
King of Seas is an ARPG adventure game set in a nautical pirate world. Embark on an epic adventure across the seven seas where you’ll discover lost islands and treasures, fight rival pirates and menacing monsters, and become the most legendary pirate of all time!
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About
King of Seas is an ARPG adventure game set in a nautical pirate world. Become the most legendary pirate of all time as you embark on an epic adventure across the boundless and ominous sea. Discover lost islands and treasures, fight rival pirates and menacing monsters all in your bid to become king of the sea.
MAIN FEATURES
Shape your own adventure: Dive into a magnificent, nautical world. Complete quests to shape your journey and meet unique characters along the way. But be warned, the world around you will react and change depending on the actions you take. Naval routes will change and with each conquered settlement the difficulty adapts to make for a more challenging adventure.
Weather the storms: Changes in the weather can knock you off your sea legs. From thick fog to dangerous storms, sail at your own risk and watch out for the direction of the wind. You could be blown right into an enemy’s path if you don’t strategize well enough.
Customize your ship: Choose from five different types of highly customisable ships: The Sloop, Brig, Flute, Frigate and Galleon. With over 900 items available to collect and deck out your ship with you can create a battle-ready vessel that’s the envy of rival pirates.
Trade with other settlements: Each settlement produces their own unique products. Buy them at the lowest price possible and sell them to other settlements where they are in high demand. Line your pockets with gold and spend on improvements to your ship and on brand new skills.
Prepare for battle: You’re not alone out on the open ocean. Throughout your adventure you’ll face off in naval battles with monsters and rival pirates. Keep your wits about you and use strategy to win. Battle mechanics aren’t limited to blasting cannons, on your adventure you’ll acquire up to 20 different combat skills from flamethrowers to voodoo rituals. Each battle you win will raise the bounty on your head and you’ll be challenged by even more fearsome foes.
Explore the nautical world : There is so much to explore in the epic world of King of Seas. Discover secret maps hidden in the depths and excavate precious treasures. Go fishing and uncover as many as 30 varieties of fish living below the ocean surface. Complete special side missions and reap rewards that can help you on your adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
el estilo artistico me echo para atras pero se ve que es buen juego me recuerda a los anuncios de movil
Il gioco è carino e ben fatto come tutti i giochi 3d clouds, però come del resto tutta la loro produzione, manca completamente di personalità e di caratteristiche uniche. Il gioco è un buon SM: Pirates! like, con una spruzzata di SoT per l’ambientazione, ma non spicca in nulla. È un peccato, i giochi sono puliti, funzionano e non si rompono, ma manca completamente l’autorialità ed il pizzico di innovazione che produzioni così ben fatte meriterebbero. Lo stesso vale per Trident’s Tale, forse ora qualcosa in più l’hanno fatto con Formula Legends. Detto questo, spero in un KoS 2 e queste sono le features che vorrei: - mondo fatto a mano, con amore e non procedurale - condizioni del mare dinamiche più credibili, con il il vento visibile tramite le onde, tempeste che ti scuotano la nave e che cambino la rotta alla stessa. - un sistema di navigazione più profondo, con una gestione più accurata delle vele, da direzionare con il mento magari, e con più gestione della nave da fare in live, magari migliorabile assumendo membri dell’equipaggio più efficienti o con altri talenti, anch’essi creati a mano e non procedurali, in modo che si possa creare un legame tra giocatore e non che ne migliori le prestazioni o che solo semplicemente renda più difficile disfarsene. Magari qualche commento o dialogo durante le battaglie o durante la navigazione. - una fisica della nave e dei proiettili più credibile, quella di da riprendere da SoT, che vari a seconda delle condizioni di mare e che preveda anche gli approdi. Un arcade più simulato, anche con diverse tempistiche nel dispiegare le vele e nel ruotarle - uni stile grafico più autoriale, sempre fumettoso e deformed ma che renda ogni avventura unica, ogni scorcio suggestivo, magari con la possibilità di girare di più la telecamera quando si naviga al minimo o quando si è alla fonda. C’è tanta voglia di mare in giro, si vede da tutte le produzioni che escono e vorrebbero ma non possono. La base è ottima, metteteci più amore!!!!
玩了一下午,晚上吃个饭回来存档不见了....................
Was really excited to play it. The game actually looks great, maybe the artwork is a bit awry but it's tolerable. The story seems fun and concept is good. HOWEVER; Got controller locked on the first mission in the same place 3 times in a row. Buttons just stopped working as before. I have a decent PC, the fact it's this unplayable, probably because it was abandoned. DO NOT BUY THIS. 1/10
Pirates, ships, pirate-ships - what's not to like? King of Seas is a decent sailing game that follows a Diablo-esque approach. You have 3 talent trees of upgrades that you can choose from, and many skills (some exclusive to each ship) and items of varying rarity that can be bought from Settlements, or taken from defeated ships. The skills go from cannon cooldowns, to a boost of speed while being immune to all damage, to even spawning a kraken tentacle to annihilate the other ship, though the ship items on the other hand come in the form of new sails, figureheads, hulls, crew, etc, which each have rarities and stats of their own, such as giving fire damage to cannons or increased life to your hull. World map is an empty 7x7 grid, meaning 49 tiles per map generation, but two of those tiles are freebies: "your base" and your base. The other 47 tiles consist of unmapped Settlements and other areas, which will need to be explored by finding Cartographers. Main quest on the other hand is kind of in the background as you play the game, since most of the time spent is trying to get stronger and conquering a procedural map. There are side-quests too, but they are radiant-based - other than the monster ones that you will come across in Tortuga. [hr][/hr] [h3]Problems faced:[/h3] First-and-foremost, the game is a grind, especially on perma-death, so beware if you are an achievement hunter, though I have a tip for you further below that will solve that problem. Game (story) slows dramatically - like was stated prior: instead of playing through an actual campaign, you are spending most of your time just buffing your ship, while simultaneously mapping out (searching) the world by a 1 tile basis and hunting Settlements, with the Settlements being a brick-wall for a lot of it. I had to create a grid (7 x 7 = 49 squares of Settlements / other areas) on paper to list out all the levels of the Settlements, so I could conquer them in an ascending manner - that, and the Cartographers were a time-eater of slow sailing. The Cartographer - The Time-Sink. 1 per tile out of 49 tiles is really repetitive, because currently, that's 49 Cartographers you have to visit, then 49 islands/places next to them. The camera zooms in pretty close to the ship, but in my opinion, it doesn't zoom out far enough, and the camera itself seems too isometric. Talents are level-capped to 60, and also locks you into putting so many points into a segment that you don't really want, meaning you have to put like 5 or-so points into the 2nd segment of the tier to move to the 3rd segment. Enemies scale with the player, so no matter how much you level up, the enemy is just as hard to kill as they were before, with the exception of being a level or two lower or even higher, which makes it feel like there is no progress ever being made. [hr][/hr] [h3]For the Devs:[/h3] Talent system shouldn't lock you to a segment-by-segment basis: I should be able to put points wherever I want them, instead of being locked to the previous segment. Camera zoom needs another option for zooming out, and the angle seems to steep. Some of the ship items have neat aesthetics, but like any looter-shooter, your gear is stuck to what it looks like, so a transmogrify system would have been nice: the ability to choose colors and items but keeping the stats - the Shaman could be the dude to fix that problem. Bank items (and market items) increment by 1, so if you are trying to move 100 chicken legs, then you have to wait for that value to get to 100 - a move-all button would have been nice. Ship inventory becomes a mess once you begin collecting duplicates or items in general, so a trash filter would be nice to keep all unwanted loot away from wanted loot, and then that would allow you to sell all trash at once instead of picking through it. The Cartographer should be a single tile like the Shaman, with a boon of buying random maps at incremental prices, allowing the player to map the world by experiencing it. The Bank should automatically be set to cargo since most of the game is spent loading cargo into the Bank over ship parts. On the HUD where the indicator for sails, hull, and crew are, the hull emblem is at the bottom, whereas the sails and crew emblems are centered. The compass arm doesn't seem centered - nitpick. No Playstation glyphs (Xbox only), and glyphs don't line up on UI, which makes it look as if the buttons activate the ability above it. Sometimes the Settlement markets are bugged and seem to auto-select when searching through categories, which causes a lot of pressing 'B', though it seems to happen rarely. Settlement levels should show on map. Leveling should continue passed 60 and scaling should be an option: it would allow players to use more talents, though experience would need to be adjusted as it takes a lot of it to level up once you are near the end of the game. No stat page showing how many ships killed, settlements conquered, fish caught, etc, which would help towards achievement hunting - or curiosity. Treasure Map percentage should be a 100% drop-rate for treasure ships, commander ships, and ghost ships due to how annoying that achievement is. Player-owned Settlements should scale with player since all ships do. [hr][/hr] [h3]Now the fun part - the Tips:[/h3] On King of Seas difficulty (perma-death), DO NOT CLICK MAIN MENU WHEN YOU DIE. Go to desktop and kill the game - you'll save your save, ironically. Tavern quests can be 'rerolled' by quitting to main menu and reloading, so find a Settlement with a handful that you can cycle through. 'King of Treasures' achievement: grab quests pertaining to taking down Royal Navy Commanders/Captains, for they can be exploited for treasure maps, though it is chance-based. If they don't drop it, then kill the game and load back in to kill them again - you can 'reroll' the loot drop. Once killed, either turn the quest in or drop it, allowing room for another Commander/Captain quest. You can throw all your goods inside the Bank (rum, medicine, etc) to create space, though don't bother with collecting ship parts, for you out-level it quickly. Fish have no weight, therefore fill your pockets, er... bilge. Use DPAD + Joystick for incrementing on buying or selling bulk - it counts quicker. Using an ability then unequipping/re-equipping resets timer, which works great with 'Haul down the Jolly Roger!' to get out of combat, or even 'Ethereal Navigation' to sail across the map, though the exploit only works outside of combat. Buy/sell from Settlement markets, then conquer the Settlement; the market sometimes refreshes, allowing you to buy/sell again. If you've aggroed a Settlement and can't beat the fortress, reloading will take away the aggro. Ethereal Navigation makes defeating fortresses easy: shoot the fortress ('Pee on the Cannons') until you are almost dead, then pop Ethereal Navigation to give you immunity while continuing to hit it with full broadsides.
Reminds me Sid Meier's Pirates!
Les bateaux font n'importe quoi, la dernière mission tes alliés sont plus des boulet que d'autre chose. Le faux sentimentde devenir plus fort, chaque fois tu monte de niveau les enemie aussi, alors sa sert a SWEET. Certifié : Notre dame de pisse
为什么不能存档???!!!!!
Best game!!!!! Please add some DLCs and maps !!!!?????!!!!
Giocabilità alta, divertentissimo anche se solo per depredare i vascelli che ti capitano a tiro :-) In fin dei conti, sei un PIRATA :-)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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