
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Most likely between $5.5M and $15.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.49 | 84% | approximately $9.2M |
| PlayStation | $29.99 | 82% | — |
| Xbox | $29.99 | 72% | — |
| GOG | $5.99 | 84% | — |
| Epic | $29.99 | 93% |
Cheapest copy: ≈ $3.28 on GOG · China (−27%). Compare 43 prices in 15 markets →
Reviews
Themes across 3152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #53 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
janina zdruj, nudna w chuj
симулятор холопа, но невъебически крутой. минус - оптимизация корявая
Yes. Buy it, it's that good. Kingdom Come: Deliverance is an experience. My favorite game is still, and will likely be for some time, Red Dead Redemption 2, but this is a very close second. The number of things to do, to see, to explore, to feel, it's right up there with the best of the best. Every moment feels alive, and you feel like you're part of it: living the life of Henry, a poor blacksmith's son. Hunting, questing, just all of it feels [i]good[/i] and [i]cared about by the developers[/i]. I've played a lot of games. I've reviewed a lot of games too, but man, it's so rare to find a game that I'm still excited to pick back up after 40+ hours of playtime. Whether you're prowling in the night to lift someone's purse, beating the absolute ♥♥♥♥ out of some drunk who wants to pick a fight, or taking part in duels for honor where you get your ass slapped across the map and back; I have never, for one second of this game, felt bored. I keep bringing up the fighting (although the game is just so much deeper than this) because the combat system is phenomenal. When you pick up your blade and get into a sword fight, it [b]feels[/b] like a sword fight. When you get stabbed, it ♥♥♥♥♥♥♥ hurts. When you drive your blade into your enemy, it's [i]so disgustingly rewarding[/i]. Blocking, counter-attacks; it's just a solid experience. You make tactical decisions, and are rewarded or punished by them. When you're not fighting, everything else just feels like it [i]fits so well[/i]. I will say, auto-saving could have used some work. My biggest frustrations from this game come from forgetting to (or being unable to) manually save, then getting my face rearranged 40 minutes into my play sessions. In fairness, the game does make a point of making you understand, "Life is cheap, buy a save potion," but when you're just engrossed in the world it's easy to forget the urgency. Especially when death can be right around the corner, and unavoidable to begin with. Additionally one other minor annoyance, lock picking is a complete pain in the ass. You know how intuitive it feels in Elder Scrolls? It's like that, but it's going to make you want to throw your controller instead. There's a setting in the menu to manage this a bit, but having the "ideal place" to keep your cursor is unforgivingly brutal, especially early in the game. Despite my petty complaints, KCD is an absolute milestone in gaming. It's rich in lore, rich in game play, and rich in being one of a kind.. well, until KCD2 came out. If you're thinking of picking this up before KCD2: do it. I have no regrets starting with the first game, and fully intend to see it through to the end.
Первая игра про косипошу который пытается выжить
I had an awful experience with this, I originally played a few hours on console and the performance was awful, so I thought I would try on PC, luckily I did not buy it, it was part of a bundle or something like that, so there is a small plus, but it played poorly, buggy and I just couldn't get into it.
Świetne, klimatyczne RPG osadzone w średniowiecznych Czechach – każdy detal, od architektury po zwyczaje, robi wrażenie. Walka mieczem jest wymagająca, ale satysfakcjonująca, a system alchemii i dialogi z realnymi konsekwencjami sprawiają, że świat czuje się żywy. Trochę bugów i trudny start to część uroku – syn kowala Henry staje się prawdziwym rycerzem, a ty przechodzisz tę drogę razem z nim.
