
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Most likely between $10.5M and $29.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 44% | approximately $17.6M |
| PlayStation | $59.99 | 62% | — |
| Xbox | $39.99 | 66% | — |
| Epic | $39.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.50 on Xbox · Türkiye (−49%). Compare 16 prices in 13 markets →
Reviews
Themes across 1748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No lo recomiendo. Lo compré con ganas de encontrar una buena experiencia, incluso después de leer las reseñas mixtas, pero terminó siendo frustrante. Mi equipo tiene un Ryzen 9 5900X, una RTX 3070 de 8 GB, 32 GB de RAM y el juego instalado en SSD. La compilación de shaders tarda muchísimo y vuelve a aparecer al iniciar. Al principio, el rendimiento era pésimo incluso en los menús. Probé todas las calidades gráficas, desde bajo hasta ultra. En pantalla completa conseguí alcanzar los 60 FPS y los limité para buscar estabilidad, pero los tirones y congelamientos continuaron cada pocos segundos o minutos. Bajar todo al mínimo tampoco lo solucionó. De poco sirve alcanzar 60 FPS si el juego se interrumpe constantemente. Visualmente tampoco me parece que justifique el rendimiento que ofrece. En mi caso, fue imposible disfrutarlo y terminé solicitando el reembolso. No puedo recomendar su compra en este estado. Esperaba jugar y pasarlo bien, no pasar el tiempo compilando shaders y cambiando configuraciones sin conseguir una experiencia estable.
Дайте ей шанс и время (Потенциал огромный) Добавьте возможность в крепости, сразу садится за комп выбора миссий и всего такого, каждый раз бегать туда сюда бесит..
launch the game 3 times before I was able to make it to compiling shaders where I waited another 30 minutes. By the way it will doe this every single time you launch the game :) You'd think in 2026 a game dev company such as this one with multiple successful games and multi-millions of dollars in backing could create more than a 40$ piece of dog crap that can hardly start let alone run. Such a shame and super sad cause the first two KF's were pretty good and never as abundantly uncared for as this game. At this rate this game as been out for over a year- and they still can't implement fixes/updates to make the game run stably, they prioritize more cash shop B.S. thinking the couple hundred that can make it work will keep their company afloat. PC is well above necessary specs, take this game for what it is right now. A complete an udder middle finger to the playerbase/community from the developers while they laugh at us giving them money and not caring in the slightest about the product they are releasing. edit* - Finally made it past the initial shader compilation just to click "Play multiplayer" and be met with another immediate shader compilation roughly ~10k files in size. What did I just spend 30 mins compiling for shaders, its honestly almost laughable how a company can release a game like this and let it remain this way. Will never be buying another game made by this developer again.
I dont get the intense hate. I played a bunch of the first two games, and while it's super different than those two, its still super fun. ESPECIALLY the boss fights, they definitely made them more fun.
♥♥♥♥♥ залупы
MT RUIM
lixo
Smooth gunplay, although not perfect game is heading in the right direction
Well 33 minutes play time, in reality 27 minutes was compiling shaders. FFS. The rest? Boring.
I have enjoyed all the Killing floor games, and while 3 is different, I still reaally enjoy it.