
By yourself or with friends, your goal is to fight and explore on the mysterious islands. Become stronger, equip better items, craft a raft and sail parts of the oceans to find more hidden treasure, secrets, and bosses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Czech, Hungarian, Romanian, Turkish, Korean +3 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
si te gustan los MMO y tienes un pc poco potente puede ser una buena opcion
I actually really enjoyed the game but I can't really recommend it for new players that aren't coming in a large group or are just going to multibox the game (And have your exp/gold/drop rates lowered some unknown amount on top of other changes) The exp gain rates are fairly abysmal even after some level of buffs by the developer, and while the seraph/rebirth mechanic is neat, the vast majority of the players I saw online in the few days following steam launch have dwindled down to the highest amount of players I've seen counting both non-legacy servers I've seen in a few days was 12 total (iirc specifically 5 US/PVE and 7 EU/PVP players, including myself) The quest and adventure quests were neat (Mostly) but between the near total lack of information about the game outside of game, pretty much all of my in game time that wasn't maybe 12 hours total wasn't spent grinding exp alone in a random area I determined pseudo-suitable, and a good chunk of that was done after my build was determined to be useless due to frequent half-assed arguments and deliberate misleading in the chat about several spells and skills and, once again, no information out of game to explain anything There is some in-game information but very little of the bits that are important are actually accurate nor helpful [list] [*]A list of items and where you can get them (sometimes, a good chunk say something along the lines of "quests", a lot of the useful gear is usually 1/1000 droprates or 1/30 to 1/300 for various hour long respawn bosses) [*]A list of spells and the map numbers for where to purchase them (The map's a whole other nightmare which is basically just a grid with some mild info per box, from what I could gleam, one of the mid 40s spells can only be found in a pseudo random spot or in the town that requires level 50 to even get to) [*]A list of monsters and (some) of the items they drop. A few monsters drop items that aren't in the item list and supposedly there's some global drop rate for some items that's just not listed anywhere I could find [*]A "Game Info" tab with a lot of random info, but pretty much the only useful bits explains the damage math for various abilities (Which on testing doesn't seem accurate to begin with) [/list] I want to keep playing but at this point every new player I've seen for days has not logged in a second time once they, within a few hours, hit the point where all they can do is grind exp in one spot just to get access to where another quest needs to go. A few petered off but most just quit on the spot after grinding to level 20 to get access to the second island only to within an hour learn they now need to spend hours grinding to 30 in functionally the exact same place they just spent a while grinding to 20 to keep doing quests I've had this conversation in game a few times but a decent portion of the game feels like it was written by an ideas guy who doesn't play their own game and what could only realistically be described as a barely English speaking tech support doing the coding (I mean hell, there are frequent enemies past the first zone that are 2x2 blocks but if they're near each other you can only damage one with an aoe spell because they can stand inside each other, and from that I saw, the suggestions and the bug reporting areas of the discord server are very rarely bothered with unless it's something that affects gold or exp gain, and it took one player spamming slurs for hours for there to be any sort of moderation at all)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
