
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Most likely between $10.5M and $29.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 44% | approximately $17.6M |
| PlayStation | $59.99 | 62% | — |
| Xbox | $39.99 | 66% | — |
| Epic | $39.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.50 on Xbox · Türkiye (−49%). Compare 16 prices in 13 markets →
Reviews
Themes across 1748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I thought the all the negative review is exaggerated until i tried this game myself, man wtf are they thinking? This game feels like it was made by people who have never played KF1 and KF2 The movements is clunky and suck azz, the animation reminds me of games from early 2000.
Играла во вторую часть, очень нравилась игра, решила купить ещё до офиц выхода, в итоге не могу даже с другом поиграть. Не можем вместе загрузиться, перепробовали все методы из интернета - ничего, ахуееная игра, за большие бабки где когда ты хочешь поиграть с другом тебе выдает "ошибка по неизвестной причине" , класс Если хотите вместе поиграть с друзьями, советую 2 часть, которая дешевле, но поиграть хотя бы можно будет, за меньшие деньги)
Shader compilation -> Shader compilation -> Shader compilation Dumbed down gameplay, Rng Gachaslop upgrade system & Horrendous optimisation
hot garbage
In Solo-Mode not fun at all. Shader rendering every time: on start-up and on load of every level.
Jestem mocno zażenowany jak gra od momentu premiery 24 lipca 2025 do dnia dzisiejszego jest niesamowicie popsuta w prostych aspektach technicznych. Nie rozumiem jak prosta rzecz, jak ładowanie ekranu z „ładowaniem/tworzeniem shaderów” sprawia mojemu komputerowi problemów z prawidłowym odpaleniem *taka ciekawostka mój komputer do słabych nie należy*. Cały czas zacina grę, już nie mówiąc o tym, jak długo trwa ładowanie tego procesu. Optymalizacja mimo łatek nie spełnia minimum wymogu, granie na minimalnych ustawieniach graficznych jest najsensowniejszą opcją, jeśli Gracz oczekuje płynnej rozgrywki albo opcjonalnie posiadaj bardzo mocny PC, który wady tej gry będzie ,,znosił na swoich barkach”. Nowa zawartość jest niby, ale jest dosyć podobnie zrobiony, jak na premierę, czyli mało lub niewystarczająco. Na wielki plus jest to, że starsze „Karnety Bojowe” które zostały zakupione pozostają w ekwipunku i czekają na zrobienie ich na 100%, nawet gdy jest aktualnie inny sezon. Podsumowując Killing Floor 3 na dzień dzisiejszy (6.06.2026) jest rozczarowaniem, rozgrywka jest okey, dużo brakuje kontentu(porównując do poprzednich części), grindowanie części do ulepszania broni, nie należy do przyjemnych, Optymalizacja jest fatalna i wymaga naprawdę konkretnych łatek, aby to miało sens. NIE POLECAM
С каждой обновой игра становится технически хуже.
Reviews for this game have been harsh, all in all game is decently ran. The first time you download the game you have to wait for shaders to compile, but afterwards game loads smooth. They've fixed quite a few issues and made decent changes. Excited for what comes next. Overall I recommend this game on a sale. Content is still too little to justify the full price tag.
This game ended up being one of the most disappointing sequels I've played. It's just hot garbage. The first problem is performance. Both my friend and I had issues just getting the game to launch. The game kept freezing and loading for so long that I ended up walking away and doing something else while I waited. A game shouldn't be fighting you this hard before you've even started playing. The previous games were goofy, chaotic, and fun. They didn't take themselves too seriously, and that charm was a huge part of what made them memorable. It feels like the devs poured so much effort into these mission-based objectives that everything else suffered for it. The missions aren't even good! They're repetitive, boring, and feel more like window shopping than gameplay. It feels like a lot of development time was spent pushing the game in this direction, only for it to end up like a nothing burger. The guns aren't satisfying to use, none of the classes felt fun enough to stick with, and the whole game feels like a chore. It feels like the game changed things for the sake of changing them. This game is trying to be what the series once was, but it just can't make the cut. The first two games felt fresh and full of character. This one feels like stale chips.
I'm not wasting my time writing a review for this when the devs didn't put in the work to make this a worthy entry in the KF series. My short review -> https://www.youtube.com/watch?v=HmolVsmKMNE :)