
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Most likely between $50M and $141.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.37 on GOG · Russia (−92%). Compare 31 prices in 15 markets →
Reviews
Themes across 2795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一生味がするゲーム。シングルゲーでここまでプレイしたタイトルは早々ない。 全てのNPCに設定してあるパラメータとAIでシュミレートされた世界で、唯一自由意思を持った主人公としてその世界に干渉することができる。 でもあくまで干渉できるだけ。NPCはそれぞれの意思でそれぞれの目的を持って動いているから、主人公の関与してないところで勝手に戦闘して、敵対して、最悪都市ごと滅んでしまうことも。 リアルでもそうだよね、人の意思と行動は簡単には変えられない。kenshiは人生。 例えば たまたま立ち寄ったギャング街のパブでチンピラに喧嘩を売られたので挑発してみたら、何かパブのケツ持ちとチンピラが戦闘になって、都市のガードが鎮圧しようと参戦して、それにキレた他のギャングも混じって街中で大抗争に発展。 主人公は参戦しても良し、放置して他の町に行くも良し、ドサクサに紛れてギャングボスや要人の暗殺に動くも良し、首の長い恐竜や人食い蜘蛛を近場から連れてきて更なる混沌をもたらすも良し。 クエストなんてものは一切無いが、周辺で起きた事象に対して自分の選んだ選択とその結果がクエストそのもの、そんなゲーム。 間違いなく人は選ぶゲームだが、オープンワールドの一つの到達点・究極系と言って良いと思う。 ゲームプレイ部分だけでなくMOD制作入門としてもオススメ。
j ai adorer
그래픽 빼고는 ㄱㅊ 진입장벽 조금
buenisimo, bip
Beep
VERY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD
👍 Recommended ⚔️ The game where your first achievement is getting beaten up professionally. Kenshi doesn't ask you to be a hero. It asks: "How long can you survive before the world deletes you?" 😂 Pros: 🌍 One of the most unique open worlds in gaming. ⚔♥♥♥♥♥♥dom to do almost anything: trader, warrior, thief, farmer, explorer, or professional punching bag. 🏜️ Amazing atmosphere with a harsh but fascinating world. 👥 Build your own squad and create your own stories. 🏰 Base building and faction systems are incredibly rewarding. Cons: 💀 The beginning is brutally unforgiving. 📚 The learning curve is basically a mountain. 🐌 Lots of walking... so much walking. 😅 You will spend hours preparing and still get destroyed by a random group. Things I learned: 🥊 Getting beaten up is actually training. 🦵 Losing a limb is not the end... sometimes it's an upgrade. 🍖 Food is important. Very important. 🏃 Running away is a valid combat strategy. 😈 The weakest person in the world can become a legend with enough suffering. The magic of Kenshi is that the game doesn't give you a story — you create one. Every scar, every defeat, every narrow escape becomes part of your journey. You don't become powerful because the game lets you; you become powerful because you survived. 🏆 10/10. Started as a nobody who couldn't fight a goat. Ended as a feared warlord with a squad, a base, and several questionable life choices. 🐐😂
Thank you Kenshi, I never thought I would love a game as much as I do you. Truly "Number Go Up" is the PEAK of gaming.
芜湖起飞
Una experiencia sensorial, orgasmica, excepcional