GET ME OUT OF THIS PHCKING MONASTERYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
[h1] 游戏性:9/10;音乐、美术:9/10;剧情:7/10;代入感:9/10 本体时长:50-70H [/h1] 中世纪题材的RPG,大量的对话和文字内容,整体流程较慢,适合心平气和的去一点点的体验,过于浮躁可能玩不下去。 [h2] 优点 [/h2] [h3] 1.剧情代入感 [/h3] 一个建模一般,无打击感的作品能够快速让玩家代入到那个中世纪的斯卡里茨,作为一个RPG游戏来说是非常优秀的,短短一个小时的时间我已经彻底融入到游戏的剧情中了,略显老套但是经典的发展完全没让我觉得无聊就是最好的证明。 [h3] 2.音乐美术 [/h3] 一个18年的游戏很难做到画面精致到和今天的游戏媲美,npc机械化的移动,走在路上也不会有一个个的脚印,但是整体的渲染色调让人心旷神怡,演出动画更是美感十足,搭配上磅礴的音乐,整体的一种史诗感扑面而来。 [h3] 3.循序渐进的硬核系统[/h3] 游戏还是非常硬核的,习惯了在上古卷轴里大杀特杀,来到天国拯救信心满满,在游戏刚开始的时候让老酒鬼打的满地找牙,碰到库曼人想着手里有兵器了上去莽,让人两刀做掉。这个时候才想起来我是铁匠的儿子,从小没受过训练,等到后面和巴纳德一遍遍的练习,才知道这个游戏的战斗系统,射箭系统,学习大师反,学习连招,再在交战过程中一遍遍的练习,真正做到了从玩家到角色的成长。 游戏内弓箭默认是没有准星的,力量和射箭水平不够的时候,手抖成帕金森,炼制药剂是一窍不通的,保养是两眼一抹黑的,所有的系统都是从一开始一点点学的,直到最后学有所成,我的亨利最终成为了波西米亚剑圣。 [h3] 4.自由的任务系统 [/h3] 先做哪个任务,后做哪个任务不太一样,可能会导致任务中断或者提前结束,在一定程度上给了玩家自由感,整个世界是一个大网络,并非线性,一个NPC身上可能有好多人际关系和任务。 [h2] 缺点 [/h2] [h3] 1.bug满天飞 [/h3] 到处可见的bug,任务bug,模型bug,任务bug是非常恶心的,有的玩家为了做steam成就,必须要完成所有任务,有的任务bug直接导致这个任务没办法继续了,只能搁置,读档重来。 [h3] 2.繁琐的支线任务与脱节的后期主线任务 [/h3] 所有任务主打一个通马桶,东边跑一趟,西边跑一趟,跑过去说两句话再被委派到别的地方,整体下来很快就忘了这个任务的初心了,到大后期的时候你就应该让我战斗爽啊!气氛烘托的这么到位就应该是,挡我路的杀,说好话的杀, 冲进去杀,冲出来杀,衣服不一样的杀,废话的杀。而不是东市买骏马,西市买鞍鞯,南市买辔头,北市买长鞭,所有烘托上来的情绪全都荡然无存了。 [h3] 3.过于硬核及不合理的战斗 [/h3] 虽然说循序渐进的硬核成长系统给我感觉良好,但是战斗系统可谓是狗屎一坨,我知道想让玩家体验一打多本身就是非常困难的事,但是波西米亚人均剑圣,我一个全身板甲的正规士兵,让四个老农拿叉子给我当野狗踢死了,人人都会大师反,导致谁先进攻谁吃亏,一打多的时候你在那等大师反,绕后面两个一套连招给你干翻,战斗无任何爽感,唯一爽感就是成功打出连招的时候,能让我打出连招的扛不住我伤害,两下就死了来不及连招,扛得住伤害的我连招没打出来让对面一套大师反+连招打的我满地爬。日夜苦练兵器,最后只能做马弓手放风筝,其实很多时候用不到这么硬核的。 [h3] 4.任务引导极差 [/h3] 还是为了硬核而硬核,让你找铲子,一点提示没有,你得在一大片空地找那把铲子,集大成者是中后期进那个修道院,我能理解做这个场景的意义,也确实让我感觉到了中世纪修道院是个什么鬼样子,但是引导太差了,一进门给你个手册,几点干什么几点干什么,你只能严格遵守,偏偏你要做的任务都是些偷鸡摸狗的事,身上又没有保存药剂,被发现了直接关你禁闭,简直是太折磨了,做完修道院出来之后那自由的气息扑面而来,存个档转头给所有僧侣屠干净了。 —————————————————————————————————————————————————— 天国拯救是一款非常不错的中世纪模拟RPG,在这里你能够做一个披着铠甲的骑士,一个盗墓者,一个盗圣,一个悬壶济世的医生,自由度很高,除了通马桶以外整体给人的感觉也很舒服,但是重复的任务目标,极差的引导,都可能成为你退坑的原因,是一款静得下心沉入到剧情里的慢节奏游戏。假如你能沉得住气,一步一步的走遍整个波西米亚,那它将带给你一段很美妙的故事体验。
Вавра гений
самая уебищная боевка в играх ever