
By yourself or with friends, your goal is to fight and explore on the mysterious islands. Become stronger, equip better items, craft a raft and sail parts of the oceans to find more hidden treasure, secrets, and bosses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Czech, Hungarian, Romanian, Turkish, Korean +3 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game!
Great relaxed game
Only one or two players ever on, I did enjoy it but not having anyone on for an MMO is not good. Wish I would have came across this when it was first released. I think I could have really got into it. I do recommend, but don't expect much. It is free after all.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nn é muito noob friendly, mas quando vc entende oq vc ta fazendo fica legal
Recommend for players that love an endless grind with little payoff. You equip a weapon and learn spells and click to kill things. Level up, spend stat and skill points, reach end game, prestige to start over at level 1 but with permanent bonuses to make you stronger each time. Gameplay is simple but fun. If you've ever played The 4th Coming, this is a pixelated version of that. Very large world to explore, lots of loot, very small but friendly community. Many gripes though, so pay attention to these. Wisdom mage (cleric) and intelligence mage (wizard) are basically identical. All the offensive spells are the exact same, but wisdom mage just does less damage in exchange for slightly better buffs. Mages also get less powerful skills. Spellpower is supposed to be the mage passive damage skill, but it scales so poorly you may as well never put points into it. Snare, which can keep enemies rooted while you hit them, is nerfed just for mage but full effect for any other build (melee, ranged). Lifesteal is half as effective for mages as any other build. Other builds just get better passives for a more cohesive kit while mages don't really get anything. Drop rates are horrendous. It's not uncommon to see a drop rate of 1/1000 for a mid game item that only drops from one global boss with a respawn timer of an hour. The drop isn't even important because you'll outlevel it. That's just an example. Many drops are much worse. The experience to get next level goes up exponentially but enemies don't give much more experience as you level. There are level gates to get to the next areas which are very grindy to get through, but leveling from about 50-65 is the worst. Leveling past 80 is pretty bad, and 100+ is terrible. Fighting global bosses is decent experience, but they all have long respawn timers (30min to 10 hours). If more people played this game it would be even more problematic since spawns are shared with the server. Everything requires gold but gold is extremely scarce. Very, very scarce. Enemies towards the end of the game drop 50-200 gold when they drop it. It's usually a 50% drop rate on gold. Trying to enchant your gear is the worst offender and it's mandatory to get strong enough to play later in the game. It takes 40k gold to -attempt- a random enchant (it fails about half the time), then another 10k gold to reset your item so you can try again. It's not uncommon to spend days grinding gold and get absolutely zero in return. Lots of jank as well, far too much to list here. One example is mage AoE usually won't hit things in the 3x3 or crosshair style grid it should. If there are 3-4 enemies, it will usually just hit the one above you and not hit the rest. Once that one is dead, sometimes it will start hitting all the enemies or sometimes it will just hit the one on the right. Also, there's some server latency that makes it hard to hit things while they are moving. You'll click where they are on your screen, but they've already moved server side so the attack misses. Really just another issue for mages (makes single target spells useless) as enemies in melee tend to stay still (good for melee) and ranged attacks all hit in a line and will hit the first thing they contact. Itemization doesn't make sense. Some really powerful items have zero requirements and some really terrible items take 30+ levels of investment to be able to equip. Core items (weapons, armor) tend to progress alright but other things (rings, cloaks, belts, amulets, etc) are quite varied in how useful they are vs. the requirements to use. Enemies are a mixed bag as well as far as risk vs. reward. Some enemies are very easy to kill and give better exp/gold, while some are difficult to kill or incredible HP sponges and give very little exp/gold. Sometimes it's better to kill things back in the 2nd or 3rd area instead of grind things in the 4th area, for example. Lots of little secrets, quests without guidance, fun things to do and explore. Some of them don't make sense (the whole "adventurous quest"). Still, they're interesting and a fun diversion with decent payoff. Tldr; very grindy game, not balanced well from many angles, little payoff, great community, tons and tons of jank, but pretty fun.
Приключенческая RPG с элементами головоломки и исследования. Игрок отправляется в мистическое путешествие, чтобы раскрыть тайны загадочного мира, решает задачи, взаимодействует с окружением и встречает необычных персонажей. Акцент на сюжете, атмосферности и постепенном раскрытии истории. Плюсы: атмосферность — продуманный визуальный стиль и саундтрек погружают в необычный мир; интригующий сюжет — история раскрывается постепенно через диалоги и окружение, побуждая исследовать каждый уголок; интересные головоломки — задачи разнообразны и органично вплетены в повествование, не выглядят «вставленными ради галочки». Минусы: нет русской локализации — весь текст и диалоги на английском языке; медленное начало — первые этапы могут показаться затянутыми из‑за плавного ввода в механики и мир игры; ограниченная боевая система — сражения минимальны или упрощены, что может разочаровать любителей активного экшена. Итог: атмосферная RPG для ценителей глубоких сюжетов и размеренного исследования — подойдёт тем, кто готов погрузиться в загадочный мир, решать головоломки и следить за развитием истории без упора на интенсивные бои.
Pretty good first impression. I need to play more of this.
Игра 'Key To Heaven' - это увлекательная MMORPG с красивым аниме-стилем и динамичной боевой системой. С первых минут погружаешься в яркий, насыщенный мир, полный загадок и приключений. Персонажей можно кастомизировать, выбирая из различных классов со своими уникальными навыками и стилем игры. Мне особенно понравилась система развития персонажа и огромное количество контента. Всегда есть чем заняться: выполнение квестов, прокачка репутации, участие в рейдах, сражения на арене или исследование локаций в поисках ценных сокровищ. Боевая система интуитивно понятна, но требует некоторой практики для достижения мастерства. Комбинирование умений и правильный выбор тактики важны для победы над сильными противниками. Порадовало наличие PvP зон и возможность сражаться с другими игроками за ценные ресурсы. Есть небольшие проблемы с оптимизацией игры на слабых устройствах, но в целом впечатление положительное. Рекомендую 'Key To Heaven' всем любителям MMORPG и аниме, ищущим захватывающее приключение в компании друзей. Это отличный способ провести время и окунуться в мир фэнтези.
i actually like this game but its gone woke add the scorpions back !!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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