
Keep Watching is a virtual reality horror game. The goal is simple. Escape. You'll need to keep watching though, they move when your back is turned.
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Languages: English
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It's a little buggy still atm. There were cases when we couldn't interact with the doors or items, so we were checking if the key's in the cabinet by simply looking into it. Once we got out we simply got a white screen. After so many scary moments it would've been nice to see "something" at least. But I can still recommend this game. Looks very nice in VR and it's actually spooky, it's been a nice 2hours that we played with it.
First gameplay and I like the game a lot actually. I know its an early access title, but still very entertaining and playable. And of course scary as hell! :) Here is a VR and Mixed Reality capture from my gameplay on HTC Vive: https://www.youtube.com/watch?v=Xy3jWFTdQbA Keep Watching VR is a thrilling horror game for HTC Vive inside of a creepy abandoned mental hospital, where scary Clowns are chasing you in the dark. Your only weapons in Keep Watching VR are a flashlight and a DSLR camera, so dont drain the flashlight's batterys out, keep watching after those nasty clowns, and dont turn your back on them! I think the game has great potential, and the whole idea of being chansed by Clowns that only moves while you are looking away is awesome! I hope the developers can spend some time polishing some bugs, and make the game bigger as well. Its surely one of the better horror VR experiences so far. I will continue this review as soon as I have played more, and of course when more content is added, but for now I recommend this game to all VR horror fans! Both thumbs up :)
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An awesome game, haven't beat it at the moment, though I am getting close. The game is so scary you almost have to play with two people - one looking at the monitor and telling you when it's okay to open your eyes! The map isn't that large but it doesn't feel repetitive or get boring. One or two bugs here and there but for the most part an excellent game - you can't go wrong for three dollars! Best value I've gotten from a VR game yet!
Nice game, although there is a few bugs but it's still in early alpha. I couldn't find the key no matter how hard I looked but it's definitely a suspenseful game that'll keep you alert at all times. Here is a video of some gameplay https://youtu.be/y663-uHQ_OE
こ、これはやばい。 いい意味でやばい。 ピエロに出くわすまではいいが、出くわしてからにじりにじりとよってくるピエロを見ながら部屋を探索するなんてむりぃ! 雰囲気ばっちりです。おすすめ。
《持续关注》是一款恐怖类型的游戏,游戏适配于HTC Vive。游戏开始后,玩家会发现自己身处一间老旧阴森的医院之中,手边是一架相机和一个手电,如何从这个诡异可怕的地方逃离出去呢,让我们来一起看看。 进入电梯代表着游戏正式开始,玩家需要在这座可怕的医院里寻找到“钥匙”或是“枪”来逃离这里。可是玩家探索的过程中,伴随着一声冷笑,一个小丑样的怪物会出现在玩家的面前。 要是一动不动地盯着它看,小丑也会停滞不前,不会做出什么伤害玩家的举动,但玩家一旦转过身去,它就会向玩家发动攻击。 游戏的画面精致,恐怖气氛十足,只是小丑的吓人方式,“回头杀”已经屡见不鲜,不过总的来说还是推荐大家体验一番的。 http://www.83830.com/game/201611/175645554.shtml
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] So the game does work on the Oculus Rift. However, I experienced several bugs and I wasn't sure if that had anything to do with Oculus compatibility or not. My biggest complaint is that I had a hell of a time picking up the camera or the flashlight with the Touch controllers. They seemed to have a sweet spot where only in that one tiny area are you able to grab the items. You basically try your best to get the center of the item and press Trigger once and hope you grab the item, if not then try again until you finally grab the item. The funny thing is that I had no problems grabbing other items, it was only the camera and the flashlight that were problematic.The game menu does show your Touch controllers, but the controls seemed like they were only configured for the HTC Vive wands. So you press down on your joystick and aim and let go to teleport from your right Touch Controller. There's many areas where you can't teleport to and they will be marked red (not allowed) or green (allowed). I did find the gun but when I pointed it at the clown and pressed trigger, nothing happened. I also clicked on my joystick and pressed the all the buttons on my Touch controler to no avail. Odd because even though I had problems picking up the flashlight and camera, once I did grab them i was able to use them easily with the press of the joystick and buttons. I have i7-6700 and 1060 GTX on Windows 10 and I was experiencing several graphical issues. The main problem being low framerates throughout. It was bothersome, but tolerable. This game is a lot like Emily wants to play except you can use your motion controls. The map is small, but looks pretty cool. I was able to open and close doors, cabinets, without any issues. There is more than 1 clown. I like how the items are randomized so you won't always find them in the same place (gun & key), while the camera & flashlight are always in the same place. I think full locomotion would make this game better. Also the graphical issues need to be fixed. As well as the interaction with items, at least on the Oculus Rift. For less than $3, it's a nice game. Rate 5/10. Nuetral recommendation, has too many issues for me to recommend, but it's a nice game for $3.
Keep Watching sanal gerçeklik korku oyunudur. Amaç basittir. Kaçmak. Ancak izlemeye devam etmeniz gerekecek, sırtınız dönükken hareket ederler.
Das Spiel wirkt noch extrem unfertig, selbst für einen EA Titel. Man läuft durch ein verlassenes detailarmes Haus und wird dabei von einem Horrorclown verfolgt. Dieser teleportiert sich quasi hinter einem her und ist eigentlich immer in Sichtweite. Es gibt keine Bewegungsanimationen für den Verfolger. Für meinen Geschmack ist das ganze sehr langweilig umgesetzt. Wenn der Clown einen erwischt, wird der Bildschirm einfach schwarz. Nicht einmal ein Jumpscare, gar nichts. Das ganze wirkt noch sehr unausgereift und wird sehr schnell eintönig nach 30 Minuten. Ich habe das Spiel zurückgegeben.
"Keep Watching VR" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is one of literally thousands of Unity asset flips on Steam, a basic first person horror adventure/jumpscare game. Run around a spooky building asset pack in the dark with a flashlight, get jumpscared by a Unity asset. That's all there is to this, it's the same as all the others. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Keep Watching VR". It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $3 USD for this. The developer was trying to get YOUR money for someone else's Unity assets. This is not okay. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.