.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Japanese, Korean, Russian, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Новую часть требуют наши сердца!
The second co-op player not getting achievements as they play is such a misstep by the devs, I really don't understand that decision.
I played this game before bed multiple nights. I feel like it's extremely repetitive, and while there are secrets to unlock and mysteries to discover, it all feels too unexplained and enigmatic. I just kept feeling like you get punished from progressing, and there wasn't a point. It's GORGEOUS visuals and audio. The game play is decent, but it just didn't feel like there was ever a point.
操作极简但上头,像素风美到窒息,双人联机是真的香,但玩久了会有点重复。
Fun game, I didnt try any of the DLC. The base game for like $3 is worth it all day
The first hour or two was fun but the game gets super repetitive after. And the endless walking from one edge of the map, even when you have teleporters, is like watching paint dry.
重复性太高, 游戏性不强
I really wanted to like this game. I've had fun playing the game. But, I have so many complaints about it I can't recommend it and don't plan on touching it again. The most glaring issue is that there is no UI or in-game guide. You can't tell how many people you have as each job, how many people are doing nothing, or even how many people you have at all. You can't tell how much money you have without counting each coin. There is no tutorial, so you just figure things out by doing them, which is a little frustrating at times. What can this baker looking special villager do? No clue. Oh, I have a fully upgraded arrow tower and happened to have him with me and now I get an option to upgrade the tower again? Clearly he upgrades the tower into some kind of defensive structure. Nope. He turns it into a baking oven that can no longer provide space for archers and has nothing to do with defense. Okay, I have an archer-looking special villager. Clearly, he upgrades arrow towers to carry more archers, right? Nope, he turns a max level archery tower into a ballista manned by a worker, kicking out all the archers. Clearly that'll help against fliers, though, right? Nope, ballista fire too low to hit fliers. What does this special mount do? Who knows, buy it and experiment and maybe you'll figure it out. The game is finicky too. Will cutting down this tree destroy the refugee camp? Who knows! There's a wall build spot next to a tree. Can I cut down the tree? No. Can I build the wall there? Maybe! When you upgrade a wall, while it's upgrading, the wall provides no protection. Do people retreat to the next fallback position? Maybe! Where do the pikemen hire location and trebuchet fire barrel spots appear (they move to the latest active wall)? Who knows! Will they even appear? Maybe! Will that ruin a farm that overlaps them? It could! Also, will a farm field yield money when it finishes? Usually! Squires use money as armor - do they need more? Maybe! How can you tell how much they have left? That's the neat part, you can't! Can you drop money near squires so they'll take it when they need it? Sometimes! (But sometimes the archers with them pick it up to give back to you later instead. Helpful, right?) The physics engine applying to your gold pouch is absurdly dumb and makes the max capacity of your money pouch random. If you are overflowing, it just falls out and into the water, and the max is really low for that mechanic to exist. Farmers will seek you out to throw money at you when you're already at the limit. If you drop money, villagers will pick it up to throw back at you even though you're full. If gems are at the top of your money pouch, you can lose them to the Greed, so you want to bury them under coins, which means throwing out your money and hoping the gem falls into the pouch so you can cover it with the coins you threw out. It's finicky as heck. If the Greed are coming but trees are marked for cutting in that direction or buildings are being built, your workers will run past the walls toward the trees/build spots. They turn around when they see the Greed, but they're so much slower than the Greed that they will all have their hammers stolen. You can babysit them, dropping money as you go, and hope the workers don't pick the coins up for you to bring back to you. If you try to throw it beyond the workers, sometimes the Greed will jump and hit you even though there's money on the ground between you and the Greed. Still, the above problems aren't game breaking, just annoying. What's game breaking was the last (and final) game of this I've played: We were playing two player and on the third island, groups of Greed late game included at most one giant or flying Greed, never more than one at a time. We cleared the island as completely as possible, filled up our money, filled the boat with squires, archers, and workers along with three special villagers, and set sail for the fourth island. Upon landing, we immediately built up walls on both sides of the main camp to the first level of stone, built further out walls to the second level of stone, and upgraded the main camp to get pikemen. We had four pikemen on the left, but the right side pikeman build spot never appeared. However, we had two squires there, a large pile of archers, and level 2 stone walls. Then a red moon rose and they sent out FIVE Flying Greed, TWO Giant Greed, and at least one Jumping Greed all at once. Everyone in the entire base died and the two Giant Greed were still going strong. The pikemen on the left just sat there until they died, never moving from the left wall even as the giant Greed hit them from the right. This all happened maybe ten minutes after landfall. We were still trying to find refugees to become farmers for our one farming spot inside the walls when it happened. I feel like there's we did literally all we could have done and lost everything anyway. There was no way we could have known that our defenses weren't enough since they were as strong as we could make them, and we did literally everything we could have to upgrade those defenses. So, yeah, I really wanted to enjoy the game. My spouse loves it and it's co-op. The premise is good and the basic gameplay is interesting. The problems just kept mounting though until the game stopped being fun. I could play through all the frustrations I had with the UI, but getting a game over when I can't think of a single thing we could have done better is just a deal breaker for me, especially six hours in when we thought we figured out how to play. The difficulty spike was sudden and we did everything we could have.
Very unkind game. It has to deliver the game rule more naturally.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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