
The second installment of the "刻一刻(KIK)" series!"Utsushiyochigai"It is a world that exists parallel to the present world in which we live, a world inhabited by gods and Yokai.This story is a new generation Urashima Taro, in which two girls confront yokai in order to solve the cursed beach incident!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
Note: I did the updated translation of the story segments Great music, great visuals (esp. the use of colour), the REN system feels really good to pull off - fun game The recent major update addressed a lot of things brought up in the reviews here and elsewhere, making it a much better experience overall - give it a try!
A very interesting and different sort of shmup. May not be for everyone, but if you enjoy shmups to some extent I think it's at least worth a try. It's definitely recommended to look at the manual in the game files/on the store page as the developer says because there are a number of different systems interacting in the game. You can play without reading through the manual, but things flow better once you understand the different meters/abilities/etc. Now that I'm more used to it the game is very enjoyable and I hope to progress onto the harder modes with enough practice. As others have said the game takes inspiration from CAVE's Guwange. As usual with my other shmup reviews I have to mention the music, which is pretty good in this game! The style and theming in general is also fairly cool. The price of entry is honestly lower than I feel it should be, so if you're interested definitely give it a chance!
This game has had a ton of quality of life updates since its inital launch on Steam which have imho ironed out alot of possible issues it had. The game has been optimised to run better, now supports d-pad control as well as analogue, the grpahics have been altered to help visibility and a stage select is due to come very soon. The gameplay remains an enchanting bullet hell/touhou type of game which is drenched in japanese culture and mythology with good graphics and an amazing soundtrack. Still a great game.
雖然音樂十分能夠營造氣氛,但作者你確定最高難度能夠玩?
9月26日のバージョンアップにより、初期版で感じた不満点がほとんど解消されました。 特にボムがストック制になったことが非常に嬉しいところです。 おかげで刻一刻&憑依をケチらず発動していけるようになり、かなり遊びやすくなりました。 ーーーーー以下、初期バージョンに対するレビューです。ーーーーー ぐわんげっぽい感じに惹かれて遊んでみましたが、 別の方の「ダメなぐわんげ」というレビューに賛同します。 気になった点を挙げますが、 ・自機ショットが派手すぎて敵弾の視認性が悪い。 ・敵弾が背景に隠れる。 ・ボムと残機が共有(なんで?) ・移動可能範囲がスクエア領域で区切られているのでひっかかりやすい(そして被弾する) ・ゲーム中にアイテムの説明が無い。ポーズせずに使えるようにしてほしい。 ・覚聖的なシステムは手動終了不可。 ・覚聖的なシステムがあるのに、ボス戦等で意図的な処理落ちがかかる。覚聖によるスロー化と違ってFPS低下による処理なのでガクガクになってプレイフィールが悪い。 ・ショット連射ボタンがない。 ・8方向にしか攻撃できない。 救済システムが憑依中の被弾無効化ぐらいしかないので、イージーでも結構な難しさです。ボム撃つと残機が減りますし… 初見殺しも結構多め(高速で曲がってくる弾とか、後ろから急に現れて体当たりしてくる雑魚敵とか) ショットが8方向のみなのが絶妙に不便で、せめてぐわんげのように狙った場所を攻撃できるシステムが欲しかったです。 あと遊び方は外部ドキュメントではなく、ゲーム内にマニュアルとして置いて欲しかったです。 BGMや世界観が良いのと、連ゲージ貯めて弾消し稼ぎするのは面白いですね。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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