
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Most likely between $5.5M and $15.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.49 | 84% | approximately $11.9M |
| PlayStation | $29.99 | 82% | — |
| Xbox | $29.99 | 72% | — |
| GOG | $5.99 | 84% | — |
| Epic | $29.99 | 93% |
Cheapest copy: ≈ $3.28 on GOG · China (−27%). Compare 43 prices in 15 markets →
Reviews
Themes across 3142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #55 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Je příjemné seznat, že jsme coby Češi s to oslnit svět něčím tak povedeným, jako je Kingdom Come: Deliverance. Ač jsou do uměleckého záměru zde obsaženého až skoro podbízivě vtištěná klišé luzných ženštin a pivní kultury, nalézáme v něm i malebný, věrohodný obraz zdejší krajiny a duchaplnost, která je našemu národu tak vlastní. Hra je z davu vydělena nejen svou vizí — je jedním z mála klenotů, které definují herní zkušenost skrze nápaditost, vědomosti a trpělivost hráče. Úsilí je zde tedy dobře zaplaceno. Obzvláště pestré a propracované jsou ale zkoušky morálky: Lenost nebo hrabivost se leckdy vymstí, jejich následky se dají znát i po velmi dlouhé době, kdy má hráč pocit, že mu vše prošlo. Co stojí za krádež? Co za násilí? Je to přesně morální bilance, která dodává příběhu a učiněným volbám váhu. Úspěch propůjčuje i řada osobitých postav, které se pro lidskost jim vdechnutou zdají živé; když ne vzezřením, pak smýšlením a názory, kterými se k hráči hlásí. Člověk skutečně získává dojem, že se nachází v XV. století. Co zasluhuje výtku, je obecná neobratnost designu, která se stává zvláště patrnou při konci hry. Všechno to čekání a cestování, ač ozvláštněné, se brzy stává zdlouhavé. Úkolům leckdy scházejí srozumitelné instrukce; jejich obsah až příliš často připomíná nákupní seznam. I přesto je Kingdom Come: Deliverance kvalitním, důstojným, ze srdce vzniklým počinem, jehož sláva je bezesporu zasloužená. Snad se stane inspirací dalším, podobně úspěšným autorům. [i]Audentes fortuna iuvat[/i].
По какой-то причине я не могу написать отзыв на DLC этой игры - A Womans Lot, поэтому напишу к основной игре, заодно предотвращу трату времени других людей, а общее мнение об основной игре будет написано в конце. Я думал, что покупал игру про суровое средневековье, где мужики рубятся мечами, а не про... вот это. Короче, запускаю я сие DLC, и меня сразу же насильно переодевают в юбку. Теперь я - Тереза. Окей, может быть, здесь будет драматичная история о том, как она спаслась от орды половцев... Сначала я прохожу квест века: бегаю 10 минут по деревне, чтобы сообщить отцу Терезы, что гвоздей кузнец ему не запилил. Драма уровня Шекспира, я чуть не расплакался прямо у монитора от этой бытовой безысходности. Но вторая великая миссия начинается уже чуть позже: идем с Бьянкой собирать подорожник для Индржихова шнапса. Казалось бы, что может пойти не так? А тут начинается вой. Дикий, нагнетающий вой. Страшно, правда? Мы с Бьянкой сидим, уссыкаемся от страха, но НАДО ЖЕ ТРАВУ СОБРАТЬ! Шнапс сам себя не настоит! И вот этот момент истины: из кустов вылетает ОНО! Страшное чудовище, свирепый хищник, способный разорвать кого угодно... дикая дворовая шавка. Целая орда, блин, из одной собаки! Тереза героически натягивает свой лук и убивает этого "волка", а Бьянка в это время совершает героический спринт на 20 километров, бросая меня наедине с мертвым бобиком и собранным гербарием. В этот момент я понял: это не DLC, это какой-то скрытый перформанс современного искусства, призванный сломать психику игрока. Я потерял час жизни на то, чтобы сообщить, что гвоздей нет, и потом геройски завалить дворового бобика, пока моя напарница ставила мировые рекорды по бегу на пересеченной местности. Мой мозг просто отказался это переваривать. Я не дожидался финала, не стал смотреть, что там дальше по сценарию - сразу же загрузил старое сохранение, лишь бы я больше не видел такого позора. Если вам нужен симулятор испанского стыда, где вы деретесь с дворнягами, пока ваши друзья бегут до соседнего города - это ваш выбор. А я лучше пойду помахаю ржавым мечом и сдохну от половцев в канаве - это хотя бы имеет смысл. По поводу самой игры: Абсолютный шедевр и лучшая историческая рпг про средневековье. Огромный живой мир, невероятная атмосфера, крутая боевка (когда научишься махать мечом) и интереснейший сюжет про обычного деревенского дурачка, который из полного нуля превращается в настоящего рыцаря. Играть - одно удовольствие, всем фанатам жанра строго советую, но к Терезе - ни ногой
