
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Most likely between $50M and $141.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.37 on GOG · Russia (−92%). Compare 31 prices in 15 markets →
Reviews
Themes across 2795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Anyone who likes the Bannerlord gameplay will most likely this aswell.
This game is annoyingly unique. Ill put it bluntly, if the devs don't hurry up and make kenshi 2 electric boogaloo, I will write them a strongly worded letter. -love, Chomsky Honk
beep
听我说,如果殖民地策略类游戏方面,我最喜欢的可能还有点争议,比如希克斯之歌,环世界.... 但是,如果说开放世界沙盒RPG,那毫无疑问,我心目中的第一绝对是KENSHI。这个游戏我大概初中的时候就有所接触了,但当时我没有自己的电脑,我父亲在玩,我更多的是通过bilbil了解这款游戏。去年我拥有了自己的电脑,我选择入手了这款我心慕已久的游戏,说实话,这个游戏绝对没有让我失望,无论什么方面这款游戏都能给我其他游戏所不能给的,社区活跃度和整个社区的友善程度也都令人羡慕,很难想象这是一款有着将近十年历史游戏所拥有的 看到我这款测评与感想的朋友们,别犹豫,这款游戏不会错付你的钱,加入这个大家庭吧
画面粗糙但有一种独特的氛围垃圾电脑也能勉勉强强,期待有生之年能见到续作,总之 kenshi2? 愿它长寿
<3
Randomly found this game, had a fun time making my base. Then, went to explore the central area to get more upgrade research books. Met and recruited Sadneil. He's a very sad skeleton, stats are also sad, but it's okay, he's new friend. We continued to explore north, and suddenly a bunch of Error bots came running towards us. Panicked, but then realized they aren't hostile. They start following Sadneil like their Jesus. Sadneil is special? Sadneil is robot Jesus. (later found out that he's not, but I choose to believe that Sadneil is robot Jesus in my world) Best game
不要被开局描述误导,开局说你不比别人NPC特别,只能努力活下去。实际上玩明白了就发现玩家就是土皇帝,就是天王老子。
I ♥♥♥♥♥♥♥ love this game
I love everything about the concept behind this game. The lore and map, the factions, your rpg character, your own squad and faction, roaming the world, missions and bounties, base building. It's everything I want in a new favorite game, on paper. I gave it 25 hours. This game is so ♥♥♥♥♥♥♥ bad. It's a run-away simulator even up to higher levels. It's not fun, it's just stressful. When you finally build a base, you have to surrender it a few times per week (yes, even with walls) to run away and survive, letting whatever bandits loot all your food, and hopefully it's not the bandits that decide to move in permanently. That's pretty mid-game though, early game good luck surviving the first couple days, unless of course you spend 2 hours of your real-life day running back and forth across a plateau to make sure your speed finally gets leveled enough to get away from low-level enemy groups. The game loves to waste your time. "Try and survive", "play carefully", "take your time" you see people say online, but it's just wasting your time. I don't regret the 25 hours I put it, I'm glad I got to engage with the concept of what this should have been, but I'm done with it.