
Remember all those games in which you start in a village and you have to prove your worth by clearing the local crypt of undead skeletons? What if you woke up as one of those skeletons instead of the wannabe hero?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tags: Isometric RPG - Topdown RPG Additional Tags: Delete Local Content & Remove from Library TLDR: Barebones and limited Oustanding Issues: +Barely interactable map +Stiff, Fixed camera with a highly zoomed in FOV +Lack of stats, perks, character creation or any of that fun RPG stuff +Gold coins and items just spawn on the floor +Barely any scripting +Action wheel for NPCS is clunky and unintutive with bad mouse integration +Most dialogue is tutorial-like +Combat felt stiff and hard to control with ridiculously low health points and instant respawn at village's edge +Reputation system and disguise system not well represented through HUD and having to loot dirtgold to trade for a disguise is tedious and grindy +4th wall breaking self aware dialogue removes additional immersion
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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