VOTO: 7.5 / 8 — Un viaggio medievale straordinario, frenato solo da troppi spigoli tecnici Kingdom Come: Deliverance è un'esperienza incredibilmente polarizzante, ma che alla fine mi ha catturato a tal punto da spingermi a giocarlo interamente. È un titolo che richiede pazienza, ma che sa ripagare come pochissimi altri GDR sul mercato. I PREGI: Immersione, crescita e una storia che lascia il segno Il vero fiore all'occhiello del gioco è lo studio storico maniacale che c'è dietro. La Boemia del 1403 è ricostruita in modo splendido e l'atmosfera è travolgente. Ma la cosa più appagante in assoluto è la progressione: iniziare nei panni di Henry senza saper fare letteralmente nulla e vedere come, migliorando le tue abilità (e la tua coordinazione), il gameplay cambi radicalmente è una goduria immensa. Ti senti davvero parte del mondo e cresci insieme al personaggio. La storia principale mi ha appassionato e mi ha spinto a finire il gioco, supportata anche da un pacchetto DLC generalmente ottimo e molto godibile (anche se l'ultimo, Amorous Adventures of Bold Sir Hans Capon, l'ho trovato un gradino sotto gli altri e meno ispirato). I DIFETTI: Allungamenti e legnosità tecnica Non è tutto oro quel che luccica. Sebbene la trama sia ottima, in certi momenti della campagna principale ho avvertito un netto "allungamento del brodo", con missioni che sembravano messe lì più per fare minutaggio che per reale necessità narrativa. I problemi più grandi, però, stanno nel comparto tecnico. Nonostante lo abbia giocato con una componentistica hardware recente, il gioco soffre ancora di pesanti problemi di ottimizzazione, arrivando a laggare vistosamente in determinate circostanze. Anche l'aspetto grafico ha i suoi anni e i suoi limiti: a volte il motore fatica, con texture che caricano in ritardo e glitch nell'illuminazione che spezzano l'immersione. Il capitolo salvataggi (e l'uso delle mod) Nota di servizio per chi vuole iniziare: il sistema di salvataggio nativo tramite la "Grappa del Salvatore" è a mio parere troppo punitivo, specie all'inizio. KCD è un gioco dove quello che fai e come lo fai ha un peso enorme, e morire perdendo ore di progressi solo perché non si ha l'item per salvare è frustrante. Per godermi appieno l'esperienza ho dovuto scaricare una mod per sbloccare i salvataggi liberi, una scelta che consiglio caldamente a chiunque non voglia perdere la sanità mentale. In conclusione: Un GDR hardcore vecchio stampo, affascinante, profondo e memorabile. Se riuscite a passare sopra a un'ottimizzazione legnosa e a qualche calo di ritmo, vi troverete tra le mani un mezzo capolavoro. ------------------------------------------------------------------------------------------------------ RATING: 7.5 / 8 — An extraordinary medieval journey, held back only by technical rough edges Kingdom Come: Deliverance is an incredibly polarizing experience, but one that ultimately captivated me enough to push through and finish the entire game. It’s a title that demands patience, but rewards you in ways very few other RPGs on the market can. THE PROS: Immersion, progression, and a story that leaves a mark The real highlight of the game is the obsessive level of historical research behind it. 1403 Bohemia is beautifully reconstructed, and the atmosphere is thoroughly immersive. But the most rewarding aspect by far is the progression: starting out as Henry without knowing how to do literally anything, and seeing how gameplay radically changes as you level up your skills (and your own coordination), is immensely satisfying. You truly feel part of the world and grow alongside your character. The main story kept me hooked and drove me to the end, further supported by a DLC bundle that is generally great and very enjoyable (though the last one, The Amorous Adventures of Bold Sir Hans Capon, felt a step below the rest and less inspired). THE CONS: Pacing issues and technical clunkiness It’s not all sunshine and rainbows, though. While the plot is excellent, there were certain moments in the main campaign where I felt a distinct "stretching of the plot," with missions that seemed placed there more to pad out the runtime than out of actual narrative necessity. The biggest issues, however, lie within the technical department. Despite playing it on recent hardware components, the game still suffers from heavy optimization issues, lagging noticeably in certain circumstances. The graphics also show their age and limitations; at times, the engine struggles, with textures popping in late and lighting glitches that break the immersion. The saving system (and the use of mods) A quick service announcement for anyone looking to start: the native saving system via "Saviour Schnapps" is, in my opinion, way too punitive, especially early on. KCD is a game where what you do and how you do it carries massive weight, and dying only to lose hours of progress just because you lack the item to save is deeply frustrating. To fully enjoy the experience, I had to download a mod to unlock free saving—a choice I highly recommend to anyone who wants to keep their sanity intact. In conclusion: A hardcore, old-school RPG that is fascinating, deep, and memorable. If you can overlook some clunky optimization and occasional pacing drops, you will find a near-masterpiece on your hands.
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Amazing game with great RPG elements. It's one of the most immersive games I've ever played honestly. You play as a total nobody, you can't even hold a sword properly and you get your ass kicked like hundreds of times. Henry is an amazing protagonist, he's just a kid that got put in bad situation, he's not some badass warrior that can defeat a whole army. You'll be struggling to beat even two people, that's how immersive it is. The whole game is veeeery rewarding, if you manage to learn how to properly fight, but it can take some getting used to. The story is great as well as characters (Hans is an ultimate bro). The only flaws are bugs and poor optimization, it can get really annoying, but I looked past it, since I was so hooked on the game. 8.5/10 game for me
I had an awful experience with this, I originally played a few hours on console and the performance was awful, so I thought I would try on PC, luckily I did not buy it, it was part of a bundle or something like that, so there is a small plus, but it played poorly, buggy and I just couldn't get into it.
Кривее этой игры только ♥♥♥ Вавры
life changing game
For reference, I played via controller. This combat is legitimately bad on nearly aspect. I quit. I got to Bernard and while I was STARTING to understand how to fight, this Hans guy shows up, and ruined the entire thing. I legitimately didn't get a archery tutorial before this stupid moron wouldn't leave me alone. There was no explanation of how to even aim arrows or that I'm supposed to release arrows after drawing it back IMMEDIATELY or it becomes inaccurate. And I'm expected to compete with some random Nobleman? Then after I manage to beat him (because I googled how to properly do archery, a bad sign) this idiot makes me fight in the arena again, and I just got tired of it. I don't want to engage with this guy, I came to learn combat, not deal with some silver spoon moron. There was no way to just tell him no. No speech methods or any other skill outside of combat. I quit halfway through the fight after he kept jank damaging me (I'd block, then he'd do some weird jank and I'd take damage anyway at full stamina, and after I got multiple hits on him, his health bar hadn't moved, because they weren't multiple in a row? Meanwhile he got a single hit on me, and my bar goes down, even if I had stamina. Enemies appear to have unlimited stamina, which apparently also acts as armor for them, but not for me. Feinting legitimately stopped working outside of Bernard. Half the time, when they follow up on attacks, the green shield icon doesn't even appear to TRY to block it. When it does, and I could block, they block my attack anyway. What's the point of this? Dodging doesn't work on a controller. Give me a button or screw off. I legitimately don't care if it's realistic, a regular guy would NOT be winded after swinging a sword a few times like Henry does. Meanwhile the NPCs are NEVER winded. I cannot recommend this game. While I understand they were trying to be 'realistic', I legitimately feel like I got punished for GOING TO A TUTORIAL. I legitimately had a easier time in Souls games.
симулятор холопа, но невъебически крутой. минус - оптимизация корявая