狩り主体のレトロなMMORPG ステータスやスキルを自身の裁量で割り振ることができ 装備の種類も豊富なので、ビルドを様々に構築し遊ぶことができる システムとして職業やクラスというものは用意されていない あくまでステータスの割り振りによって生じる、使う武器の違いによって6つの職業に大別される (ウォーリア、パラディン、アーチャー、アサシン、Wisメイジ、Intメイジ) 装備もクラスによる縛りがなく必要ステータスが要求されるだけなので ステ振りしだいでは軽装の戦士にもなるし、重い鎧に身を包んだ魔法使いにもなれる スキル振りによって会得できるものは全てパッシブスキルとなっている 必須級のスキルがいくつかあるがそれらを取り切れば、後は好きにとっていけるので個性が出せる スキルとは別にスペルがあるが、こちらはアクティブスキルに相当する 店から買って習得するが、これもレベルとステータスが要求されるのみ 戦士でもバフ魔法が使いたいなら適宜ステータスを調整すれば使用することができる 攻撃スペルは数こそ多いが個々に特徴はほぼない 氷っぽいスペルだからといって凍結効果などがあるわけではないし 雷っぽいスペルでも同様、麻痺や感電といった追加効果などない 基本的に威力、射程、範囲、消費MPが少しずつ違うだけ、その上どれもクールタイムはごくわずか 結果として一つのスペルをひたすらスパムするというプレイングになる 戦士に至っては基本的に通常攻撃を振るのみ ランダムエンチャント方式が採用されており、 装備はドロップ時、もしくはNPCからの購入時に 一定確率で未鑑定装備というものになり様々なOPが付く 未鑑定装備は4段階のレアリティに分かれ、レアリティが高いほど付与されるOPが強力になる 特徴的なのは追加でスキルが付与される可能性があるという部分 最大で2つまで付き最大値は各+5ずつとなっている 同じスキルが重複して付与される可能性があるため 特定のスキルが一つの装備で爆上がりすることもありえる 確率的にはとてつもなく低くはあるが、そのような超級の装備を求め始めれば終わりがない 装備強化は二通りあり、一つは追加ステータスの付与、もう一つは追加スキルの付与 これらは別々に付与することができるので特化した装備を作っていくことが可能になっている レベルに上限はなく、更には転生システムもある 最初の転生はLv60だが、転生するたびに要求Lvが+10されていく 70/80/90/100/110/120・・・といった具合 無限に転生しながら、無限にレベル上げをしていくことになる 転生の報酬は基礎ステータス値の上昇と追加のスキルポイント クエストも勿論あり、報酬としてスキルやステータスのポイントを貰えたりして有用 一方で経験値という面ではほとんど意味がない 序盤のころは経験値が貰えるクエストも有り難いが このゲームの経験値は敵を倒して獲得するのがメインであり クエストをこなし、レベルアップをしていくというタイプの作りではない 狩り主体ではあるが、その部分も少し特殊 雑魚狩りはあまりせず、時間沸きするボスモンスターを巡回して経験値を稼ぐのが基本 ボスモンスターは経験値だけではなく、お金や装備のドロップも良いので どれだけ効率良く巡回していけるかが重要 一方で他のプレイヤーも同様のことを考えているので早い者勝ちの取り合いになっている 経験値の獲得タイミングも特殊、止めを刺した時ではなく ダメージを与えた時点で割合に応じて即経験値が入る 例えばHP2000、経験値10000の敵がいたとする この敵にHPの5%に相当する100ダメージを与えたら 同様に経験値の5%に相当する500EXPが即手に入る PvPも一応あり、EU鯖のほうではできるようになっている サーバーの行き来は自由なので襲われたくないときはUS鯖でプレイすると良い PKされると装備をドロップする可能性がある(スロット毎に5%なので複数落とすこともある) モンスターに倒された場合はドロップはない 課金要素もあるが特別有利になる仕様ではない それどころか課金アイテムによって得られる経験値、取得金額、ドロップ率に関するブーストは サーバー全体にかかる仕様になっており、誰かが発動すれば全員に恩恵がある そもそも課金通貨であるGemはゲーム内でも手に入れる方法がいくらか用意されてもいる このゲームは非常に単調なプレイングの連続だが キャラクターの育成という点で見ればユニークで面白い部分がある スキル回しや立ち回り等、手元の操作を楽しみたいプレイヤーには全くオススメできないが ひたすらレベルを上げ、キャラクターを作り上げていくのが好きであれば遊べる余地は十分にある
───╔═══╦═══╦═══╗ ─╔╗║╔═╗║╔══╣╔═╗║ ╔╝╚╣╚═╝║╚══╣╚═╝║ ╚╗╔╣╔╗╔╣╔══╣╔══╝ ─╚╝║║║║║╚══╣║ ───╚╝╚╝╚═══╩╝
Playing on release with friends and I am having a blast. Highly recommend this game.
번역만 좀 제대로 되면 더 잼날듯
Key To Heaven really reminds me of the classic indie 2D RPG games we used to play back in the day. It has plenty of things to do and figure out, but not over-whelming like a lot of modern MMOs. This game has everything you'd want, and doesn't require a mega PC to run.
差评, 1 翻译不全,全机翻,好多错的, 2 BUG多,随时跳出 3 只有一个服务器,就是第一个PVP,其他都进不去
"Key To Heaven" is a "free"ish 2D retro pixel "MMORPG" trying to cash in on the success of retro MMO gaming like Runescape... although in fairness the cash shop here isn't as predatory as others, and you can host your own server, which ameliorates a lot of the otherwise awful aspects that games infested with cash shops usually have. Of course, the cash shop here being mostly non-toxic doesn't mean this is a quality PC game. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The welcome depth to the RPG system, explorative nature of the game and so on is totally wasted with such a weak technical presentation. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
An awesome rpg with tons of things to see and do.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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