
Follow Amelia, a stressed and overworked gamedev (or as people in the industry call it... Just a gamedev) through a surreal trip with three distinctly different game modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Stresli ve aşırı çalışan bir oyun geliştiricisi olan (ya da sektördeki insanların buna verdiği adla... Sadece bir oyun geliştiricisi) Amelia'yı birbirinden tamamen farklı üç oyun moduyla gerçeküstü bir yolculukta takip edin.
Fun concept. Intriguing story. Relatable protagonist. Everything else is absolutely bad. Just awful.
bugs a lot and runs at 3 fps on my PC but the story and the game are good if you have a good pc i recomend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 35 reviews with recorded playtime.
no me entero de nada
Apart from the narrative every other aspect of Kenospia is terrible. All three game modes look awful and play even worse with the 2D platformer section being one of the worst controlling things I've ever played. I highly recommend you to not play this game.
Искал предметы везде кроме тех мест где они лежали и тыкал всё кроме того что нужно было, а так игра не плохая, сюрреалистичность на 4/10
Mala optimización, ni 5 minutos de juego pude tener
[h1]Before I played Kenopsia, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Yeah, that first platformer sucked. It would have been fine if the bloody screen didnt hurry me. Also, im not sure if you are meant to pass it because apparently if you die too many times, the game just skips it to the next part. A few bugs here and there. The most frustrating ones would be: [list] [*]In the top-down fantasy section where your hammer upon returning to you can be spinning stuck inside you and not actually returning. I just spammed left and right mouse button and it fixed itself. [*]In the office when you had to get inside the "quiet" room. The door and the side table would not highlight for interaction. You would have to sort of squeeze yourself into them for the highlighting to appear. [/list] Also, it would have been great to have the controls section in the menu to at least see them. I had to spend some time and also some lives in the platformer to figure them out. Just in case someone needs it: E is to interact and double space is to double jump. Otherwise, it was a good experience.
argeliaaaaaaaa
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 31 | 84% | $14.99 | |
| $373 | 6 | 83% | $2.99 | |
| $0 | 0 | 96% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |