
Fast, fluid, and exhilarating. Jump, dash, bounce, and swing through a world of freedom. There is nothing holding you back. Destroy enemies with your energy blasts as you race to the finish, fight friends online, or free your home planet from an invasive menace in adventure mode!
Modeled estimate, not a reported figure. How we estimate →
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About
Your speed is your power. Leap, dash, and slash your way to victory in this 2D Speedrunner platformer that blends the lightning speed of Sonic, the striking style of Metroid, and the intense combat of Mega Man. As Kin, you'll equip a cutting-edge suit and race to save your world from a mysterious alien invasion.
In the all-new Arcade Mode, you'll strategically unlock new powers the faster you go, turning a desperate sprint into a showcase of skill and speed. The desperate sprint is only the beginning of your journey to break your limits.
Key Features

Leap, dash, and slash through intricate environments with pixel-perfect precision.

Unlock a dynamic arsenal of abilities that change how you approach every challenge.

Climb the ranks and compete against the world's best in Trials Mode.
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A Word from the Developers
Kinetic: Break All Limits is the culmination of years of passionate dedication from our small team of three developers. We've poured our hearts and souls into building this game, even crafting a custom engine in C++ from the ground up to achieve the precise responsiveness and visual style we envisioned for Kinetic's high-speed gameplay. With a world of possibilities at your fingertips and the power to choose your path, it's up to you to break your limits and become the hero your planet needs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
A 15 year passion project made between two wonderful people fully realized. The level editor for this game is really cool and deep so if you enjoy designing levels in that sense this game has a good way to scratch that itch. Not to mention, this game has steam workshop support with the potential to import your own backdrops -- this means that as time goes on I expect to see a lot of cool levels designed given the incredibly freeflowing dynamic of the level editor and the vast array of enemies and entities to put within the maps. On top of this, there is parallel play and free play which means you can play both the base game alongside your friends and also the custom maps you made alongside/ against them. This game offers endless potential for new content in both the form of racing and also PvP, which really speaks to the engine itself. If you enjoy high execution testing movement and complex platforming mechanics with a great art and sound direction, you have picked the right game. I can only imagine that as the years go on and people begin to to really grind this game, it will be an incredible speedrun.
Initially, I really enjoyed this game. I think the core mechanics are sick, and I think there is so, SO much potential for a really fun and mechanically deep experience. However, there is one thing in my eyes severely limiting this game: the level design. For a game titled *Kinetic: Break All Limits*, I really expected insane fast-paced movement and slick tricks to speedrun each level. And the game delivered on this amazingly... For about two levels. IMO, 1-1 and 1-6 are the only levels I played that really satiate the need for speed. Most of the other levels have unnecessarily complicated layouts that make it very difficult to actually build any speed at all, causing this game to become just a platformer with awkward mechanics. It's incredibly jarring to build up huge speed on some slopes just to be slammed right into a slightly angled ceiling, or to tilt your control stick slightly backwards, and lose all of your built up momentum. Getting through World 1 (of 6) felt like a slog after the first few levels. I really, truly want to see this game succeed. But I wouldn't recommend it right now.
It just isn't fun for me, didn't entice me to play more, felt no desire to continue, it's a perfectly fine game, just isn't for me
Very good base and foundation for what can become a really great and fun game to play. You can definitely feel the inspiration taken with similar games in this genre. The mechanics do take a bit to learn and can make your playtime a bit frustrating at first, especially if you do not have much experience in this genre, however, once learned, it translates to a very enjoyable experience. The music is fun and helps add to the experience. I'll definitely be keeping an eye on this one for its future updates.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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